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Tesfa Alem
Death by Disassociation
1023
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Posted - 2015.04.28 08:01:00 -
[1] - Quote
For me its like a staged rehab programme. I was very addicted to this game. Yet, the more i played it and thought about it criticallly, the less I like it.
They charge you the price of a full game per skin. Let that sink in a moment. In a gaming climate where people are pissed off about 10-20 dollar DLC, CCP charges as much for a BPO.
I've heard the constant excuses of how the PS3 cant handle how Dust runs. Grand Theft Auto V seems to handle 1,000 x more content and detail on the PS3 just fine.
The end game is glorified, regularly scheduled Skirmish. So I can have isk? Got plenty. For 'braggin rights?' To which loser am i supposed to brag too?
Gameplay, not much there left either. Everytime I catch somebody off gaurd and he instantly leaps through the air, I feel like switching off the PS3. Everytime i see swarms slowly watch coming to hit me no matter what i do i feel like switching off the PS3. Everytime a tank or dropship is saved backing 5 meters into the redline (because lol MAGIC) I feel switching off thePS3. Every turd i dont have to bother with in any other game i have to deal with here. Dogfights dont end in War Thunder because of magical barriers. There is no flight sim / mode in an FPS where missiles are unavoidable. Exploiting all the bugs (i.e. glitching out uplinks) is 'competitive' play. Massive frame rate drops are a fact of life. Beating the crap out of new players to the extent where vets have utterly killed the growth of this game is adressed in Dust's THIRD YEAR.
There's very little to convince me to switch on dust, other than WB components and switching off again. Nothing the keys will give me i dont have. Already have 2.2 million unallocated SP. Every gun, every suit i like, every vehicle at my disposal. Me and my friends play H1Z1, so i have my buddies with me anyway.
Today is patch day, so I will check out Aquistion. I don't know if it will rekindle the old spark, in fact it probably wont. Doesn't mean i wont play dust from time to time, but man, is it getting harder and harder to talk myself into putting up with it. Why deal with a 3-7 minute wait for a pub match? Why deal with the frame rate drops? Why play on the same map over and over and over again? Why wait months for the Devs to fix the smallest of errors? We have had regular hotfixes for matchmaking algorightms, but heaven forbid we have a simple hotfix for the AHMG, or remove mandatory small blasters on solo tanks.
The proffesional practice of changing something, know what you changed, know that it doesn't work as intended, know where to go to fix it, and simply not act for months is something i frankly dont have the patience for anymore. It not that i doubt that that the Shanghai Devs are working hard. But when i ask myself exactly how many manhours should it take to look up something like AHMG dispersion, and type a new value, months (!) is not a satisfactory answer.
Ranted much longer than i expected. But hey I have everything I could want in Dust. I cant say it was a waste of time, or money. I got what i paid for, and i did my part to make sure dust is a profitable business. I have good frineds and had some good times. And once you no longer have good times, well, its time to move on. Hopefully, as i check in from time to time it will change. Devs, prove me wrong.
Redline for Thee, but no Redline for Me.
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LOOKMOM NOHANDS
561
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Posted - 2015.04.28 08:34:00 -
[2] - Quote
I think that just about covers it.
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Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 08:40:00 -
[3] - Quote
Had something lengthy but convinced myself it that it worth anything for yo; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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PARKOUR PRACTIONER
Rebels New Republic The Ditanian Alliance
2769
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Posted - 2015.04.28 08:53:00 -
[4] - Quote
If something supposed to entertain begins to feel like work yes it is time to move on. I have to say as of late, extreme late, things are better in some ways.
PARKOUR in DUST (MYOS) \m/, Fear the PARKOURing Scouts Mk.0 Gk.0
Snake Eyes>All
I wil get good, Determinator inbound
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Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 09:06:00 -
[5] - Quote
PARKOUR PRACTIONER wrote:If something supposed to entertain begins to feel like work yes it is time to move on. I have to say as of late, extreme late, things are better in some ways.
What if work entertained? Do you embrace it and make it your passion?
Then there are those stuck at work feeling like its work. So many unwilling to walk away fearful they will never find that passion.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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hold that
Capital Acquisitions LLC
794
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Posted - 2015.04.28 09:08:00 -
[6] - Quote
tl:dr |
Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 09:12:00 -
[7] - Quote
OP basically finding out the game is not for him. Dust 514 is not everyone's shooter either I agree.
However he uses various kinds of detractors that are completely off topic off interest or off skill and downs out the point of the conversation in the first place. In other words it would have been troll bait for IWS.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Tesfa Alem
Death by Disassociation
1026
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Posted - 2015.04.28 09:27:00 -
[8] - Quote
Iron Wolf Saber wrote:Had something lengthy but convinced myself it that it worth anything for you; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring. As for recent examples don't have to look far back. Ukraine had the unpleasantness of dealing with one such system
FYI Since your an EVE guy, and not the piloting sort, I could tell you about Ace Combat, Jets in Battlefield 4 popping flares to break missile lock, or a mechanic Its something that has been implemented in multiplayer and single player games since the 90's. Nearly 20 years. But that would fall on deaf ears of a self important nobody.
Thanks for 'saving' your explanation from me. I'm sure you have wonderful insight as one of the orignal coders for dust, or from your extensive resume as a game developer currently in CCP's employ. Right?
Redline for Thee, but no Redline for Me.
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Iron Wolf Saber
Den of Swords
19399
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Posted - 2015.04.28 09:32:00 -
[9] - Quote
Tesfa Alem wrote:Iron Wolf Saber wrote:Had something lengthy but convinced myself it that it worth anything for you; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring. As for recent examples don't have to look far back. Ukraine had the unpleasantness of dealing with one such system FYI Since your an EVE guy, and not the piloting sort, I could tell you about Ace Combat, Jets in Battlefield 4 popping flares to break missile lock, or a mechanic Its something that has been implemented in multiplayer and single player games since the 90's. Nearly 20 years. But that would fall on deaf ears of a self important nobody. Thanks for 'saving' your explanation from me. I'm sure you have wonderful insight as one of the orignal coders for dust, or from your extensive resume as a game developer currently in CCP's employ. Right?
Flares only defeat the stupidest of IR tracking missiles.
Engines don't burn as hot as the magnesium does and many IR missiles today are temperature sensitive; you pop a flare and they're going to laugh at you as they head straight for the engine exhaust. Also Flares pop out in a specific pattern these days, Patterns missiles are now programmed to ignore.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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al nize mk2
No Skillz inc.
359
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Posted - 2015.04.28 10:19:00 -
[10] - Quote
Tesfa Alem wrote:
They charge you the price of a full game per skin. Let that sink in a moment. In a gaming climate where people are pissed off about 10-20 dollar DLC, CCP charges as much for a BPO.
I've heard the constant excuses of how the PS3 cant handle how Dust runs. Grand Theft Auto V seems to handle 1,000 x more content and detail on the PS3 just fine.
Not going to take issue with you if you're not enjoying the game - that's totally cool and it's your sincere opinion. But on the subject of charging for dropsuits - I made an early decision not to buy them and to buy boosters instead. This is working out for me fine and I've never felt the urge to buy a quafe or anything else because the game doesn't force me to.
GTA V is a giant game - but it's also a boring game with juvenile humour and rubbish mechanics. the best thing about it is the driving - the shooting is and always has been awful. When it comes to shooty action DUST has it beaten hands down. There is no argument. I wanted to play a shooter and that's why DUST is my go to PS3 game and has been for nearly 2 years... think about that for a moment. What game lasts 2 years these days???
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Spkr4theDead
Red Star.
3183
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Posted - 2015.04.28 11:50:00 -
[11] - Quote
Iron Wolf Saber wrote:Tesfa Alem wrote:Iron Wolf Saber wrote:Had something lengthy but convinced myself it that it worth anything for you; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring. As for recent examples don't have to look far back. Ukraine had the unpleasantness of dealing with one such system FYI Since your an EVE guy, and not the piloting sort, I could tell you about Ace Combat, Jets in Battlefield 4 popping flares to break missile lock, or a mechanic Its something that has been implemented in multiplayer and single player games since the 90's. Nearly 20 years. But that would fall on deaf ears of a self important nobody. Thanks for 'saving' your explanation from me. I'm sure you have wonderful insight as one of the orignal coders for dust, or from your extensive resume as a game developer currently in CCP's employ. Right? Flares only defeat the stupidest of IR tracking missiles which is odd considering most don't need a lock and yet every locking missile in any game seems to be easily defeated by a flare... what gives? Should be chaff and ecm/eccm for lock defeats. Engines don't burn as hot as the magnesium does and many IR missiles today are temperature sensitive; you pop a flare and they're going to laugh at you as they head straight for the engine exhaust. Also Flares pop out in a specific pattern these days, Patterns missiles are now programmed to ignore. It's a video game. I'm sure if we wanted real-life aircraft simulation, we wouldn't be on Dust and we wouldn't be on Battlefield.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Tesfa Alem
Death by Disassociation
1033
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Posted - 2015.04.28 12:09:00 -
[12] - Quote
al nize mk2 wrote:Tesfa Alem wrote:
They charge you the price of a full game per skin. Let that sink in a moment. In a gaming climate where people are pissed off about 10-20 dollar DLC, CCP charges as much for a BPO.
I've heard the constant excuses of how the PS3 cant handle how Dust runs. Grand Theft Auto V seems to handle 1,000 x more content and detail on the PS3 just fine.
Not going to take issue with you if you're not enjoying the game - that's totally cool and it's your sincere opinion. But on the subject of charging for dropsuits - I made an early decision not to buy them and to buy boosters instead. This is working out for me fine and I've never felt the urge to buy a quafe or anything else because the game doesn't force me to. GTA V is a giant game - but it's also a boring game with juvenile humour and rubbish mechanics. the best thing about it is the driving - the shooting is and always has been awful. When it comes to shooty action DUST has it beaten hands down. There is no argument. I wanted to play a shooter and that's why DUST is my go to PS3 game and has been for nearly 2 years... think about that for a moment. What game lasts 2 years these days???
I agree with alot of this. Like I said, I don't regret any purchase I've made. I put my money into a product I believe in. That said, its hard for me personally to justify spending any more.
In terms of go-to-shooter, yeah, Dust (especially in a squad) is better. My comparison to GTA V was terms of peformance issues and what the PS3 can handle. I think in terms of scope, Assasin's Creed Black Flag (while not really being a multiplayer online game, its heart and soul is in theoffline campain) is much, much larger than GTA V. But when something like Nanohive spam destroys framerate, arrgg, it makes my blood boil.
I don't begrudge the current team on performance issues. I can't they are not the ones who built the shaky foundation they stand upon, adn are not tasked with re-writing Dust from the ground up. Not thier fault, and they are trying to clean up the old tennants mess. Over time, it just wore me down to the point where i am where i am at today. Engaging full bitter vet mode.
Sigh, still gonna go blap some fools this afternoon and see how warlords 1.1. pans out.
Redline for Thee, but no Redline for Me.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1997
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Posted - 2015.04.28 13:10:00 -
[13] - Quote
Me myself I'm all for immersion and all but that jumping is getting on my nervs as well and it's not just about doing it myself to counter them , I have fits that can do the same but that doesn't hide the fact that ... that's just crap , you don't have to buff shields because you can just leap out of the way just as soon as your taking fire .. no stacking penalty and if there is one it's not noticeable when one can leap the height of a water-tower ( that what I call them because that's what they look like ) .. land and take right back off and jump the same height again .
There's not too much of a downside with scouts and min / cal assaults leaping over and over with complex stamina , myo's and kin cats .. the stamina doesn't drop off too much to decrease the height when jumping multiple times ( I've gone against it and done it myself .. the max I got was three jumps before a drop off started ) with MD's and PLC's . Your taking fire from the ground while you have two or three jumping lobbing PLC and MD rounds at you and there's really noting that you can do for the most part . You people kill me with your suggestions and you are the same people who are doing this and know that you run in packs so it's death on the ground and from above at the same time with zero downside because you can just keep leaping at the same height until their done .
No downside even with their HP's because the effectiveness of their suit and how now they can just defy physics is game stopping . Speaking of physics , this game barely has some with the glitches that plague this game and it's not the PS3's fault like so many of you would like to claim because there are multiple companies that crank out top notch games on this platform with zero problem , I guess the only problem is that they don't have players as passionate as those that play this game .
Go threw a patch and still see small turrets on my SHAV's , still get the RDV's destroying just about as many as they deliver and I don't get recompensed for my ISK lost even though it's not my fault .
Hit detection and flashes where you hear the ping but get no damage administered but yet instill these same people have zero problems killing you though .
I can go on and on but I won't say anything that hasn't been mentioned before and I'm taking a break from this game , don't know how long but I'm not letting this get to me . You want to help players use tools that your not getting enough data on / from but in doing so you just break the game with " new ideals " on how this would get done .
Yes it's the future and people use excuses for their ideals that they notice from other games but this game should be different , do something different and stop using idea's from other games and create something that's being used . Stop caving in to the pressure and make some of your own .
I like to be able to see what's in my fit now or the meta levels even but there are some issues that have plagued this game for far too long that get zero attention and new issues now that are embraced as change but are just as game breaking .
Reflection is the key but that doesn't seem to go on too much where this game is concerned and yes it's better then it was but not because it runs smoother or because issues are addressed .
EA is known for money grabbing and giving it's fans heaping piles of $h!t to play with all the while telling them this is new ... you have some from that company that work for CCP and it seems like the same attention to detail is given , one of the reasons that this last Madden is the first one that I bought in 10 years ( because I believed it would be different ) and wont make that mistake again because it's still the same ole crap .
This game is becoming the same and it doesn't even have the years or the name sake but the same results of lackluster attention to detail , creating new problems and leaving the old ones still apparent .
Think I'll hop on the hype train of BF and other titles to see what the hub bub is about , I might feel like my money is making a difference there because it's not here and it's not about the money it's about the product but this product is lacking and even Rattatti isn't taking note .
Maybe if I did vids and had podcasts then things would be different but it shouldn't take that to get someone to see what's right in front of them , I shouldn't have to smooze to get something done and the little people should count .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1997
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Posted - 2015.04.28 13:16:00 -
[14] - Quote
al nize mk2 wrote: What game lasts 2 years these days???
The one's with bright innovative Dev crews that like to do something different and make a name for themselves , you can name many games that have lasted for more then 2 years ... I know I could and the list would be a nice length .
Some people care about content and ideals that are game changing because they understand that creates a stable and strong fan base and the revenue comes with that , more then just half @$$ing something together for the sake of a buck .
I know I could name quality titles with in depth stories / content that lasted more then two years .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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