CCP Rattati wrote:Dear players,
we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so.
What do you think of two (or both) ways of increasing your reward.
This bonus reward would only be for the winner, loser would get the normal payout
Winner reward would be normal current payout + x% of own personal losses + y% of personally inflicted losses
x and y to be decided
I don't see an easy exploit to this system and it would mean that you would commit proto to claim the battle, instead of hunkering back in starter loadouts.
I like the idea of rewarding players that cause major damage to the opposing team. Having a paycheck bonus for being a bad-ass is one of the things that makes a good merc work hard. Especially if a person in a militia suit is able to rack up kills on people using proto.
Things to think about.
-Killing 2 million isk in vehicles and loosing 500k isk in suits at let's say 5% for X and 5% for Y. -25,000 + 150,000 = 125k bonus. This is a flat rate which is ok. An improvement on this idea can be the following.
-Add a skill to increase bonuses. (Contract Negotiation) 3% bonus per level for isk destroyed. Make it so that if you want a bonus then players should invest skill points.
(Following is for an avid Anti-Vehicle guy like myself and giving that loss percentage is capped at 5%)
- LvL 0 assuming bonus cannot go into the negative (5% x -500,000isk ) + (0% x 2,000,000isk) = -25,000 isk ( no bonus)
- LvL 1 (5% x -500,000isk) + (2,000,000isk x 3%) = 35,000 isk bonus
- LvL 2 (5% x -500,000 isk) + (2,000,000 isk x 6%) = 95,000 isk bonus
- LvL 3 (5% x -500,000 isk) + (2,000,000 isk x 9%) = 155,000 isk bonus
- LvL 4 (5% x -500,000 isk) + (2,000,000 isk x 12%) = 215,000 isk bonus
- LvL 5 (5% x -500,000 isk) + (2,000,000 isk x 15%) = 275,000 isk bonus
Those are just examples those bonuses might be a bit high. Perhaps a 2% per level increase would be more suitable.
Potential Problem: Let's say you just whittled that 4,700 armor proto madrugar down to 470 armor points. Then that blueberry with the Militia forge gun snipes your kill after you did all the hard work. Now under this model he is going to be awarded the isk towards his bonus. Also assume that for some strange reason the kill was worth 2 million isk and you lost 500k isk in proto suits)
Possible solution: Add another factor to the equation. Perhaps Percent damage done. Example for Level 5 Contract Negotiation
At 90% damage dealt (Proto guy)
- (5% x -500,000 isk) + [(2,000,000 x 15%) x 0.9] = 247,500 isk bonus
At 10% damage dealt (Blueberry who just joined and lost no suits with lvl 5 skills)
- (5% x -0 isk) + [(2,000,000 x 15%) x .10] = 30,000 isk bonus
Now the blueberry just stole all of your war points but oh well that's the way things are but now it is at least a better split of isk by using this modified equation.
Potential problem with percent damage. The madrugar let's say survived all match and now it finally died and everyone took a shot at it.
Possible solution: Only those who damaged the tank in the last X amount of seconds before destruction get awarded the bonus.
Another Problem: Will it take forever to calculate all bonus isk at EOM? Not sure on the solution to this since I am not privy to the Arithmetic used for any EOM calculations.
I am sure there are errors in my math. =P
-Marcus