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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
328
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Posted - 2015.04.30 15:25:00 -
[1] - Quote
I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Do hardeners have stacking penalties? If not please add them or just make it so that only one hardener can fit. On this annoying pro tanks.
48th Special Operations Force.
Twitter- @48SOF
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2017
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Posted - 2015.04.30 15:37:00 -
[2] - Quote
They have stacking penalties .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Spkr4theDead
Red Star.
3184
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Posted - 2015.04.30 16:20:00 -
[3] - Quote
Lightning35 Delta514 wrote:I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Do hardeners have stacking penalties? If not please add them or just make it so that only one hardener can fit. On this annoying pro tanks. So a tank is OP because you can't kill it? lol try taking me on sometime.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DUST Fiend
16821
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Posted - 2015.04.30 16:41:00 -
[4] - Quote
Thankfully my best Incubus build uses no hardeners, so when they inevitably get nerfed I'll be ok
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Vesta Opalus
Ostrakon Agency Gallente Federation
643
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Posted - 2015.04.30 17:20:00 -
[5] - Quote
Lightning35 Delta514 wrote:I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Do hardeners have stacking penalties? If not please add them or just make it so that only one hardener can fit. On this annoying pro tanks.
Its worth noting that madrugers of ANY LEVEL are OP when using rep/hardener builds, and other builds and the gunnlogi/soma/sica do not have these fitting options.
Its not pro tanks that are the problem right now, its the madruger being able to fit reps/hardeners and stomp anything. The rep/hardener combo needs to be fixed somehow before we can even tell if the rest of tank fittings are OP or not.
I even suspect the madruger will be kind of crap without it, and the soma/sica are crap as is and need to be improved. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
329
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Posted - 2015.04.30 18:18:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:They have stacking penalties .
Edit : You know why this is a thing .?. and this is just my opinion .... it's the fact that the skill set is 8 multiple to even access HAV's and now more then ever you have people skilled into AV when before the redesign you only had a selected few and even fewer that were dedicated , now that's changed . Couple that with the amount it takes to max that out to access PRO HAV's and even more to max out your vehicle skill tree , turrets , fitting for those said turrets along with damage mods and the fitting for those as well and like you said , you yourself just came into the ADV part of this journey where someone like myself has everything vehicle maxed out including the ADS of my choice , now that's about half of my SP's where the other half goes to my infantry ( I play Logi and Commando ) the weapons that I might have maxed and my infantry core which isn't totally maxed , including my weapons fittings as well since I have SP's in that because I focus on anti-vehicle so that's suits , core and weapons .
It's a lot and a lot should take down a PRO tank but you have many that disagree but you can't disagree with the amount of effort and time that it takes to be a vehicle specialist , that can't be denied and I believe that CCP is just trying to put that hard work to good use , now are there problems .?. sure but like many that plague this game it's taking and will take some time to figure those out but the answer ( if you look and read the post ) is not to nerf certain AV weapons like the swarms and if you are having trouble then that is clear evidence that swarms , just like every other AV weapon need to be at it's best to deal with these threats .
In short I just believe that things are the way that they are because it takes so much time and effort to be a vehicle specialist and to have someone just come in and 4 to 5 shot you is just silly unless their in a HAV and that's another thing that I believe that CCP is trying to do is make vehicle v.s. vehicle battles a thing now so that these same people can enjoy their investment , not be easily ganked , and have a dynamic that's like no other and one that's worth while as well for the enjoyment of those who choose this role .
A little time , effort and patience is involved but the answer is not always to nerf something but to bring the counters up to speck to add another dynamic to this role .
Most are just so shortsighted and not thinking about answers or true solutions that would help make all involved not feel slighted , I read everything that has to do with vehicles and anti-vehicle and it is truly a $h!t ton of bias involved from the community in both respects .
Sorry for the long post but it's what I do . Not that .. that makes it right but this like the game is complex and shouldn't be taken lightly or delicately .
Well I guess you are right. It should be really good as it does take a long time to skill into them but I feel the overpass what can be said as more than enough. I mean, you're a pro tanker right? Tell me. Talk to me. How many times have you lost your pro hav. And not when you were caught off guard, I mean face to face with an adv madrugar or 2. Or any tank in general? I once asked my squad to take out their tanks (3 all together) to help me destroy this one proto and we were destroyed but just merely. We did almost enough damage to kill him but he obviously had a good report and he repped himself back. So we left him alone. Another time, I was forge gunning with a teammate and we were both shredded.
48th Special Operations Force.
Twitter- @48SOF
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Joel II X
Bacon with a bottle of Quafe
7264
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Posted - 2015.04.30 19:15:00 -
[7] - Quote
Lightning35 Delta514 wrote:I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Do hardeners have stacking penalties? If not please add them or just make it so that only one hardener can fit. On this annoying pro tanks.
Another reason they are as they are is because of maps. Alongside with the best stuff, if you want to destroy one, either you are in a map they had no cover and they will charge at you and shred you, or there is enough cover for them to hit their injectors and escape. Come to think about it, I don't thing there is a solution either than reducing the amount of sp it takes to skill into them or to buff adv and atd stuff. We can't buff av because they are already to good for dropahips and lavs and we can't need havs. STD Injector?
Logi Tanks confirmed. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2018
|
Posted - 2015.04.30 20:11:00 -
[8] - Quote
Lightning35 Delta514 wrote:
Well I guess you are right. It should be really good as it does take a long time to skill into them but I feel the overpass what can be said as more than enough. I mean, you're a pro tanker right? Tell me. Talk to me. How many times have you lost your pro hav. And not when you were caught off guard, I mean face to face with an adv madrugar or 2. Or any tank in general? I once asked my squad to take out their tanks (3 all together) to help me destroy this one proto and we were destroyed but just merely. We did almost enough damage to kill him but he obviously had a good report and he repped himself back. So we left him alone. Another time, I was forge gunning with a teammate and we were both shredded.
To be honest with you I could see that the HAV's would be stronger with this next installment and that's what basically got me to fall for this game was the HAV interaction and usage but it's nothing like it was pre 1.7 when it was much more interactive and the bonuses were more along the lines of infantry bonuses but now you can't win a HAV v.s HAV battle without turret play , I mean you can but you would have a tough time seeing as how most of the top tankers just don't solo drive and I play solo and when I fit MCRU's on my HAV's I for the most part get people that spend most of the ammo shooting at the air among other things and then when I'm approached by other HAV's they bail after spending most of that turret ammo , very rare to find a good turret operator seeing as how I play solo and I'm not in a notable corp , maybe if I tried to make friends then it would be different but I just don't like to hear or deal with the B.S. that I've noticed when and while in a squad and I just don't like whiners who complain about when they die .
I like to fight and those who fight tough and not those who just have to use PRO every match so as you can tell , I might just end my dust experience as a solo player , add the fact that there talking about getting rid of skirmish which is my favorite mode and I might just leave this game afterwards .
I was about to do another respec and speck out of vehicles besides ADS's because I can kill HAV's so easy while flying that I just don't understand why other pilots have such a problem and I have zero problems avoiding swarms as well because I know how to outrun them and I get right back to doing what pleases me , this game is full of whiners that want it their way and that's what got me to do as many respec's as I have so that I could learn about the mechanics of this game and what makes what tick . The fact that there talking about getting rid of skirmish stopped that but I would love to get back into a heavy suit and FG again because that was fun for me and with so many vehicle users now it's more worth while .
Make it easy for yourself and get some dedicated turret gunners and you will notice the difference I promise you , add some skill to that through practice and you will realize who to take on and what to and not to do as far as HAV driving , trust me but since you don't have the SP investment you need some gunners , it would make your experience that much better to start .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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MarasdF Loron
Fatal Absolution Negative-Feedback
1099
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Posted - 2015.04.30 20:27:00 -
[9] - Quote
No amount of hardeners will save you from people who know how to kill tanks.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2018
|
Posted - 2015.04.30 20:35:00 -
[10] - Quote
Hey OP , message me in-game and I would ride with you or you can ride with me or we both together and you would see the difference in having a good gunner or another HAV , having your back .
The only thing that's turning me off about HAV's was how excited I was after seeing the conception art for the Amarr and Minmatar HAV's and now we can't get those besides re-skinned Cal and Gal HAV's and yes I understand what was said but that's not stopping them from adding SKIN's , new modes and features ... the same time there doing that they could have put that effort into racial vehicles as well and that's just my opinion about that but I'm sure someone will tell me that I'm wrong and explain why so ... but message me and I got your back , I have to get another mic so that will suck but other then that I got your back if you need it from the land or the air .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2018
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Posted - 2015.04.30 20:38:00 -
[11] - Quote
MarasdF Loron wrote:No amount of hardeners will save you from people who know how to kill tanks. That too because I can do it and I don't even forge .
So true good sir , so true .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18643
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Posted - 2015.04.30 20:42:00 -
[12] - Quote
Lightning35 Delta514 wrote:I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Do hardeners have stacking penalties? If not please add them or just make it so that only one hardener can fit. On this annoying pro tanks.
Another reason they are as they are is because of maps. Alongside with the best stuff, if you want to destroy one, either you are in a map they had no cover and they will charge at you and shred you, or there is enough cover for them to hit their injectors and escape. Come to think about it, I don't thing there is a solution either than reducing the amount of sp it takes to skill into them or to buff adv and atd stuff. We can't buff av because they are already to good for dropahips and lavs and we can't need havs.
#CanstackhardenersonADVandSTDtanks
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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BAD FURRY
Oh No You Didn't
862
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Posted - 2015.04.30 20:43:00 -
[13] - Quote
Lightning35 Delta514 wrote:I have adv tanks and just skilled into adv mods.
I hav std armor and shields.
PRO HAVS are OP.
That's good because they are proto but bad because it is TOO STRONG.
The biggest reason I see they are op is stacking hardeners. Allowing only one will make it easier to destroy those pro tanks.
I encountered a pro maddie with the following fit-
Adv madrugar Adv blaster Std damage mod Std scanner Std injector Std hardener Std 120 plate 2 std reps
TWICE I did it and both times I was destroyed. It's obvious that they are double, maybe even triple hardening as it is SO HARD TO TAKE OUT AT LEAST HALF THEIR ARMOR.
No av was near to help. It was just tank to tank.
Blaahhh blaahhhh.
dud i run pro tanks pro avd sdt there all the same only thing is the pg and cpu thats it .
pro,s not op your skills suck
pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg . pro tank do,s the same job as other sdt and avd and only thing is the cpu and pg .
do,s this help OP !
Yes i am a Undead Hell Wolf ... nice to meat you!
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LudiKure ninda
Dead Man's Game RUST415
266
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Posted - 2015.04.30 21:39:00 -
[14] - Quote
You really think that you should kill full pro tank with that fitt? ?
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
330
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Posted - 2015.04.30 21:40:00 -
[15] - Quote
LudiKure ninda wrote:You really think that you should kill full pro tank with that fitt? ?
Not anymore, at least with my new fit.
48th Special Operations Force.
Twitter- @48SOF
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LudiKure ninda
Dead Man's Game RUST415
266
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Posted - 2015.04.30 21:44:00 -
[16] - Quote
My madrugar gv.0 Ion would eat that fit in 10 seconds
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
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LudiKure ninda
Dead Man's Game RUST415
266
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Posted - 2015.04.30 21:45:00 -
[17] - Quote
Lightning35 Delta514 wrote:LudiKure ninda wrote:You really think that you should kill full pro tank with that fitt? ? Not anymore, at least with my new fit.
How much sp you got into tanks?
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
330
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Posted - 2015.04.30 22:07:00 -
[18] - Quote
LudiKure ninda wrote:Lightning35 Delta514 wrote:LudiKure ninda wrote:You really think that you should kill full pro tank with that fitt? ? Not anymore, at least with my new fit. How much sp you got into tanks?
lvl 3 hav Lvl 3 blaster, missile, rail gun (large and small) I don't use smells tho except missile. Lvl 5 upgrades (lvl 3 mods) Basic armor, shields, hardeners and stuff.
48th Special Operations Force.
Twitter- @48SOF
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