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Bioslog Lusitano
STAR OF D3ATH Rise Of Legion.
9
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Posted - 2015.04.30 11:47:00 -
[1] - Quote
I would like to see implemented a simple change in the game that I think would change a lot how people usually play.
In other games if you die and get revive doesn't count as a death. The person that got the kill still get the kill in his final board but the one that have been revived don't get his death on the board.
In this game if you revive someone a clone is refunded, so why count that as dead?
As a logi, i usually die waiting for people asking for a revive that never comes...if most of the players have the opportunity to be revived and see their K/D ration change for better this problem wouldn't be such a issue. Sometimes I think I would be better with no nanite injector in my logi suit, because I would not risk so much trying to save people that don't want to be revive (because they are afraid of seeing their ratio go down)!
This is just a thought.
Sorry for my English!
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Terry Ronn
DUST BRASIL S.A Rise Of Legion.
2
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Posted - 2015.04.30 12:07:00 -
[2] - Quote
I agree. |
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6291
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Posted - 2015.04.30 12:32:00 -
[3] - Quote
This is actually in CCP Rattati's Big Board of Things.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Bioslog Lusitano
STAR OF D3ATH Rise Of Legion.
13
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Posted - 2015.04.30 16:01:00 -
[4] - Quote
Thanks for the link.
So Rattati needs to work on that.
I think that could stop some players of running from battles because it can reduce their deaths in the final board.
We don't need more changes in weapons and vehicles...we need updates that changes player behavior on the battlefield.
That is my humble opinion. |
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Squagga
Fatal Absolution Negative-Feedback
586
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Posted - 2015.04.30 16:13:00 -
[5] - Quote
I'm wondering if you're just getting at your kdr, or if you're even considering clone count. It would really change the game. Especially considering TTK is so much shorter now. I've noticed a lot more games being cloned out
Shields, the silent killer.
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DarK KNigHT007
Corrosive Synergy Rise Of Legion.
61
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Posted - 2015.04.30 16:16:00 -
[6] - Quote
Yup love it
The MosT ImportanT ThinG U
NeeD IS
LUCK
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Bioslog Lusitano
STAR OF D3ATH Rise Of Legion.
15
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Posted - 2015.04.30 17:06:00 -
[7] - Quote
Squagga wrote:I'm wondering if you're just getting at your kdr, or if you're even considering clone count. It would really change the game. Especially considering TTK is so much shorter now. I've noticed a lot more games being cloned out
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I am a proud logi so I don't care to much about kdr!
What I want is to revive people that cares about kdr!
Sometimes when I go solo, I have 3 dead bodies in front of me and no one wants to be revived with the fear of being killed in the next instant. If you get revived and didn't count as dead, people would try to enter the fight again and not spawn in the base or a back uplink...or leave the battle if the fight is difficult!
The Logis out there in the battlefield know what i am talking about. |
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3422
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Posted - 2015.04.30 18:20:00 -
[8] - Quote
Agree 100%
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
329
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Posted - 2015.04.30 18:22:00 -
[9] - Quote
You know how many less deaths I would have on my stats? Like 15,000 less deaths had this ever been implemented in the beginning of dust.
48th Special Operations Force.
Twitter- @48SOF
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Happy Violentime
OMFGZOMBIESRUN
1149
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Posted - 2015.04.30 18:24:00 -
[10] - Quote
Don't care either way I don't feel it's important. Maybe fix something that's actually broken instead? |
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VAHZZ
Arrary of Clusters
1662
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Posted - 2015.04.30 18:27:00 -
[11] - Quote
Damn Logis...
Returning to the Lonely Path.
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Scheneighnay McBob
And the ButtPirates
6324
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Posted - 2015.04.30 18:52:00 -
[12] - Quote
We've covered this argument before, and it's changed with the new matchmaker.
The only purpose of the leaderboard is to show how each player individually performed. If you get revived, that was someone else picking your ass up after you ****** up. Not you reviving yourself. In that light, all deaths should count, no matter how many revives.
however, If you're constantly running with a squad, the matchmaker needs to know this. The matchmaker will THINK you die less if a logi is constantly picking up after your shittiness, and therefore put you in matches above your individual skill, but appropriate to your squad's skill.
Your move.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6324
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Posted - 2015.04.30 18:56:00 -
[13] - Quote
Lightning35 Delta514 wrote:You know how many less deaths I would have on my stats? Like 15,000 less deaths had this ever been implemented in the beginning of dust. Keep in mind that because of that, the matchmaker would place you into more difficult battles.
If that's okay with you, so be it. I'm neutral on this.
Some details can be ignored
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Bioslog Lusitano
STAR OF D3ATH Rise Of Legion.
19
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Posted - 2015.04.30 20:16:00 -
[14] - Quote
Scheneighnay McBob wrote:Lightning35 Delta514 wrote:You know how many less deaths I would have on my stats? Like 15,000 less deaths had this ever been implemented in the beginning of dust. Keep in mind that because of that, the matchmaker would place you into more difficult battles. If that's okay with you, so be it. I'm neutral on this.
I don't agree because everyone would have less deaths.
The only thing that could change is the behavior of the player base about being revived. And sometimes less deaths its equal to less people leaving the battles.
In my opinion the matchmaker is fine (with few exceptions) after the last patch. |
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
554
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Posted - 2015.04.30 22:57:00 -
[15] - Quote
Bioslog Lusitano wrote:I would like to see implemented a simple change in the game that I think would change a lot how people usually play.
In other games if you die and get revive doesn't count as a death. The person that got the kill still get the kill in his final board but the one that have been revived don't get his death on the board.
In this game if you revive someone a clone is refunded, so why count that as dead?
As a logi, i usually die waiting for people asking for a revive that never comes...if most of the players have the opportunity to be revived and see their K/D ration change for better this problem wouldn't be such a issue. Sometimes I think I would be better with no nanite injector in my logi suit, because I would not risk so much trying to save people that don't want to be revive (because they are afraid of seeing their ratio go down)!
This is just a thought.
Sorry for my English!
GǪ.I can't agree with "revive-to-erase-death-count", but it is an interesting psychology study. I can't agree, because I'm not sure that the fear of death-ratio loss is even a main reason why many downed players don't want to be revived. What I've read makes me think we mostly refuse revive either because:
the downed player can tell (better than the hungry logi buddy) that the spot where she fell is too hot to want your logi losing HIS life (and REPEAT her death)in a failed attempt to revive her.
OR, that the downed player has decided there's another place on the overview map she wants to spawn to right away, and getting revived is only going to "stick her" right back on the less important location where she was.
It's entertaining that this is a game that creates the idea of "mercenary-buidling-her-profit" as a key characteristic of Dust. But at the same time, it becomes a psychology-study (and a psychology-conscience argument?) how much the Devs should/should not offer rewards to a dying player "just to help the living player next to her gain more WP".
I'm not sure if I would look at it thee way I just described, if I was offered a "death-rate waiver" if I accept a revive from a buddy---I might or might not. But it's an interesting psychology topic.
Good thread, Bioslog.
And, Bioslog, never again apologize for your English on this Forum. So far in this thread, your English is great, and you express your points far better than many of the writers among us who are so "language-degenerated" we don't even use a single comma or period to command our words.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Scheneighnay McBob
And the ButtPirates
6351
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Posted - 2015.05.01 13:36:00 -
[16] - Quote
Bioslog Lusitano wrote:Scheneighnay McBob wrote:Lightning35 Delta514 wrote:You know how many less deaths I would have on my stats? Like 15,000 less deaths had this ever been implemented in the beginning of dust. Keep in mind that because of that, the matchmaker would place you into more difficult battles. If that's okay with you, so be it. I'm neutral on this. I don't agree because everyone would have less deaths. The only thing that could change is the behavior of the player base about being revived. And sometimes less deaths its equal to less people leaving the battles. In my opinion the matchmaker is fine (with few exceptions) after the last patch. Not everyone, people who squad will have far less deaths than people who don't squad.
It also doesn't make sense to think that this will make people stay in the battle, because changing a number displayed won't change how often you ACTUALLY eat too many bullets.
Some details can be ignored
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