CELESTA AUNGM
Kang Lo Directorate Gallente Federation
554
|
Posted - 2015.04.30 22:57:00 -
[1] - Quote
Bioslog Lusitano wrote:I would like to see implemented a simple change in the game that I think would change a lot how people usually play.
In other games if you die and get revive doesn't count as a death. The person that got the kill still get the kill in his final board but the one that have been revived don't get his death on the board.
In this game if you revive someone a clone is refunded, so why count that as dead?
As a logi, i usually die waiting for people asking for a revive that never comes...if most of the players have the opportunity to be revived and see their K/D ration change for better this problem wouldn't be such a issue. Sometimes I think I would be better with no nanite injector in my logi suit, because I would not risk so much trying to save people that don't want to be revive (because they are afraid of seeing their ratio go down)!
This is just a thought.
Sorry for my English!
GǪ.I can't agree with "revive-to-erase-death-count", but it is an interesting psychology study. I can't agree, because I'm not sure that the fear of death-ratio loss is even a main reason why many downed players don't want to be revived. What I've read makes me think we mostly refuse revive either because:
the downed player can tell (better than the hungry logi buddy) that the spot where she fell is too hot to want your logi losing HIS life (and REPEAT her death)in a failed attempt to revive her.
OR, that the downed player has decided there's another place on the overview map she wants to spawn to right away, and getting revived is only going to "stick her" right back on the less important location where she was.
It's entertaining that this is a game that creates the idea of "mercenary-buidling-her-profit" as a key characteristic of Dust. But at the same time, it becomes a psychology-study (and a psychology-conscience argument?) how much the Devs should/should not offer rewards to a dying player "just to help the living player next to her gain more WP".
I'm not sure if I would look at it thee way I just described, if I was offered a "death-rate waiver" if I accept a revive from a buddy---I might or might not. But it's an interesting psychology topic.
Good thread, Bioslog.
And, Bioslog, never again apologize for your English on this Forum. So far in this thread, your English is great, and you express your points far better than many of the writers among us who are so "language-degenerated" we don't even use a single comma or period to command our words.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|