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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
53
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Posted - 2015.05.02 08:25:00 -
[1] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. Don't run blindly around a corner. RE's will be getting a throwing distance nerf in the next hotfix as they were meant as traps more than grenades. I disagree on some of those points =P Nades haven't been UP pretty much never. They should be powerful, no changes required except some sort of tiericide or rather tiertunedown. The original poster is correct that cooked nades are very very good and able to OHK many suits - according to my experience nades do have headshot ability even though there's no message. How else 720+ HP suit could be OHK'd?? Different topic but I gotta mention as early as possible: REs do not need throw distance nerf, they need activation timer nerf (or rather to make sure the announced 5+ s timer would work as listed on the fall of 2014) They don't have a head shot bonus or it would always kill you cause of the blast radius lol. They do more to armour less to shields what you are seeing is the armour tanked suit getting nuked because he wasn't aware of the situation.this is a prime example of how ppl that don't understand the game come on the forums and try to complain while the vast majority enjoy the game and remain silent. Why should a flux take all of a calidari's shield and leave him with effectively no hp and a core not do massive armour damage? Run more shields it will eat so much of the grenades damage you would be surprised. They are not op you just haven't adapted to a play style you don't like. Basic flux is more op than a core. And don't tell me they don't kill so they aren't I run almost every suit at proto and max vehicles. Flux might as well kill a calidari and doubles as an AV weapon. Try to core spam me and see how op you are my friend. I will melt you. |
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2015.05.02 08:58:00 -
[2] - Quote
Sequal's Back wrote:JAKE REDBLOOD wrote:I don't think there's any problem with the core locus grenades... After all... they are grenades! Exactly. In about every single fps, grenades can OS your enemies. In dust, the std and adv cant kill even a militia suit, only the proto one is effective. And it doesn't one shot everything still! (A heavy will just laugh at nades). I dont know how can people complain about that. I see close to nobody killing people with nades in battle (I'm usually the only one), and it does take skill to master the cook mechanic and to throw them right. The few people I see throwing locus grenades are so predictable, it's ridiculous. Everyone's using flux and AV because they think locus sucks, and you want to nerf them? If anything, locus grenades need a buff more than a nerf. Dont run a scout or a light assault into a grenade explosion, it will help. Cores are fine the others are a bit underpowered MAYBE and heavies shrugging then off is part of their bonus but it is a nice way to stay that fight the insurance alpha damage is still very helpful against their massive alpha and sustained dps. |
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2015.05.02 21:01:00 -
[3] - Quote
Saying that a grenade should deal low damage to multiple enemies is ridiculous, it is a high explosive ordinance and does it's job. Make sure ppl run scans and be aware of your situation. If I can hit 6 guys with a weapon that does little damage it is of little use. See post on previous page for more details on my opinion of nades. |
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
57
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Posted - 2015.05.03 04:45:00 -
[4] - Quote
Aeon Amadi wrote:Zatara Rought wrote:I've brought this up many times and i'll say it here again. Locus nades just need 2 types...sleek and packed. The core gives you enough of the best of both worlds that it ends up being a little 2 easy to deliver that level of damage.
You need to change locus nades so that at basic, advanced and proto there is a packed variant with low radius but high damage and the sleek version which would have low damage (look at the sleek and scale it) but have a large radius.
And long before you fix this you need to fix RE's.
RE's as a much larger 'copout' than locus do to the MASSIVE dps increase and it takes a comparable amount of time to arm to the grenade's 'cook'
Furthermore you get 2 nades...but up to 4 carried RE's. That'd be fine, but 600 damage over 7.2m is just insane for something that can be replenished by nanohives. I'd even argue that they're more so a problem because of the ability to replenish them with nanohives whereas the Remote Explosives cannot be replenished, save for respawning or going to a supply depot. re's can be re supplied by hives....
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Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
58
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Posted - 2015.05.03 18:09:00 -
[5] - Quote
Agreed, the op isn't in how it works but how spamable they are I can agree to that at least. The grenade does it's job, but the resupply rate makes them abuseble with 6 hives. |
Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
61
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Posted - 2015.05.04 05:07:00 -
[6] - Quote
KILL3R H3LLH0UND wrote:OR.... do what they did in battlefield 4... yount cook a nade. you hit r2 and you have 0.4 sec to pull the pin and throw it. I Thought this was the dumbest thing in bf4 I don't see the point in taking away the ability to cook it at all. I'll just spam more of them Since I can't cook them to ensure area denial. Like I said before the only problem they have isn't how they work bit how fast they resupply and how abusable they are with 6 hives. The grenade does it's job it's a grenade. They wouldn't still use them in the future if they weren't able to do the job of a grenade. |
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