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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
0
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Posted - 2015.05.05 20:25:00 -
[1] - Quote
I would like to start off by saying that I have been playing EvE online for five and a half years now and I love everything about it, and when I heard about Dust 514 I was excited. GÇ£Finally a shooter in which everything I do has an impact in a persistent universe.GÇ¥ Unfortunately Dust has fallen short of that goal due to numerous shortcomings in core game mechanics, poor integration of the hybrid concept (which was what was suppose to make this game great) are implemented in all the wrong ways, and lastly due to the fact CCP didn't realize how big of a project this game truly is. I have a lot of ideas concerning Dust 514, but I do not want to type them all out because that would takes ages and because they require a certain level of communication to thoroughly explain. For now let me say that, the proper integration of Dust 514 and EvE Online has the potential to change how people play games. A lot of developers and publishers (not sure who truly is at fault) are pushing out games prematurely or spitting up the same game with new textures, and as a gamer I find it truly sickening. It takes a firm hand, a goal in mind, and confidence to build what Dust could be, CCP needs several companies on this project to make it truly remarkable. IGÇÖm not sure what the agreement is between them and Sony about Dust 514, but I believe that how it currently stands nothing is going to change. I would love for somebody involved in the development of Dust 514 to contact me, right now I have written about four pages of ideas and mechanics. For right now though the first and most important step in fixing Dust 514 is making it a great standalone shooter, able to rival COD or Battlefield, it will never succeed otherwise. |
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
13
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Posted - 2015.05.05 20:56:00 -
[2] - Quote
Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well.
HMG FTW!!!!!!!
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3164
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Posted - 2015.05.05 21:07:00 -
[3] - Quote
Adan Montano Pietsch wrote:Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well.
If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month.
Top lel
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
14
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Posted - 2015.05.05 21:15:00 -
[4] - Quote
Godin Thekiller wrote:Adan Montano Pietsch wrote:Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well. If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month.
Wait, whattt?!?!?!? Is Dust not filled with people who "silly jump everwhere" already? Speaking of snipers, im not saying they should be CQ, but they're pretty useless too. An by tactical shooter, i highly doubt they meant, strafe from left to right like if your taking bathsalts. Dust is lacking on strategy too, it's about who can get to the top of some building with their Airship first and not who can actually come up with a smart strategy. Lets not even get into protostomping.
Just doing merc stuff
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
0
|
Posted - 2015.05.05 22:40:00 -
[5] - Quote
Combat Number one on the list will address the foundation of Dust 514 which is essentially making it into a solid First Person Shooter. Once the game runs well at its core, thats when you start expanding the game. One of the biggest issues I see out the gate is just the match size, sure 32 players is nice but it's kind of small especially for a game that will be linked with EvE Online. Dust could easily become a major player in how sovereignty works out in Null security space, imagine battles that could dwarf planetside 2 in scale. For NPC created contracts like factional warfare and other NPC groups you would have a set numbers and restrictions, and for conflicts created/sponsored by players could potentially have numbers based more on the assets the aggressors bring to the bear on the planets and those of the defenders. Having these battles just spawn out of nowhere diminishes the connection that EvE and Dust share, imagine if there was a type of ship and or module intended for the creation and supply of clones that would allow the targeted takeover (or attempt of that) of a district. This will add a logistic side into the game, and provide the defending side an opportunity to call for a fleet to not only destroy the ship providing clones for the attacking force but to allow for reinforcements to be sent down should the defenders be losing. This could lead to the creation of invasion fleet tactics in order to support the acquisition of territory.
PvE Another thing to implement into Dust 514 to help it standalone is making great PvE content, a good story can make the difference between being just like every other game that focuses more on pushing out multiplayer as its only real feature. New Eden has a lot of lore to tap into and make a truly gripping campaign/story, and the campaign doesn't even have to really take place within the same setting as the PvP content. It provides the opportunity to tell a truly gripping tale rivaling that of Halo, Gears of War, and maybe even Mass Effect. At minimum you can pull a story from each races back story, even more if you pull from some of the other fiction. Then you can have PvE content within the PvP MMO setting which might have you exploring abandoned stations, extermination rogue drone infestations, clearing out drug dens, etc... build a better loot system and allow for at least a Dust player driven market (so I can sell loot I don't want or can't use). Maybe even some level of exploration of planets in an open world environment would be amazing, I could salvage some rare crasher sleeper husk all the while watching my motion tracker to make sure I'm alone. There is a lot of potential here and that is putting it lightly. |
Talos Vagheitan
Ancient Exiles.
1199
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Posted - 2015.05.05 22:59:00 -
[6] - Quote
Get gud scrub
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
0
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Posted - 2015.05.05 23:05:00 -
[7] - Quote
Godin Thekiller wrote:Adan Montano Pietsch wrote:Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well. If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month.
This kinda gets into the whole situation where either people take things too literally or just don't read. Adan merely stated that there are mechanics and features that could be pulled from Battlefield and Destiny not that Dust should be modelled solely on the two games. I also agree on the fact that the skill system is a bit off but I don't think it should be so drastically reduced but more along the lines of it being edited here and there. I lean more towards damage of the weapons being based on the ammo type more so than the skill level, Dust at its core is an FPS and I cannot stress that enough. The idea of mixing in RPG elements into the core combat mechanics is cool but you have to be careful how you go about it. I think that including the possibility of weapon jams would be an example of how more knowledge of how a particular weapon system works effects how often your rifle jams. |
Jackie Chang Lee
Edimmu Warfighters Gallente Federation
0
|
Posted - 2015.05.06 00:03:00 -
[8] - Quote
HUD This is going to strike a few nerves and I am fully aware of it, but I think that at its core Dust is a Hardcore game. There are a few things within the game that are just given to you like your motion tracker/minimap, ammo tracker, and health status for example. I'm not saying that these things should not be included within Dust and its gameplay, but they do make the game a little to easy by just giving them to you in a game with all types of different modules and gear. So I suggest an alternative may be to take them away and turn them into individual modules that can be fit to your suit, so you may choose between being a glass cannon with a ton of HP or you can have more tactical technological advantages. This will kind of lead into my next topic which is making fitting system even more modular and customizable.
Making more specialized fits This is something I have been dying to see be implemented into Dust 514, imagine a more diverse and in depth level of customization. To start off you would stip the weapons and suits down completely and possibly expand a bit on there possible module slots to balance this out. There are tons of modern real life examples of items you can attach to your weapons and armor (I am using armor in comparison to a flak jacket IRL) to improve their functionality, but usually at initial purchase they are very bare bones. The ability to attach a variety of scopes, sights, weapons, etc... is a very interesting and cool mechanic, and the suits should be more compared to types of combatants in real life. Scout suits would be compared to scout snipers, snipers don't wear armor at all they more likely wear a type of vest that allows for attachment of pouches to carry various equipment needed to complete their mission, so scout in Dust should sort of reflect that mentality. Assault suits should reflect more of a versatile role like that of infantry they wear light to medium armor (a flak with 1-2 sets of sapi plates) which are meant to reduce a small amount of incoming damage while only reducing mobility a small amount. You get where I am going with that line of thought. I would even go for separating the helmet armor (at the minimum) so that give you a little more wiggle room with customizability. I lean more to the idea as well of changing shield and armor from being HP, and making shields something along the lines of they can take a few hits and then they fail and armor as a damage reduction mechanic meant to make your "meatbag hp" last a bit longer in combat (meatbag hp = actual flesh and blood). |
Pokey Dravon
OSG Planetary Operations Covert Intervention
6183
|
Posted - 2015.05.06 00:24:00 -
[9] - Quote
Oh god, paragraphs! For the love of god use them!
But really, far more likely to get people to read your ideas if you make them easier to read.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
16
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Posted - 2015.05.06 00:30:00 -
[10] - Quote
Great ideas, now if only ccp took notice....
Just doing merc stuff
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
4
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Posted - 2015.05.06 01:16:00 -
[11] - Quote
I will fix them a bit later, the freaking forums don't allow me to make grammar edits but every five minutes and apparently I can't put a proper three space dent in front of the start of a new paragraph. _So I will use an underscore instead so that I can properly annotate the beginning of a new paragraph.
Progress/Change _Like in the American government there has been very little of both of those, which is a bit of a let down tbh. Even some of the first games that came out for the PS3 look better visually than in every way. So this kind of raises the question, "How can we make it better?"
_There is are multiple ways to improve the look and feel of Dust, the problem is CCP doesn't have the manpower to do it in a timely manner. Not to mention the numerous issues with playing on an outdated console like the PS3 (I have moved on to custom built rigs and SLI/Crossfire gaming and I cannot look backwards). The biggest issue is the fact that the staff that is working on Dust is so small, I'm not sure if its because the have given up on the project to pursue Legion (which I heard got scrapped), or just because the company is too small and can only give a full sized game like dust a small borderline iPhone app level staff. Either scenario can be remedied. What they did with Sony wasn't a bad idea, but I feel that CCP kind of soft balled Dust in and gave it over to Sony way to easily. I would have pitched the idea to Microsoft (god knows they look to get every edge over Sony they can get) then requested that Microsoft help in the development of Dust 514 by getting a developer with experience making FPS games. This would allow CCP to not only learn how to build a good shooter but give them an opportunity to focus more on the content than mechanics. Now the reason I suggest Microsoft is because I heard that Windows ten could possibly allow for cross platform gaming, meaning in the future Dust could be ported to the PC as well. This is IMO the best way to go about getting Dust back on track, although I'm a huge fan of putting it on the PC because the capabilities of SLI and Crossfire open up a whole new world for Dust.
Free to Play is a nice idea but you may just be dooming the game to extinction with that. You need money to fund the project and its development, without funding you cannot hire more staff to create new content and fix existing problems and this game requires a full studio of Devs (possibly even more). How you have EvE set up is perfect, but 15 dollars a month for Dust would be too much to ask I would go more along the lines of 5 dollars per month (once you have finished building the game and it plays well of course). This will allow for you to maintain and improve both games considering how many people play first person shooter.
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.05.06 02:24:00 -
[12] - Quote
Jackie Chang Lee wrote:PvE Another thing to implement into Dust 514 to help it standalone is making great PvE content, a good story can make the difference between being just like every other game that focuses more on pushing out multiplayer as its only real feature. New Eden has a lot of lore to tap into and make a truly gripping campaign/story, and the campaign doesn't even have to really take place within the same setting as the PvP content. It provides the opportunity to tell a truly gripping tale rivaling that of Halo, Gears of War, and maybe even Mass Effect. At minimum you can pull a story from each races back story, even more if you pull from some of the other fiction. Then you can have PvE content within the PvP MMO setting which might have you exploring abandoned stations, extermination rogue drone infestations, clearing out drug dens, etc... build a better loot system and allow for at least a Dust player driven market (so I can sell loot I don't want or can't use). Maybe even some level of exploration of planets in an open world environment would be amazing, I could salvage some rare crasher sleeper husk all the while watching my motion tracker to make sure I'm alone. There is a lot of potential here and that is putting it lightly.
After read it (and i'll probably ask about this on forum) i thought about why not the PvE be like this: - Would happen as "Once Upon a time" Stories - Would be based on the Stories of EVE - Would be before the Academy, so the Merc could know the Stories and Lore while still gaining SP to improve/unlock everything.
For example, the Merc before a mission would listen that "Once upon a time" The Black Eagles tried to apprehend the Gallente Federation President, Jacus Roden after this intro, it would control one of the Black Eagles receiving the mission, trying to apprehend him along the squad and showing how they failed to do it.
If the Merc were from Minmatar it would "fight" in both the The Conquest of Athra, trying to protect their Republic (?) and in the Minmatar Rebellion, alongside Gallente (Jove, if possible) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18767
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Posted - 2015.05.06 02:42:00 -
[13] - Quote
First and foremost I just want to establish a correction. The Minmatar had not been discovered while the Amarr were at war with the Udorian city states on Athra and that was almost 25,000 years before any of the events we take part in, including the advent of Cloned Technology, and was set in a time when the Amarr were only just discovering gun powder.
Prior to the Amarrian Space Age no Minmatar had ever set foot on Assimia, a major continent of the now Amarr Prime.
However yes I understand its a "Once Upon a Time" Mission though to do it right would require a huge amount of resources that Rattati doesn't have.
However more modern events designated as historical simulations with varied outcomes like the "Black Eagle" failed apprehension of Roden, Minmatar invasion of the Empire, Pike's Landing, and perhaps even Caldari Prime could work well to establish some historical events assuming context is provided before or during the mission/battle.
Beyond that I think PvE is going to be mainly looked at as a Drone vs Us scenario where we clear the area of X enemies who are set to a difficulty depending on mission tier or sec status for ISK and salvage.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
4
|
Posted - 2015.05.06 03:23:00 -
[14] - Quote
True Adamance wrote:
However yes I understand its a "Once Upon a Time" Mission though to do it right would require a huge amount of resources that Rattati doesn't have.
Which is why CCP needs to get partners with this project, I played the game for a bit today and it just frustrated me how horrible the controls and gameplay are. I don't think it will ever get fixed because they will constantly be trying to introduce new content to satisfy and attract new players and the gameplay will never get fixed, the Dev team is just too small. As much as I hate to say this they will need partners in this project, they need financial backing and more staff to push the product forward.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3166
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Posted - 2015.05.06 08:34:00 -
[15] - Quote
Adan Montano Pietsch wrote:Godin Thekiller wrote:Adan Montano Pietsch wrote:Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well. If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month. Wait, whattt?!?!?!? Is Dust not filled with people who "silly jump everwhere" already? Speaking of snipers, im not saying they should be CQ, but they're pretty useless too. An by tactical shooter, i highly doubt they meant, strafe from left to right like if your taking bathsalts. Dust is lacking on strategy too, it's about who can get to the top of some building with their Airship first and not who can actually come up with a smart strategy. Lets not even get into protostomping.
A lot of people would argue that shouldn't really be in the game, and it's nowhere near as bad as Destiny's.
Also you pointed out two games in which has such silliness as using snipers in CQ. strafe is a work in progress, and getting higher ground is a smart (if you think it isn't, then you've never looked at battle strategies of anything, ever), as well as working together in a tight, cohesive group being a smart idea. If you think you should be able to do such silliness as carry teams solo, then this isn't the game for you.
Top lel
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
20
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Posted - 2015.05.06 12:49:00 -
[16] - Quote
Godin Thekiller wrote:Adan Montano Pietsch wrote:Godin Thekiller wrote:Adan Montano Pietsch wrote:Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well. If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month. Wait, whattt?!?!?!? Is Dust not filled with people who "silly jump everwhere" already? Speaking of snipers, im not saying they should be CQ, but they're pretty useless too. An by tactical shooter, i highly doubt they meant, strafe from left to right like if your taking bathsalts. Dust is lacking on strategy too, it's about who can get to the top of some building with their Airship first and not who can actually come up with a smart strategy. Lets not even get into protostomping. A lot of people would argue that shouldn't really be in the game, and it's nowhere near as bad as Destiny's. Also you pointed out two games in which has such silliness as using snipers in CQ. strafe is a work in progress, and getting higher ground is a smart (if you think it isn't, then you've never looked at battle strategies of anything, ever), as well as working together in a tight, cohesive group being a smart idea. If you think you should be able to do such silliness as carry teams solo, then this isn't the game for you.
A lot would argue that shouldn't be in the game, yet there is A LOT who do it, there isn't one scout who doesn't bunny hop. An What do you mean it's not as bad as Destiny's, there is no such thing as cracked out bunny hopping matrix strafing in Destiny, have you not played the game. When talking about high ground strat, im not saying it isn't a smart strategy, im saying it's one of the ONLY strategies in this 'tactical' shoot. Also i never said anything about having the ability to carry a team solo, not once did I imply it. Let me make this clear, cause I don't think you get what I mean. I'm not saying Dust 514 should be dumbed down, im saying it's gun mechanics are straight up horrible, I feel like a game as old as Quake probably has better shooting mechanics than Dust, for this reason CCP should take notes on how guns work in games, from like you know, people who makes fps games for a living (Dice, Bungie).
Just doing merc stuff
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
20
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Posted - 2015.05.06 14:17:00 -
[17] - Quote
Adan Montano Pietsch wrote:Godin Thekiller wrote:Adan Montano Pietsch wrote:Godin Thekiller wrote:[quote=Adan Montano Pietsch]Agreed, my relationship with Dust is love/hate, emphasis on the hate. The gun mechanics are the worst mechanics i have ever experienced in any fps, it's more who can hipfire like a maniac while strafing as though your on a drug cocktail of steroids and crack, than who actually has the best gun skills. The progression is just stupid as well. I get that they're trying to make it like EVE's skill progression, but with an fps, it just does not work. Imo they should of made it ALOTTtt simpler, more traditional leveling system. Instead of 1mil sp to just get one node up to level 5, they should've of made it half of that, hell maybe even more than half. Balance, is non-existent, as well. The common kissass, would say, welcome to New Eden, i say that's bs. A gun should kill you because it's a damm gun, not because it has been nerfed into oblivion. There's countless other problems with the game, that just makes it not fun, at all. I keep coming back hoping that it's changed for the better only to find that it keeps getting worse. The potential Dust has is so BIGgggg too, but ccp cannot get their **** together. Im no pc gamer, but as someone who just plain loves videogames, and likes to see when a game prospers, regardless of what console im on, I really hope Legion turns into the game Dust should of been. They need to take some notes from games like Battlefield or Destiny, both of which have awesome gun mechanics and strafe mechanics imo, on how firefights should work in games. If Legion does happen, i'd hate to hear that skill is based off of who can move side to side the quickest and most times. Balance is key as well. If you're saying that Dust should be a hybrid oh Battlefield and Destiny with a extremely basic skill system, This isn't the game for you really. Dust is supposed to be a tactical shooter, which means movements are supposed to be tactical, strategic, and planned out, not silly jumping everywhere or kills you with snipers in CQ easily whilst being able to unlock everything within a month. Wait, whattt?!?!?!? Is Dust not filled with people who "silly jump everwhere" already? Speaking of snipers, im not saying they should be CQ, but they're pretty useless too. An by tactical shooter, i highly doubt they meant, strafe from left to right like if your taking bathsalts. Dust is lacking on strategy too, it's about who can get to the top of some building with their Airship first and not who can actually come up with a smart strategy. Lets not even get into protostomping. A lot of people would argue that shouldn't really be in the game, and it's nowhere near as bad as Destiny's. Also you pointed out two games in which has such silliness as using snipers in CQ. strafe is a work in progress, and getting higher ground is a smart (if you think it isn't, then you've never looked at battle strategies of anything, ever), as well as working together in a tight, cohesive group being a smart idea. If you think you should be able to do such silliness as carry teams solo, then this isn't the game for you.
A lot would argue that shouldn't be in the game, yet there is A LOT who do it, there isn't one scout who doesn't bunny hop. An What do you mean it's not as bad as Destiny's, there is no such thing as cracked out bunny hopping matrix strafing in Destiny, have you not played the game. When talking about high ground strat, im not saying it isn't a smart strategy, im saying it's one of the ONLY strategies in this 'tactical' shoot. Also i never said anything about having the ability to carry a team solo, not once did I imply it. Let me make this clear, cause I don't think you get what I mean. I'm not saying Dust 514 should be dumbed down, im saying it's gun mechanics are straight up horrible, I feel like a game as old as Quake probably has better shooting mechanics than Dust, for this reason CCP should take notes on how guns work in games, from like you know, people who makes fps games for a living (Dice, Bungie).
Actually, let me make one more thing clear. My fault on this one. Imo, Dust 514 only needs dumbing down in one thing, skill progression. The rest needs to either be improved(Greatly), or completely scrapped and redone. For example, one of the big problems, gun mechanics.
Unrelated to my discussion with Godinkiller, and more related to the post. I believe, they should scrap the free to play model in Legion, put a retail price of maybe $30 us dollars, increase sp from battles or lower sp amount for skills, scrap daily login bonus for sp, but increase daily login for AUR. However, they should still make it tempting to buy AUR to get BPO's/boosters/etc. faster.
Just doing merc stuff
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
6
|
Posted - 2015.05.06 15:33:00 -
[18] - Quote
I'm not gonna quote this further due to the fact the post would be a mile long, but bunny is one of the biggest pains in the ass in gaming and so is strafing. The whole idea is to exploit the delay in server client communication, and when added with lag you get people in proto scout suits that turn into McHammer "Can't touch this". On top of already existing problems in FPS games Dust 514's actual shooting mechanics are antiquated and actually quite frustrating. They need to rebuild the foundation of the game before it can grow people don't want to play a poorly made shooter.
I appreciate those who keep this thread going and your feedback, and the more we keep this thread alive thee more likely it will grab CCP's attention. Also Adan on a side note you double posted :P.
As much as the Devs may see this and strive to fix the game I don't think they can, as far as anybody is concerned this game was launched and completed. The staff attached to it is purely at a maintenance, with the amount of work that this game needs it would require a full development staff and a half. I cannot stress that enough. |
Jackie Chang Lee
Edimmu Warfighters Gallente Federation
6
|
Posted - 2015.05.06 16:18:00 -
[19] - Quote
IRL Equipment and Interface Changes
Let's address the elephant in the room, the hardware that Dust runs on. Don't get me wrong the whole idea of one universe one war is great but you don't need to put it on the exact same server. An FPS cannot be sustained on a server intended for a game that works in ticks of one second, you can integrate the games without sharing a server. Tranquility as it is can barely handle EvE Online, let alone a MMOFPS they need new servers and lots of them.
The environment is very bland and repetitive, it's surprising bright for an EvE based game I kind of thought it was supposed to be more bleak and dark. There are thousands of planets in New Eden meaning thousands of unique and different environments to play on, this is a tall order for any developer yes. Although the use of algorithms could possibly relieve this a bit, No Man Sky might be a game to watch in this sense. |
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
20
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Posted - 2015.05.06 17:46:00 -
[20] - Quote
Ooops lol didn't even notice, was trying to edit my response
Just doing merc stuff
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John Demonsbane
Amarr Templars Amarr Empire
5159
|
Posted - 2015.05.07 00:18:00 -
[21] - Quote
lol @ this thread. The more things change, the more they stay the same...
(The godfather of tactical logisticsGäó)
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One Eyed King
Nos Nothi
9930
|
Posted - 2015.05.07 00:21:00 -
[22] - Quote
AH!
Text walls!
My eye!
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
7
|
Posted - 2015.05.07 02:18:00 -
[23] - Quote
I believe this thread is at the point in which the trolls start to pay attention. Either contribute to the discussion in a meaningful way or keep your comments/replies to yourself. |
Jackie Chang Lee
Edimmu Warfighters Gallente Federation
7
|
Posted - 2015.05.07 04:12:00 -
[24] - Quote
Weapon Customization
Now this is one of the topics I enjoy the most due to what kind of technology New Eden has to offer, in one of my earlier posts I mentioned stripping the features already existing on the Heads up Display. Turning the ammo tracker, minimap/ motion tracker, and the hip fire crosshairs into modules either on the suit or on your weapons.
Some of the weapons in Dust appear to have scope variations, varying mag sizes, and weapon calibers (within the same weapon type). I may even go so far as to say they have a rail system, which implies that they were designed with the intention of allowing for further customization. I would suggest that a possible way to improve on the tech levels on weapons might dictate how many possible attachments you can fit to your weapon. Some examples of these attachments: Short range sights, medium and long range scopes, canted iron sights, and night vision sight for example
Laser and infrared attachments (these would either act as a cross hair substitute or re enable them)
Directional motion detector, this would link to your motion tracker/ minimap and display enemy caught with the scanners cone of influence (both on your minimap and that of friendlies in the immediate area)
Under-barrel weapon/equipment attachments
Then we can look at weapon modifications that would alter the weapons stats and attributes, if you play battlefield for a bit you can see a great number of cool types of modifications: Suppressor, which can contribute to covert operations
Barrel Modifications that can alter accuracy or range
A variety of ammo types
These are just a few examples of how to make the game a little more fun and interesting. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
229
|
Posted - 2015.05.07 06:19:00 -
[25] - Quote
I would like you guys to look into at ps2. Yes after playing it for 30 minutes you ask yourself, what am I doing? But the level of customization is very well thought off. The vehicles specially.
I personally would like the Weapon Customization that Lee is proposing. You can even tie them to skill progression based on the weapon. (Combat Rifle ---- Scope Attachments, Under-barrel Attachments, etc.)
I personally like the TTK on Dust more than ps2. I have played Hardline and CoD and its fudging stupid.
p.s. Thank you guys for bringing ideas to the table. You see Rattati. People still care. We want to see this game grow.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8433
|
Posted - 2015.05.07 07:53:00 -
[26] - Quote
USE FKING PARAGRAPHS FFS!
GODDAMMIT YOU'D THINK THE ENTER KEY GOT DESTROYED.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
8
|
Posted - 2015.05.07 11:11:00 -
[27] - Quote
Breakin Stuff wrote:USE FKING PARAGRAPHS FFS!
GODDAMMIT YOU'D THINK THE ENTER KEY GOT DESTROYED. First off this problem has already been addressed, if you took the time to read you would not that I have said "I will work on editing the posts to reflect that" also I cannot give proper indentation for paragraphs I would have to use an underscore at the beginning of every new paragraph and it kind of looks hideous.
Whether or not anybody uses proper sectionalizing in their posts, but I may also point out there is no set limit or definition on a paragraphs length (the common perceived standards are 3-5 sentences).
Hopefully I will be able to go through and edit the posts more frequently for grammar, but I would appreciate if you would refrain from drawing away from the value of this thread by trolling it with mutes points.
Thank You Sincerely, Anybody who is not a forum Troll |
Jackie Chang Lee
Edimmu Warfighters Gallente Federation
8
|
Posted - 2015.05.07 20:14:00 -
[28] - Quote
Vehicle Ideas
I feel that vehicles in Dust are a bit lacking to say the least, mainly due to the fact the LAVs look like a Technical. This is a futuristic universe with all sorts of technology, we have turrets on our Vehicles that remote controlled in our modern military today. So lets step it up with the number of available vehicles, there are a variety of possible battlefield roles that new vehicle types could support. In addition to the lack of variety the core mechanics that work with the vehicles. I like how the vehicle turrets have ammo now, but this is following the principle that vehicles are overpowered and can actually hit the broadside of a barn.
-New Vehicles Types
Scout Vehicle (SV): This Vehicle type would consist of things like ATVs, Motorcycles, and other unarmoured off-road Vehicle. The main purpose of these vehicles would be to insert Small Recon support teams into hostile territory quickly to allow for the collection and passage of valuable intelligence to friendly forces throughout the AO.
Light Armoured Reconnaissance Vehicle (LARV): This is the category in which the games current "LAV" would fall under, examples of this type of vehicle would be something along the lines of a HMMWV. This type would be where you start to see the availability of role customization come into play, these vehicles would have a good starting level of fitting slots to allow for a moderate range of Combat Support Roles
Heavily Armoured Vehicles (HAV): These vehicles would be along the lines of Tanks like they currently are in Dust. These however can have a wider variety of Combat support roles, artillery for example.
Attack Aircraft: These will add a higher level of Air combat to Dust, although for this to be implemented there would need to be an overhaul to map design and size. A more extensive Air vehicle system would allow for balance for HAVs, the weakness of tanks has always been airpower not infantry.
Air Transports: These would be like dropships and vehicle transports, less for air superiority and more for Combat logistics
These are just a few brief examples of possible changes that can be made to make the game a little more in depth and complex. Some people may say it reflects Battlefield a lot, and tbh its a popular games and it does represent combat better than Destiny or COD. Arma would be a little too real to base the game solely on but would be the most accurate. A good balance of fast paced action and realistic combat.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8439
|
Posted - 2015.05.07 21:12:00 -
[29] - Quote
Jackie Chang Lee wrote:Breakin Stuff wrote:USE FKING PARAGRAPHS FFS!
GODDAMMIT YOU'D THINK THE ENTER KEY GOT DESTROYED. First off this problem has already been addressed, if you took the time to read you would not that I have said "I will work on editing the posts to reflect that" also I cannot give proper indentation for paragraphs I would have to use an underscore at the beginning of every new paragraph and it kind of looks hideous. Whether or not anybody uses proper sectionalizing in their posts, but I may also point out there is no set limit or definition on a paragraphs length (the common perceived standards are 3-5 sentences). Hopefully I will be able to go through and edit the posts more frequently for grammar, but I would appreciate if you would refrain from drawing away from the value of this thread by trolling it with mutes points. Thank You Sincerely, Anybody who is not a forum Troll
It has no value unless it's fully readable.
Sincerely, Someone who's not impressed.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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bathtubist
TRUE SAVAGES Learning Alliance
105
|
Posted - 2015.05.07 22:06:00 -
[30] - Quote
I have faith in this game
but mostly We need to focus on the game features or events that could make eve players not take us as a joke
NERF THE RE'S Gallente logi ftw
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
9
|
Posted - 2015.05.07 22:52:00 -
[31] - Quote
bathtubist wrote:I have faith in this game
but mostly We need to focus on the game features or events that could make eve players not take us as a joke That's one of the topics I intend to address in this thread, I agree that this game is kind of a joke from the EvE perspective. There is a lot of PvE content to play with not to mention the Epic scale of PvP this game can have. Although making a great game is like building a house, without a strong foundation the house will surely crumble.
In order to achieve Dust 514's full potential there a quite a few things CCP needs to do:
- Fix the controls and shooting mechanics. I have said this before, this is the foundation of this game. If the shooter mechanics (and all that encompasses them) does not run smoothly, then it will only frustrate new players. Without fresh meat CCP will see no reason to invest any more time and effort into the game.
- Once the game plays well we can focus more on periphery content like PvE and expanding PvP, the amount of lore and the vast setting that is New Eden could allow for conflicts at a scale that has yet to be seen.
The most important thing to do right now is to make the core gameplay smooth and addicting, COD is one of the worst games ever IMO but they still play better as a shooter than dust. You can't run a marathon if you have horrible cardio. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
231
|
Posted - 2015.05.08 02:54:00 -
[32] - Quote
You tell them Jackie Chang Lee! Keep it up! I agree 100% with what your saying.
I think Rattati knows this, but it is good for someone else to voice their desire to see the game be better, and in their opinion, what should be the focus on.
Constructive criticism is the best criticism.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Lenz Hong
Resheph Interstellar Strategy Gallente Federation
22
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Posted - 2015.05.08 03:56:00 -
[33] - Quote
Jackie Chang Lee wrote:Weapon Customization
Now this is one of the topics I enjoy the most due to what kind of technology New Eden has to offer, in one of my earlier posts I mentioned stripping the features already existing on the Heads up Display. Turning the ammo tracker, minimap/ motion tracker, and the hip fire crosshairs into modules either on the suit or on your weapons.
Some of the weapons in Dust appear to have scope variations, varying mag sizes, and weapon calibers (within the same weapon type). I may even go so far as to say they have a rail system, which implies that they were designed with the intention of allowing for further customization. I would suggest that a possible way to improve on the tech levels on weapons might dictate how many possible attachments you can fit to your weapon.
Some examples of these attachments:
Short range sights, medium and long range scopes, canted iron sights, and night vision sight for example
Laser and infrared attachments (these would either act as a cross hair substitute or re enable them)
Directional motion detector, this would link to your motion tracker/ minimap and display enemy caught with the scanners cone of influence (both on your minimap and that of friendlies in the immediate area)
Under-barrel weapon/equipment attachments
Then we can look at weapon modifications that would alter the weapons stats and attributes, if you play battlefield for a bit you can see a great number of cool types of modifications: Suppressor, which can contribute to covert operations
Barrel Modifications that can alter accuracy or range
A variety of ammo types
These are just a few examples of how to make the game a little more fun and interesting.
I thought about it too (maybe not in the same way.. lol) and I think Rattati stated in another thread that if possible would be done (firstly) just changing the stats...
What about fit like this: - When choosing a weapon, instead of just add it to the fit, you are moved to a fitting screen before (like the already have for dropsuits and vehicles) - All weapons would have slots, as the Dropsuits - High Slots, to change damage output and shooting duration, like damage mod and clip buffer - Low Slots, to change grip/kick and suppression "index" (like we have in profile dampening) - "Equipment", 2 or 3 slots to Scope, Skin and maybe a laser/light (maybe this could grow the variety of places..) - Ammo Slot - (maybe) Increasing the CPU/PG usage of the weapon, since all of the weapon modules would use the CPU/PG from the weapon (which is using the CPU/PG from the Dropsuit)
True Adamance wrote:First and foremost I just want to establish a correction. The Minmatar had not been discovered while the Amarr were at war with the Udorian city states on Athra and that was almost 25,000 years before any of the events we take part in, including the advent of Cloned Technology, and was set in a time when the Amarr were only just discovering gun powder. Prior to the Amarrian Space Age no Minmatar had ever set foot on Assimia, a major continent of the now Amarr Prime. However yes I understand its a "Once Upon a Time" Mission though to do it right would require a huge amount of resources that Rattati doesn't have. However more modern events designated as historical simulations with varied outcomes like the "Black Eagle" failed apprehension of Roden, Minmatar invasion of the Empire, Pike's Landing, and perhaps even Caldari Prime could work well to establish some historical events assuming context is provided before or during the mission/battle. Beyond that I think PvE is going to be mainly looked at as a Drone vs Us scenario where we clear the area of X enemies who are set to a difficulty depending on mission tier or sec status for ISK and salvage.
Which you think could be the Stories if we have this mode? like, maybe 3 for the conflicts we have (Caldari/Gallente, Minmatar/Amarr) and 2 with Internal Conflicts...
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
|
Posted - 2015.05.08 04:16:00 -
[34] - Quote
Lenz Hong wrote:Jackie Chang Lee wrote:Weapon Customization
Now this is one of the topics I enjoy the most due to what kind of technology New Eden has to offer, in one of my earlier posts I mentioned stripping the features already existing on the Heads up Display. Turning the ammo tracker, minimap/ motion tracker, and the hip fire crosshairs into modules either on the suit or on your weapons.
Some of the weapons in Dust appear to have scope variations, varying mag sizes, and weapon calibers (within the same weapon type). I may even go so far as to say they have a rail system, which implies that they were designed with the intention of allowing for further customization. I would suggest that a possible way to improve on the tech levels on weapons might dictate how many possible attachments you can fit to your weapon.
Some examples of these attachments:
Short range sights, medium and long range scopes, canted iron sights, and night vision sight for example
Laser and infrared attachments (these would either act as a cross hair substitute or re enable them)
Directional motion detector, this would link to your motion tracker/ minimap and display enemy caught with the scanners cone of influence (both on your minimap and that of friendlies in the immediate area)
Under-barrel weapon/equipment attachments
Then we can look at weapon modifications that would alter the weapons stats and attributes, if you play battlefield for a bit you can see a great number of cool types of modifications: Suppressor, which can contribute to covert operations
Barrel Modifications that can alter accuracy or range
A variety of ammo types
These are just a few examples of how to make the game a little more fun and interesting. I thought about it too (maybe not in the same way.. lol) and I think Rattati stated in another thread that if possible would be done (firstly) just changing the stats... What about fit like this: - When choosing a weapon, instead of just add it to the fit, you are moved to a fitting screen before (like the already have for dropsuits and vehicles) - All weapons would have slots, as the Dropsuits - High Slots, to change damage output and shooting duration, like damage mod and clip buffer - Low Slots, to change grip/kick and suppression "index" (like we have in profile dampening) - "Equipment", 2 or 3 slots to Scope, Skin and maybe a laser/light (maybe this could grow the variety of places..) - Ammo Slot - (maybe) Increasing the CPU/PG usage of the weapon, since all of the weapon modules would use the CPU/PG from the weapon (which is using the CPU/PG from the Dropsuit)
For the future of the game something along those lines would be great, and it's nice to know that it might be in the works.
I appreciate the feedback and traffic to the thread, the more popular this becomes the more likely that the Devs will notice it . Alas the main focus should be just be on fixing the core gameplay (the shooting), it really does favor more veteran players.
From a new player perspective its just a huge turn off, and that's not to say the game needs to make everybody feel like a badass. It just shouldn't make people think that their merc rides the short bus, I could get over visuals if the shooting actual played well lol.
I cannot stress enough how much of a task making this game great will be, so I thank those people who are stubborn enough to stick with it. I don't want it to turn into the next CoD or the sack of fecal matter hardline is, I give a **** about what this game can become and I will do whatever I can to make it a reality. |
One Eyed King
Nos Nothi
9937
|
Posted - 2015.05.08 05:32:00 -
[35] - Quote
If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
|
Posted - 2015.05.08 05:49:00 -
[36] - Quote
One Eyed King wrote:If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor.
I don't aim for constructive feedback, I merely ask that if people are going to reply/ provide feedback that it be contronstructive (negative or positive). In a way this kind of focusing on one suggestion which is fixing how this game plays, everything I post on this thread are ideas that IMO may bring new players back into the game and keep them here.
If you are suggesting I list out each improvement idea one by one in their own thread. I would be more than happy to do that but then the issue becomes tracking all the different threads, but for now I have summarized it to keep it somewhat palatable. TBH I don't think the Devs want me to fill the next three forum pages with my threads.
Also a joke that is told a thousand times isn't funny, so I don't mind one grammar critical person, but I will not tolerate anymore than that.
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One Eyed King
Nos Nothi
9937
|
Posted - 2015.05.08 05:59:00 -
[37] - Quote
Jackie Chang Lee wrote:One Eyed King wrote:If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor. I don't aim for constructive feedback, I merely ask that if people are going to reply/ provide feedback that it be contronstructive (negative or positive). In a way this kind of focusing on one suggestion which is fixing how this game plays, everything I post on this thread are ideas that IMO may bring new players back into the game and keep them here. If you are suggesting I list out each improvement idea one by one in their own thread. I would be more than happy to do that but then the issue becomes tracking all the different threads, but for now I have summarized it to keep it somewhat palatable. TBH I don't think the Devs want me to fill the next three forum pages with my threads. Also a joke that is told a thousand times isn't funny, so I don't mind one grammar critical person, but I will not tolerate anymore than that. If you want substantive discussion topics need to be separated as much as possible or else you end up with a jumble of conversation that no one can follow and gives up on.
Even if you can group them into categories, that would be more helpful.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
|
Posted - 2015.05.08 06:20:00 -
[38] - Quote
Once again not gonna pyramid quote.
I'm working on a word document and powerpoint to lay everything out. I realized all too late that I wouldn't be able to properly lay out my full idea on the thread for two reasons:
1. The character limit makes listing the detailed information a bit more of a task than it should be 2. The initial new to the forums delay tacked on with IRL tasks makes it difficult to post consecutively and lay everything out before somebody posts in between them.
This leaves me with two options either post literally just the subject lines and fill it in as I go along while trying to fit within the character constraints or just type it up and put it on google docs. I choose the latter
The reason I keep posting on here at this point is to give those who care enough to actually read a sign of activity. Alas the more time I spend responding to off topic replies is the less time I have to comb the forums and type up my suggestions in a document.
This is why I have essentially said that if you are going to comment on the thread it should at least be constructive otherwise you are just wasting time and contributing to why this game only has 5000 people on for average peak hours.
If I could I would delete some of the off topic comments (or reorganize them) and reorder my posts, but I do not have that ability. All I can do is report posts and hope that somebody who can will change it for me, for now the damage is done the best I can do is try to make it work.
You may not be aware of it, you are inadvertently derailing this thread. This is something I do not have control over, all my ideas would have laid out properly if I did not have people posting on here or derailing it. |
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