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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.04.30 22:52:00 -
[1] - Quote
Considering that, as it seems to be, a lot of matches in FW or Skirmish are gained by Squads organized (or who tried to be organized) what about add (if possible and as a option) a Auto Squad, considering the team's players main way to play so it can be as paired as possible?
Example, a experienced GalLogi may squad up with some scouts (if the GalLogi is used to carry one or more scanners to give intel upon a given a point) or with one or two heavies (depending on which repair tool is carrying, if is carrying any) or 2 Assaults + a Logi and a MinScout (so the scout hack the point, with both Assaults and Logi providing protection) or 2 Commandos + 1 Heavy and 1 Logi to defend some point... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18646
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Posted - 2015.04.30 22:56:00 -
[2] - Quote
Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Scheneighnay McBob
And the ButtPirates
6342
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Posted - 2015.04.30 23:59:00 -
[3] - Quote
True Adamance wrote:Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily. It's better than nothing. War Thunder uses that system, and it works well enough. Certainly doesn't hurt.
I believe closed beta already had auto-squads, so it should be easy to put back in. Worst case scenario, the squad leader didn't know they were a squad leader.
Some details can be ignored
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Forced Death
Corrosive Synergy Rise Of Legion.
751
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Posted - 2015.05.01 00:05:00 -
[4] - Quote
Scheneighnay McBob wrote:True Adamance wrote:Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily. It's better than nothing. War Thunder uses that system, and it works well enough. Certainly doesn't hurt. I believe closed beta already had auto-squads, so it should be easy to put back in. Worst case scenario, the squad leader didn't know they were a squad leader. DEPLOY FORCED DEATH YOU'RE LEAD
STD Active Scanner with Scan Profile of 46db too OP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18650
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Posted - 2015.05.01 00:07:00 -
[5] - Quote
Scheneighnay McBob wrote:True Adamance wrote:Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily. It's better than nothing. War Thunder uses that system, and it works well enough. Certainly doesn't hurt. I believe closed beta already had auto-squads, so it should be easy to put back in. Worst case scenario, the squad leader didn't know they were a squad leader.
Yeah but you still have self righteous prick telling you to push across open ground and bridges towards a letter cursing at you because their tank was blind sided by a Tiger H1 500m away in hard cover.
Random Squadding doesn't imply organisation as the members will continue to **** around doing whatever they want.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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DUST Fiend
16824
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Posted - 2015.05.01 00:09:00 -
[6] - Quote
Ew, squads :/
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Lenz Hong
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.05.06 02:34:00 -
[7] - Quote
True Adamance wrote:Scheneighnay McBob wrote:True Adamance wrote:Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily. It's better than nothing. War Thunder uses that system, and it works well enough. Certainly doesn't hurt. I believe closed beta already had auto-squads, so it should be easy to put back in. Worst case scenario, the squad leader didn't know they were a squad leader. Yeah but you still have self righteous prick telling you to push across open ground and bridges towards a letter cursing at you because their tank was blind sided by a Tiger H1 500m away in hard cover. Random Squadding doesn't imply organisation as the members will continue to **** around doing whatever they want.
I know that is not that simple to organize, but as stated is better than nothing.
Also, if possible this could be done as: - The merc needs to go to the Squad order point (defend, capture, rally...) - The mercs needs to stick together
If not followed any of this the merc could have late penalties for "not helping the squad in it's mission/put the squad in danger" (imagine a MinLogi, supposed to repair the Heavies, standing far away as if it was a Assault? this could put all in a problem right?)
Of course, this is just something intended to help the mercs staying together and creating a more probable "good" squad.
What would you like to put so this could work? Considering the way the players play and how they could help each other.. |
Scheneighnay McBob
And the ButtPirates
6428
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Posted - 2015.05.06 02:36:00 -
[8] - Quote
True Adamance wrote:Scheneighnay McBob wrote:True Adamance wrote:Organisation requires more than just being in a squad.
You cannot expect the moronic masses to follow simple logical instructions this easily. It's better than nothing. War Thunder uses that system, and it works well enough. Certainly doesn't hurt. I believe closed beta already had auto-squads, so it should be easy to put back in. Worst case scenario, the squad leader didn't know they were a squad leader. Yeah but you still have self righteous prick telling you to push across open ground and bridges towards a letter cursing at you because their tank was blind sided by a Tiger H1 500m away in hard cover. Random Squadding doesn't imply organisation as the members will continue to **** around doing whatever they want. *mute*
Some details can be ignored
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