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Scheneighnay McBob
And the ButtPirates
6373
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Posted - 2015.05.04 20:05:00 -
[1] - Quote
I don't know why it took so long to notice this, but having "assault" combat rifles, scrambler rifles, and rail rifles, along with (kindof sortof maybe) breach assault rifles makes the game more bland than it could be.
Why? Consider this: combat rifles, scrambler rifles, and rail rifles are all flawed weapons in their own regards, and this is a very good thing. Combat rifles don't do well in CQC due to the burst separation, scrambler rifles need heat management, and rail rifles have a spool. Sidearms compliment this greatly: SMGs have a high ROF, the scrambler pistol is essentially a short-range scrambler rifle without a charge, heat buidup, and a smaller mag, magsec SMGs have a short spool, and nova knives only have an optional spool, while doing heavy melee-range damage. To put it simply, sidearms are designed to make up for the flaws of their related rifle.
Now where do assault variants come in? Assault variants make sidearms completely pointless. Assault combat rifles have a high ROF like SMGs, Assault scrambler rifles have a laughable heat buildup, and assault rail rifles have as short a spool as magsec SMGs. The only downside is that they have slightly less range than the vanilla rifles. This demeans sidearms to simply be "backup ammo", and makes the lack of a sidearm on logistics dropsuits a hardly-noticed liability.
So what can be done? First and foremost, I say to remove the assault variants of the rifles. To make **** even, gallente assault rifles may as well be stripped down to the basics.
After that, add "tactical" variants to them to replace "assault" variants. Along with longer range, increased damage per shot (but lower DPS), and a reduced mag size, I propose that they're all implemented as follows: Tactical Plasma Rifle: keep it as it is now Tactical Combat Rifle: semi-automatic Tactical Scrambler rifle: higher heat buildup per shot, give it a scope (if possible) Tactical Rail rifle: slow automatic RoF similar to bolt pistols, give it a scope (if possible)
This should widen the tactics we're seeing, as tactical variants can engage at longer range. Additionally, sidearms and gallente assault rifles will see more use, while possibly buffing shields, as they're better at long-range combat.
Thoughts?
Some details can be ignored
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Georgia Xavier
Y.A.M.A.H
380
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Posted - 2015.05.04 20:27:00 -
[2] - Quote
ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too
Dust 514: Unlimited Scrub Works
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3157
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Posted - 2015.05.04 20:28:00 -
[3] - Quote
Removing the assault variants of weapons (other than the PR imo)? Sure. Never liked the idea of them being there in the first place.
Top lel
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Scheneighnay McBob
And the ButtPirates
6377
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Posted - 2015.05.04 20:51:00 -
[4] - Quote
Georgia Xavier wrote:ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper rifle is a tactical tactical rifle
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6377
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Posted - 2015.05.04 20:54:00 -
[5] - Quote
Godin Thekiller wrote:Removing the assault variants of weapons (other than the PR imo)? Sure. Never liked the idea of them being there in the first place. You can't exactly removed the assault variant of the plasma rifle because it IS the assault variant, and that's what it's meant to do. My only concern with this is that no matter what you try to do, the ion pistol doesn't compliment ****.
Some details can be ignored
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3037
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Posted - 2015.05.04 21:00:00 -
[6] - Quote
So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland?
Whirly gun make much thunder! - Victor
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MINA Longstrike
Kirjuun Heiian
2956
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Posted - 2015.05.04 21:10:00 -
[7] - Quote
Scheneighnay McBob wrote:Georgia Xavier wrote:ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper rifle is a tactical tactical rifle Snipers have incorrect names.
Current tactical = Assault sniper Current STD = Tactical sniper Current charge = Standard sniper.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:13:00 -
[8] - Quote
Alena Ventrallis wrote:So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland? First of all, this changes absolutely nothing about gallente long range options. They'll keep their tactical assault rifle, which is currently their longest range weapon.
Caldari are odd in Dust- in case you haven't noticed, they're completely focused on mid or long-range combat. I'm saying that, like the minmatar, they'll have to push a point with sidearms (magsecs may or may not be due for a buff, I don't use them). I ALREADY do this with my minmatar assault fits, and it's completely viable. It just won't be the absolute best option, because caldari are long range fighters.
Some details can be ignored
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MINA Longstrike
Kirjuun Heiian
2956
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Posted - 2015.05.04 21:15:00 -
[9] - Quote
Scheneighnay McBob wrote:Alena Ventrallis wrote:So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland? First of all, this changes absolutely nothing about gallente long range options. They'll keep their tactical assault rifle, which is currently their longest range weapon. Caldari are odd in Dust- in case you haven't noticed, they're completely focused on mid or long-range combat. I'm saying that, like the minmatar, they'll have to push a point with sidearms (magsecs may or may not be due for a buff, I don't use them). I ALREADY do this with my minmatar assault fits, and it's completely viable. It just won't be the absolute best option, because caldari are long range fighters.
Sidearms like the... mass driver or hmg? both of which tear **** up in close quarters?
Variant rifles are fine.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:18:00 -
[10] - Quote
MINA Longstrike wrote:Scheneighnay McBob wrote:Georgia Xavier wrote:ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper rifle is a tactical tactical rifle Snipers have incorrect names. Current tactical = Assault sniper Current STD = Tactical sniper Current charge = Standard sniper. Variant name meanings are inconsistent as ****, so you can't say that.
For example, assault SMGs, scrambler pistols, and HMGs came before assault CBRs, SRs, and RRs, and have a longer range than their vanilla variants. Tactical assault rifles were originally just "assault assault rifles" with a less stupid name; if I remember correctly, they were originally fully automatic.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:20:00 -
[11] - Quote
MINA Longstrike wrote:Scheneighnay McBob wrote:Alena Ventrallis wrote:So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland? First of all, this changes absolutely nothing about gallente long range options. They'll keep their tactical assault rifle, which is currently their longest range weapon. Caldari are odd in Dust- in case you haven't noticed, they're completely focused on mid or long-range combat. I'm saying that, like the minmatar, they'll have to push a point with sidearms (magsecs may or may not be due for a buff, I don't use them). I ALREADY do this with my minmatar assault fits, and it's completely viable. It just won't be the absolute best option, because caldari are long range fighters. Sidearms like the... mass driver or hmg? both of which tear **** up in close quarters? Variant rifles are fine. The HMG is a heavy weapon, and therefore in a class of its own, while the mass driver definitely isn't a CQC weapon, unless you plan on killing yourself, or getting killed after using up the very small clip/mag/container/thingamabob.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6387
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Posted - 2015.05.04 22:17:00 -
[12] - Quote
Now that I edited, here's my reasoning behind it, (hopefully) before anyone says "sidearms are weaker than larger weapons"
Your average assault rifle IRL fires 5.56mm rounds (M-16/M4) or 7.62 mm rounds (AK-47) Your average machine gun IRL fires 5.56 mm (M-249), 7.62 (M-240), or .50 cal (M2) Your average handgun fires 9mm, .38 cal, or .45 cal. Essentially, sidearms pack a hell of a punch, but don't have **** for range.
Some details can be ignored
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8376
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Posted - 2015.05.04 23:21:00 -
[13] - Quote
Scheneighnay McBob wrote:Now that I edited, here's my reasoning behind it, (hopefully) before anyone says "sidearms are weaker than larger weapons"
Your average assault rifle IRL fires 5.56mm rounds (M-16/M4) or 7.62 mm rounds (AK-47) Your average machine gun IRL fires 5.56 mm (M-249), 7.62 (M-240), or .50 cal (M2) Your average handgun fires 9mm, .38 cal, or .45 cal. Essentially, sidearms pack a hell of a punch, but don't have **** for range. I'd giggle and call someone a moron if they straight-face told the group that real-life sidearms are less powerful than rifles.
I've seen a few "sidearms" that will tear someone in half (and break the shooter's arm, but hey)
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Georgia Xavier
Y.A.M.A.H
381
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Posted - 2015.05.04 23:25:00 -
[14] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote:Now that I edited, here's my reasoning behind it, (hopefully) before anyone says "sidearms are weaker than larger weapons"
Your average assault rifle IRL fires 5.56mm rounds (M-16/M4) or 7.62 mm rounds (AK-47) Your average machine gun IRL fires 5.56 mm (M-249), 7.62 (M-240), or .50 cal (M2) Your average handgun fires 9mm, .38 cal, or .45 cal. Essentially, sidearms pack a hell of a punch, but don't have **** for range. I'd giggle and call someone a moron if they straight-face told the group that real-life sidearms are less powerful than rifles. I've seen a few "sidearms" that will tear someone in half (and break the shooter's arm, but hey) one such example would be the Smith & Wesson 500 revolver. I'm afraid that thing will break my wrist if I use it without training
Dust 514: Unlimited Scrub Works
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8377
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Posted - 2015.05.04 23:37:00 -
[15] - Quote
Georgia Xavier wrote:Breakin Stuff wrote:Scheneighnay McBob wrote:Now that I edited, here's my reasoning behind it, (hopefully) before anyone says "sidearms are weaker than larger weapons"
Your average assault rifle IRL fires 5.56mm rounds (M-16/M4) or 7.62 mm rounds (AK-47) Your average machine gun IRL fires 5.56 mm (M-249), 7.62 (M-240), or .50 cal (M2) Your average handgun fires 9mm, .38 cal, or .45 cal. Essentially, sidearms pack a hell of a punch, but don't have **** for range. I'd giggle and call someone a moron if they straight-face told the group that real-life sidearms are less powerful than rifles. I've seen a few "sidearms" that will tear someone in half (and break the shooter's arm, but hey) one such example would be the Smith & Wesson 500 revolver. I'm afraid that thing will break my wrist if I use it without training Quit reading my mind. You're not cleared for that information.
Hilariously I've been looking at my bolt pistols versus my SMGs.
TTK is almost identical between the two. It's just one of them is crazy-obvious about how hard it hits. and more likely to miss a few times.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Spademan
6473
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Posted - 2015.05.04 23:44:00 -
[16] - Quote
Random idea: Each racial rifle gets it's allies style as a variant. Burst Assault Rifle, Assault Combat Rifle, Breach Scrambler and Tactical Rail.
What're you looking at me like that for? I'll shank you I will.
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Scheneighnay McBob
And the ButtPirates
6390
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Posted - 2015.05.04 23:52:00 -
[17] - Quote
Spademan wrote:Random idea: Each racial rifle gets it's allies style as a variant. Burst Assault Rifle, Assault Combat Rifle, Breach Scrambler and Tactical Rail. Cool concept, but the examples you gave don't look like it would make much sense to use any of them.
Some details can be ignored
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WeapondigitX V7
The Exemplars
374
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Posted - 2015.05.05 01:59:00 -
[18] - Quote
Scheneighnay McBob wrote:I don't know why it took so long to notice this, but having "assault" combat rifles, scrambler rifles, and rail rifles, along with (kindof sortof maybe) breach assault rifles makes the game more bland than it could be. Why? Consider this: combat rifles, scrambler rifles, and rail rifles are all flawed weapons in their own regards, and this is a very good thing. Combat rifles don't do well in CQC due to the burst separation, scrambler rifles need heat management, and rail rifles have a spool. Sidearms compliment this greatly: SMGs have a high ROF, the scrambler pistol is essentially a short-range scrambler rifle without a charge, heat buidup, and a smaller mag, magsec SMGs have a short spool, and nova knives only have an optional spool, while doing heavy melee-range damage. To put it simply, sidearms are designed to make up for the flaws of their related rifle. Now where do assault variants come in? Assault variants make sidearms completely pointless. Assault combat rifles have a high ROF like SMGs, Assault scrambler rifles have a laughable heat buildup, and assault rail rifles have as short a spool as magsec SMGs. The only downside is that they have slightly less range than the vanilla rifles. This demeans sidearms to simply be "backup ammo", and makes the lack of a sidearm on logistics dropsuits a hardly-noticed liability. So what can be done? First and foremost, I say to remove the assault variants of the rifles. To make **** even, gallente assault rifles may as well be stripped down to the basics. After that, add "tactical" variants to them to replace "assault" variants. Along with longer range, increased damage per shot (but lower DPS), and a reduced mag size, I propose that they're all implemented as follows: Tactical Plasma Rifle: keep it as it is now Tactical Combat Rifle: semi-automatic Tactical Scrambler rifle: higher heat buildup per shot, give it a scope (if possible) Tactical Rail rifle: slow automatic RoF similar to bolt pistols, give it a scope (if possible) This should widen the tactics we're seeing, as tactical variants can engage at longer range. Additionally, sidearms and gallente assault rifles will see more use, while possibly buffing shields, as they're better at long-range combat. Thoughts? Should have made this clear: I would like to see a system where sidearms have short range and high DPS, while light weapons have more range and lower DPS than the sidearms. Assault variants get in the way of that.
All sidearms allow you to kill those that dodged most of your light weapons/heavy weapons bullets. All Pistols have higher headshot multipliers compared to light weapons, thus higher potential DPS compared to assault variants of light weapons. Headshots allow you to kill shields quickly and finish foes quickly. Making pistols good starter moves and finishing moves in battles.
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