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Scheneighnay McBob
And the ButtPirates
6373
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Posted - 2015.05.04 20:05:00 -
[1] - Quote
I don't know why it took so long to notice this, but having "assault" combat rifles, scrambler rifles, and rail rifles, along with (kindof sortof maybe) breach assault rifles makes the game more bland than it could be.
Why? Consider this: combat rifles, scrambler rifles, and rail rifles are all flawed weapons in their own regards, and this is a very good thing. Combat rifles don't do well in CQC due to the burst separation, scrambler rifles need heat management, and rail rifles have a spool. Sidearms compliment this greatly: SMGs have a high ROF, the scrambler pistol is essentially a short-range scrambler rifle without a charge, heat buidup, and a smaller mag, magsec SMGs have a short spool, and nova knives only have an optional spool, while doing heavy melee-range damage. To put it simply, sidearms are designed to make up for the flaws of their related rifle.
Now where do assault variants come in? Assault variants make sidearms completely pointless. Assault combat rifles have a high ROF like SMGs, Assault scrambler rifles have a laughable heat buildup, and assault rail rifles have as short a spool as magsec SMGs. The only downside is that they have slightly less range than the vanilla rifles. This demeans sidearms to simply be "backup ammo", and makes the lack of a sidearm on logistics dropsuits a hardly-noticed liability.
So what can be done? First and foremost, I say to remove the assault variants of the rifles. To make **** even, gallente assault rifles may as well be stripped down to the basics.
After that, add "tactical" variants to them to replace "assault" variants. Along with longer range, increased damage per shot (but lower DPS), and a reduced mag size, I propose that they're all implemented as follows: Tactical Plasma Rifle: keep it as it is now Tactical Combat Rifle: semi-automatic Tactical Scrambler rifle: higher heat buildup per shot, give it a scope (if possible) Tactical Rail rifle: slow automatic RoF similar to bolt pistols, give it a scope (if possible)
This should widen the tactics we're seeing, as tactical variants can engage at longer range. Additionally, sidearms and gallente assault rifles will see more use, while possibly buffing shields, as they're better at long-range combat.
Thoughts?
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Scheneighnay McBob
And the ButtPirates
6377
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Posted - 2015.05.04 20:51:00 -
[2] - Quote
Georgia Xavier wrote:ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper rifle is a tactical tactical rifle
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Scheneighnay McBob
And the ButtPirates
6377
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Posted - 2015.05.04 20:54:00 -
[3] - Quote
Godin Thekiller wrote:Removing the assault variants of weapons (other than the PR imo)? Sure. Never liked the idea of them being there in the first place. You can't exactly removed the assault variant of the plasma rifle because it IS the assault variant, and that's what it's meant to do. My only concern with this is that no matter what you try to do, the ion pistol doesn't compliment ****.
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:13:00 -
[4] - Quote
Alena Ventrallis wrote:So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland? First of all, this changes absolutely nothing about gallente long range options. They'll keep their tactical assault rifle, which is currently their longest range weapon.
Caldari are odd in Dust- in case you haven't noticed, they're completely focused on mid or long-range combat. I'm saying that, like the minmatar, they'll have to push a point with sidearms (magsecs may or may not be due for a buff, I don't use them). I ALREADY do this with my minmatar assault fits, and it's completely viable. It just won't be the absolute best option, because caldari are long range fighters.
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:18:00 -
[5] - Quote
MINA Longstrike wrote:Scheneighnay McBob wrote:Georgia Xavier wrote:ScR is already a "tactical" rifle. Tac rifles being semi auto weapons of course. But a Tactical version of every other weapon would be nice too So you're telling me that the tactical sniper rifle is a tactical tactical rifle Snipers have incorrect names. Current tactical = Assault sniper Current STD = Tactical sniper Current charge = Standard sniper. Variant name meanings are inconsistent as ****, so you can't say that.
For example, assault SMGs, scrambler pistols, and HMGs came before assault CBRs, SRs, and RRs, and have a longer range than their vanilla variants. Tactical assault rifles were originally just "assault assault rifles" with a less stupid name; if I remember correctly, they were originally fully automatic.
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Scheneighnay McBob
And the ButtPirates
6380
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Posted - 2015.05.04 21:20:00 -
[6] - Quote
MINA Longstrike wrote:Scheneighnay McBob wrote:Alena Ventrallis wrote:So basically your saying that Gallente should have absolutely no long range options, the Caldari should be unable to push a point, and most perplexing of all, that removing content somehow makes things less bland? First of all, this changes absolutely nothing about gallente long range options. They'll keep their tactical assault rifle, which is currently their longest range weapon. Caldari are odd in Dust- in case you haven't noticed, they're completely focused on mid or long-range combat. I'm saying that, like the minmatar, they'll have to push a point with sidearms (magsecs may or may not be due for a buff, I don't use them). I ALREADY do this with my minmatar assault fits, and it's completely viable. It just won't be the absolute best option, because caldari are long range fighters. Sidearms like the... mass driver or hmg? both of which tear **** up in close quarters? Variant rifles are fine. The HMG is a heavy weapon, and therefore in a class of its own, while the mass driver definitely isn't a CQC weapon, unless you plan on killing yourself, or getting killed after using up the very small clip/mag/container/thingamabob.
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Scheneighnay McBob
And the ButtPirates
6387
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Posted - 2015.05.04 22:17:00 -
[7] - Quote
Now that I edited, here's my reasoning behind it, (hopefully) before anyone says "sidearms are weaker than larger weapons"
Your average assault rifle IRL fires 5.56mm rounds (M-16/M4) or 7.62 mm rounds (AK-47) Your average machine gun IRL fires 5.56 mm (M-249), 7.62 (M-240), or .50 cal (M2) Your average handgun fires 9mm, .38 cal, or .45 cal. Essentially, sidearms pack a hell of a punch, but don't have **** for range.
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Scheneighnay McBob
And the ButtPirates
6390
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Posted - 2015.05.04 23:52:00 -
[8] - Quote
Spademan wrote:Random idea: Each racial rifle gets it's allies style as a variant. Burst Assault Rifle, Assault Combat Rifle, Breach Scrambler and Tactical Rail. Cool concept, but the examples you gave don't look like it would make much sense to use any of them.
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