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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
9
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Posted - 2015.05.07 22:52:00 -
[31] - Quote
bathtubist wrote:I have faith in this game
but mostly We need to focus on the game features or events that could make eve players not take us as a joke That's one of the topics I intend to address in this thread, I agree that this game is kind of a joke from the EvE perspective. There is a lot of PvE content to play with not to mention the Epic scale of PvP this game can have. Although making a great game is like building a house, without a strong foundation the house will surely crumble.
In order to achieve Dust 514's full potential there a quite a few things CCP needs to do:
- Fix the controls and shooting mechanics. I have said this before, this is the foundation of this game. If the shooter mechanics (and all that encompasses them) does not run smoothly, then it will only frustrate new players. Without fresh meat CCP will see no reason to invest any more time and effort into the game.
- Once the game plays well we can focus more on periphery content like PvE and expanding PvP, the amount of lore and the vast setting that is New Eden could allow for conflicts at a scale that has yet to be seen.
The most important thing to do right now is to make the core gameplay smooth and addicting, COD is one of the worst games ever IMO but they still play better as a shooter than dust. You can't run a marathon if you have horrible cardio. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
231
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Posted - 2015.05.08 02:54:00 -
[32] - Quote
You tell them Jackie Chang Lee! Keep it up! I agree 100% with what your saying.
I think Rattati knows this, but it is good for someone else to voice their desire to see the game be better, and in their opinion, what should be the focus on.
Constructive criticism is the best criticism.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
22
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Posted - 2015.05.08 03:56:00 -
[33] - Quote
Jackie Chang Lee wrote:Weapon Customization
Now this is one of the topics I enjoy the most due to what kind of technology New Eden has to offer, in one of my earlier posts I mentioned stripping the features already existing on the Heads up Display. Turning the ammo tracker, minimap/ motion tracker, and the hip fire crosshairs into modules either on the suit or on your weapons.
Some of the weapons in Dust appear to have scope variations, varying mag sizes, and weapon calibers (within the same weapon type). I may even go so far as to say they have a rail system, which implies that they were designed with the intention of allowing for further customization. I would suggest that a possible way to improve on the tech levels on weapons might dictate how many possible attachments you can fit to your weapon.
Some examples of these attachments:
Short range sights, medium and long range scopes, canted iron sights, and night vision sight for example
Laser and infrared attachments (these would either act as a cross hair substitute or re enable them)
Directional motion detector, this would link to your motion tracker/ minimap and display enemy caught with the scanners cone of influence (both on your minimap and that of friendlies in the immediate area)
Under-barrel weapon/equipment attachments
Then we can look at weapon modifications that would alter the weapons stats and attributes, if you play battlefield for a bit you can see a great number of cool types of modifications: Suppressor, which can contribute to covert operations
Barrel Modifications that can alter accuracy or range
A variety of ammo types
These are just a few examples of how to make the game a little more fun and interesting.
I thought about it too (maybe not in the same way.. lol) and I think Rattati stated in another thread that if possible would be done (firstly) just changing the stats...
What about fit like this: - When choosing a weapon, instead of just add it to the fit, you are moved to a fitting screen before (like the already have for dropsuits and vehicles) - All weapons would have slots, as the Dropsuits - High Slots, to change damage output and shooting duration, like damage mod and clip buffer - Low Slots, to change grip/kick and suppression "index" (like we have in profile dampening) - "Equipment", 2 or 3 slots to Scope, Skin and maybe a laser/light (maybe this could grow the variety of places..) - Ammo Slot - (maybe) Increasing the CPU/PG usage of the weapon, since all of the weapon modules would use the CPU/PG from the weapon (which is using the CPU/PG from the Dropsuit)
True Adamance wrote:First and foremost I just want to establish a correction. The Minmatar had not been discovered while the Amarr were at war with the Udorian city states on Athra and that was almost 25,000 years before any of the events we take part in, including the advent of Cloned Technology, and was set in a time when the Amarr were only just discovering gun powder. Prior to the Amarrian Space Age no Minmatar had ever set foot on Assimia, a major continent of the now Amarr Prime. However yes I understand its a "Once Upon a Time" Mission though to do it right would require a huge amount of resources that Rattati doesn't have. However more modern events designated as historical simulations with varied outcomes like the "Black Eagle" failed apprehension of Roden, Minmatar invasion of the Empire, Pike's Landing, and perhaps even Caldari Prime could work well to establish some historical events assuming context is provided before or during the mission/battle. Beyond that I think PvE is going to be mainly looked at as a Drone vs Us scenario where we clear the area of X enemies who are set to a difficulty depending on mission tier or sec status for ISK and salvage.
Which you think could be the Stories if we have this mode? like, maybe 3 for the conflicts we have (Caldari/Gallente, Minmatar/Amarr) and 2 with Internal Conflicts...
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
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Posted - 2015.05.08 04:16:00 -
[34] - Quote
Lenz Hong wrote:Jackie Chang Lee wrote:Weapon Customization
Now this is one of the topics I enjoy the most due to what kind of technology New Eden has to offer, in one of my earlier posts I mentioned stripping the features already existing on the Heads up Display. Turning the ammo tracker, minimap/ motion tracker, and the hip fire crosshairs into modules either on the suit or on your weapons.
Some of the weapons in Dust appear to have scope variations, varying mag sizes, and weapon calibers (within the same weapon type). I may even go so far as to say they have a rail system, which implies that they were designed with the intention of allowing for further customization. I would suggest that a possible way to improve on the tech levels on weapons might dictate how many possible attachments you can fit to your weapon.
Some examples of these attachments:
Short range sights, medium and long range scopes, canted iron sights, and night vision sight for example
Laser and infrared attachments (these would either act as a cross hair substitute or re enable them)
Directional motion detector, this would link to your motion tracker/ minimap and display enemy caught with the scanners cone of influence (both on your minimap and that of friendlies in the immediate area)
Under-barrel weapon/equipment attachments
Then we can look at weapon modifications that would alter the weapons stats and attributes, if you play battlefield for a bit you can see a great number of cool types of modifications: Suppressor, which can contribute to covert operations
Barrel Modifications that can alter accuracy or range
A variety of ammo types
These are just a few examples of how to make the game a little more fun and interesting. I thought about it too (maybe not in the same way.. lol) and I think Rattati stated in another thread that if possible would be done (firstly) just changing the stats... What about fit like this: - When choosing a weapon, instead of just add it to the fit, you are moved to a fitting screen before (like the already have for dropsuits and vehicles) - All weapons would have slots, as the Dropsuits - High Slots, to change damage output and shooting duration, like damage mod and clip buffer - Low Slots, to change grip/kick and suppression "index" (like we have in profile dampening) - "Equipment", 2 or 3 slots to Scope, Skin and maybe a laser/light (maybe this could grow the variety of places..) - Ammo Slot - (maybe) Increasing the CPU/PG usage of the weapon, since all of the weapon modules would use the CPU/PG from the weapon (which is using the CPU/PG from the Dropsuit)
For the future of the game something along those lines would be great, and it's nice to know that it might be in the works.
I appreciate the feedback and traffic to the thread, the more popular this becomes the more likely that the Devs will notice it . Alas the main focus should be just be on fixing the core gameplay (the shooting), it really does favor more veteran players.
From a new player perspective its just a huge turn off, and that's not to say the game needs to make everybody feel like a badass. It just shouldn't make people think that their merc rides the short bus, I could get over visuals if the shooting actual played well lol.
I cannot stress enough how much of a task making this game great will be, so I thank those people who are stubborn enough to stick with it. I don't want it to turn into the next CoD or the sack of fecal matter hardline is, I give a **** about what this game can become and I will do whatever I can to make it a reality. |
One Eyed King
Nos Nothi
9937
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Posted - 2015.05.08 05:32:00 -
[35] - Quote
If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
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Posted - 2015.05.08 05:49:00 -
[36] - Quote
One Eyed King wrote:If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor.
I don't aim for constructive feedback, I merely ask that if people are going to reply/ provide feedback that it be contronstructive (negative or positive). In a way this kind of focusing on one suggestion which is fixing how this game plays, everything I post on this thread are ideas that IMO may bring new players back into the game and keep them here.
If you are suggesting I list out each improvement idea one by one in their own thread. I would be more than happy to do that but then the issue becomes tracking all the different threads, but for now I have summarized it to keep it somewhat palatable. TBH I don't think the Devs want me to fill the next three forum pages with my threads.
Also a joke that is told a thousand times isn't funny, so I don't mind one grammar critical person, but I will not tolerate anymore than that.
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One Eyed King
Nos Nothi
9937
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Posted - 2015.05.08 05:59:00 -
[37] - Quote
Jackie Chang Lee wrote:One Eyed King wrote:If you want constructive feedback, don't make a list of suggestions.
There is a reason it is against the rules of this section of the forums.
Also, having a sense of humor will get you further than not. Even the Devs know how to have a sense of humor. I don't aim for constructive feedback, I merely ask that if people are going to reply/ provide feedback that it be contronstructive (negative or positive). In a way this kind of focusing on one suggestion which is fixing how this game plays, everything I post on this thread are ideas that IMO may bring new players back into the game and keep them here. If you are suggesting I list out each improvement idea one by one in their own thread. I would be more than happy to do that but then the issue becomes tracking all the different threads, but for now I have summarized it to keep it somewhat palatable. TBH I don't think the Devs want me to fill the next three forum pages with my threads. Also a joke that is told a thousand times isn't funny, so I don't mind one grammar critical person, but I will not tolerate anymore than that. If you want substantive discussion topics need to be separated as much as possible or else you end up with a jumble of conversation that no one can follow and gives up on.
Even if you can group them into categories, that would be more helpful.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
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Posted - 2015.05.08 06:20:00 -
[38] - Quote
Once again not gonna pyramid quote.
I'm working on a word document and powerpoint to lay everything out. I realized all too late that I wouldn't be able to properly lay out my full idea on the thread for two reasons:
1. The character limit makes listing the detailed information a bit more of a task than it should be 2. The initial new to the forums delay tacked on with IRL tasks makes it difficult to post consecutively and lay everything out before somebody posts in between them.
This leaves me with two options either post literally just the subject lines and fill it in as I go along while trying to fit within the character constraints or just type it up and put it on google docs. I choose the latter
The reason I keep posting on here at this point is to give those who care enough to actually read a sign of activity. Alas the more time I spend responding to off topic replies is the less time I have to comb the forums and type up my suggestions in a document.
This is why I have essentially said that if you are going to comment on the thread it should at least be constructive otherwise you are just wasting time and contributing to why this game only has 5000 people on for average peak hours.
If I could I would delete some of the off topic comments (or reorganize them) and reorder my posts, but I do not have that ability. All I can do is report posts and hope that somebody who can will change it for me, for now the damage is done the best I can do is try to make it work.
You may not be aware of it, you are inadvertently derailing this thread. This is something I do not have control over, all my ideas would have laid out properly if I did not have people posting on here or derailing it. |
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