|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ghost Kaisar
Fatal Absolution Negative-Feedback
10995
|
Posted - 2015.05.03 22:07:00 -
[1] - Quote
KILL3R H3LLH0UND wrote:OR.... do what they did in battlefield 4... yount cook a nade. you hit r2 and you have 0.4 sec to pull the pin and throw it.
Amen. In Battlefield, grenades are used to flush people out of spots they are sitting in.
Grenade comes in, they have a choice. Try and eat the grenade and hope they live, or leave cover. Most people choose the second, and have to try to run through enemy fire.
I like it this way. You can't just go "Oh, he's right behind there. Say hello to my pocket grenade launcher", and then chuck a cooked nade on his head.
Buff contact nades, and then remove cooking on the other ones. You want instant explosion? Use a contact; you have very high damage and have severely reduced splash radius. You want to flush people out? Use a normal nade;You can't cook, but you have high damage and range.
Then we can buff the sleek nade and give them HUGE range but very low splash damage. Think of them as equipment killers, toss very far onto roofs and watch the EQ pop.
This goes for fluxes too. Contact fluxes would be really cool to see. Imagine a super high damage flux nade that explodes on contact. Great for Cal Heavies or Tanks (Still has VERY small radius).
Just my thoughts on the matter.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
10996
|
Posted - 2015.05.04 06:07:00 -
[2] - Quote
Aeon Amadi wrote:xTheSiLLyRaBBiTx wrote:Aeon Amadi wrote:Cook for two seconds, instant or near kill. Things do way too much damage for the ability to simply cook and collect bacon over a 7.2m radius. To be clear, the effective range of this thing is larger then than of the Shotgun's optimal range. For 720 damage to armor you effectively negate the entire defense of most suits just by holding down the button for a few seconds.
IMO, grenade shouldn't be the first thing you resort to when in an engagement. Softening targets is one thing but killing multiple targets outright is a little ridiculous. For such a low-skill weapon, it's power needs to be scaled down rather dramatically. It's not like placing a well-aimed PLC shot or Forge-gun round (who's splash damage is lower, still) and I'd even argue that placing Mass Driver rounds on target takes more skill than just holding down the button and vaguely facing the enemy's direction.
Proposal (any number of these will work):
- Nerf the damage so that it's used as a proper splash damage weapon and not a way to cop-out of the shooter game. - Remove it from the Nanohives' restock capability; you should only be able to get them from supply depots. - Increase the PG/CPU so it has the costs of a primary weapon, since it basically is at this point.
(Do me a solid and don't bring up the Flux Grenade. That's for a different thread.) Your post is coming off more of a personal problem than one that would do well to serve all who use it. It's a grenade yo... it's suppose to kill and mutilate. It's not a tennis ball A personal problem that at least 22 other people are in agreement on.
Which means that 50% of the Dust forums agree with him!
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
10997
|
Posted - 2015.05.04 06:17:00 -
[3] - Quote
CommanderBolt wrote:Ghost Kaisar wrote:KILL3R H3LLH0UND wrote:OR.... do what they did in battlefield 4... yount cook a nade. you hit r2 and you have 0.4 sec to pull the pin and throw it. Amen. In Battlefield, grenades are used to flush people out of spots they are sitting in. Grenade comes in, they have a choice. Try and eat the grenade and hope they live, or leave cover. Most people choose the second, and have to try to run through enemy fire. I like it this way. You can't just go "Oh, he's right behind there. Say hello to my pocket grenade launcher", and then chuck a cooked nade on his head. Buff contact nades, and then remove cooking on the other ones. You want instant explosion? Use a contact; you have very high damage and have severely reduced splash radius. You want to flush people out? Use a normal nade;You can't cook, but you have high damage and range. Then we can buff the sleek nade and give them HUGE range but very low splash damage. Think of them as equipment killers, toss very far onto roofs and watch the EQ pop. This goes for fluxes too. Contact fluxes would be really cool to see. Imagine a super high damage flux nade that explodes on contact. Great for Cal Heavies or Tanks (Still has VERY small radius). Just my thoughts on the matter. So is this why game developers tend not to let people cook nades in their games any more? (Because of easy mode abuseage) because I have always liked how this game lets you cook grenades but you do have a point....
I'm not sure if thats what the developers though, but it made sense to me. Noob tubes were used in BF2 to kill people in cover (when it was indestructible), as the splash would hit them through it. Grenades couldn't be cooked, but everyone had access to them.
Most people dealt with people in cover by tossing a grenade and pre-firing where they would be running out. Assaults didn't have to. They could just launch a noob tube at the dude. Call em the wrecking balls. Cooking greandes allow grenades to trespass onto noob tube territory. If made too strong, why carry one? Everyone know has a pocket grenade launcher.
Speaking of which, I want my underslung weapon system. I would kill for an underslung shotgun or launcher in Dust. With varible damage profiles.
EMP launcher on a combat rifle. I'm drooling at the thought.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
11002
|
Posted - 2015.05.05 18:08:00 -
[4] - Quote
Shepherd Grey wrote:Ghost Kaisar wrote:
Which means that 50% of the Dust forums agree with him!
Bro, I KNOW you did not just say let's make nades like bf4. Talk about the dumbest set up, mechanics, execution, philosophy E.V.E.R. We should, however, have a tag collection system like bf4 Aggro, lawl. How is isk relevant to philosophical opinions on game mechanics. Separate topic entirely. How are nades "infinitely better than RE's". Again, back to the argument. Nades must be cooked and lobbed with coordination of timing and physics under a live fire situation - one that leaves you completely and utterly exposed to enemy combat. RE's are a place and forget style, no cooking necessary. Albeit they can ALSO be used much like a frisbee grenade, WITH NO COOKING NECESSARY. I guess according to you, we should nerf nova knives too: cuz it what unimaginable world would a set of knives deal more damage than a futuristic explosive device. If you have the skill to cook and place the grenade properly, in effect you earned that kill. If you are an idiot that gets killed by noob nades, go back to academy. YOU CAN HEAR SOMEONE COOKING THEM, AND SEE THEM THROWN, AND HEAR THEM HIT THE GROUND. I'm going with a classic quote on this one: "WORKING AS INTENDED"
That quote was more of a jab at forum activity, don't take it out of context.
Grenades in battlefield are DEADLY. They WILL kill you. To balance it, they are made so that you can't cook them and throw insta kills all over the place. If you want something like that, they let you use the noob tube. I was fine with this. I also detailed how they were mainly used as utility or room clearer (Removing people from cover or forcing them to back away from that corner they are camping). I LIKE grenades like this.
RE's need a fix. Frisbee does need to stop, and I agree with it. They are easy to detect via scanning and eyes, but pack a significant punch, just like C4 in Battlefield. Remove throwing, and I will consider RE's fixed. Retain throwing for packed RE's, solely for anti-vehicle applications.
Nova Knife argument is dumb. They have high damage due to balance. High Risk, High Reward. While RE's are much easier to use, and pack similar damage, they also aren't reusable like knives, nor as easy to use in the heat of the moment (With previously mentioned changes, you won't be able to throw one down willy nilly).
Not denying that cooking nades take skill to use and implement correctly. I can appreciate a good throw when I see one (Or on the receiving end). However, I do believe that they as a whole are enroaching on the Mass Driver. With so many nanohives available, why use an MD? Cores deal a good 3-4 shots of damage with a single quick throw. If you want the ability to routinely deal with targets around corners, I think that people should use the mass driver to do so, rather than shoehorning the grenade into that tool.
You get my drift Shep?
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
|
|
|
|