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Joel II X
Bacon with a bottle of Quafe
7265
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Posted - 2015.05.01 02:30:00 -
[1] - Quote
It was horrible.
This game mode needs to be both more dynamic (more frequent hacking terminal changes) AND have more ground spawns or a redline.
Don't let me camp it again. I felt horrible. |
Bright Cloud
Namtar Elite Gallente Federation
904
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Posted - 2015.05.01 02:35:00 -
[2] - Quote
Thats what happends when the redline gets removed. You get spawncamped to hell.
Bright is the opposite of dark! Who would have thought of that?!
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Petrified Ancient Tree
The Iberian Norsemen
40
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Posted - 2015.05.01 02:45:00 -
[3] - Quote
Gate Camp... Station Camp... Spawn Camp...
I suppose one could always elect to not spawn...
But if the game mode allows for spawn points to be easily camped with near impunity, then the spawn locations should vary based on the concentration of your enemy.
Nothing cures bad aim like a mass driver...
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Bright Cloud
Namtar Elite Gallente Federation
904
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Posted - 2015.05.01 03:06:00 -
[4] - Quote
Petrified Ancient Tree wrote:Gate Camp... Station Camp... Spawn Camp...
I suppose one could always elect to not spawn...
But if the game mode allows for spawn points to be easily camped with near impunity, then the spawn locations should vary based on the concentration of your enemy. You do that and you get kicked out of the game.
Bright is the opposite of dark! Who would have thought of that?!
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WeapondigitX V7
The Exemplars
369
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Posted - 2015.05.01 06:39:00 -
[5] - Quote
Joel II X wrote:It was horrible.
This game mode needs to be both more dynamic (more frequent hacking terminal changes) AND have more ground spawns or a redline.
Don't let me camp it again. I felt horrible.
Having 3 ground spawns and (1 forward sky spawn would be awesome (outside the redline))
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Adipem Nothi
Nos Nothi
9345
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Posted - 2015.05.01 13:34:00 -
[6] - Quote
Joel II X wrote:It was horrible. I felt horrible. If you really want to feel horrible, try it again with your friends and 3 HAVs.
Shoot scout with yes.
- Ripley Riley
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MINA Longstrike
Kirjuun Heiian
2925
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Posted - 2015.05.01 13:37:00 -
[7] - Quote
Acquisition should be using the biggest maps, not the smallest ones. Terminals should last less time (~3 mins) and vehicles should be a lot more desireable, both as mobile spawn centers and infantry cover, and as a means to move around the map to the terminals.
I'd like to see the game mode last a bit longer too.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Stefan Stahl
Seituoda Taskforce Command
1150
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Posted - 2015.05.01 16:24:00 -
[8] - Quote
Someone needs to go through all Acquisition layouts and verify that each team has a ground spawn that is protected by the redline.
We went through this before. That was in autumn 2012. |
Vesta Opalus
Ostrakon Agency Gallente Federation
649
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Posted - 2015.05.03 18:33:00 -
[9] - Quote
Joel II X wrote:It was horrible.
This game mode needs to be both more dynamic (more frequent hacking terminal changes) AND have more ground spawns or a redline.
Don't let me camp it again. I felt horrible.
Yup, this is why we have redlines. Everybody complains and complains but spawn camping really would be a horrible problem without them. |
bogeyman m
Minmatar Republic
452
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Posted - 2015.05.03 21:19:00 -
[10] - Quote
MINA Longstrike wrote:Acquisition should be using the biggest maps, not the smallest ones. Terminals should last less time (~3 mins) and vehicles should be a lot more desireable, both as mobile spawn centers and infantry cover, and as a means to move around the map to the terminals.
I'd like to see the game mode last a bit longer too. This^
Larger maps would allow the terminals to be spread out more. Randomizing their locations would be good too.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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