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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 08:40:00 -
[1] - Quote
Had something lengthy but convinced myself it that it worth anything for yo; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 09:06:00 -
[2] - Quote
PARKOUR PRACTIONER wrote:If something supposed to entertain begins to feel like work yes it is time to move on. I have to say as of late, extreme late, things are better in some ways.
What if work entertained? Do you embrace it and make it your passion?
Then there are those stuck at work feeling like its work. So many unwilling to walk away fearful they will never find that passion.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 09:12:00 -
[3] - Quote
OP basically finding out the game is not for him. Dust 514 is not everyone's shooter either I agree.
However he uses various kinds of detractors that are completely off topic off interest or off skill and downs out the point of the conversation in the first place. In other words it would have been troll bait for IWS.
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![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
19399
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Posted - 2015.04.28 09:32:00 -
[4] - Quote
Tesfa Alem wrote:Iron Wolf Saber wrote:Had something lengthy but convinced myself it that it worth anything for you; for example your lack of understanding the resource loading methodology and requirements between the two games being explained to you would likely be on deaf ears.
Quick note; simulators often don't feature the missiles in question as they're very unfun as we enter an age of warfare where defenses are becomming extinct and its becomming a matter of finding the other guy first; and shooting him before he has a chance to shoot. Simulators in 2100 is going to be boring. As for recent examples don't have to look far back. Ukraine had the unpleasantness of dealing with one such system FYI Since your an EVE guy, and not the piloting sort, I could tell you about Ace Combat, Jets in Battlefield 4 popping flares to break missile lock, or a mechanic Its something that has been implemented in multiplayer and single player games since the 90's. Nearly 20 years. But that would fall on deaf ears of a self important nobody. Thanks for 'saving' your explanation from me. I'm sure you have wonderful insight as one of the orignal coders for dust, or from your extensive resume as a game developer currently in CCP's employ. Right? ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Flares only defeat the stupidest of IR tracking missiles.
Engines don't burn as hot as the magnesium does and many IR missiles today are temperature sensitive; you pop a flare and they're going to laugh at you as they head straight for the engine exhaust. Also Flares pop out in a specific pattern these days, Patterns missiles are now programmed to ignore.
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