MINA Longstrike
Kirjuun Heiian
2856
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Posted - 2015.04.28 08:30:00 -
[1] - Quote
My main issue with this is largely that if you're playing an organised squad, winning can be incredibly easy. If you're not winning can be incredibly hard. This also seems like it might further reward lowest common denominator tactics like RE throwing and CRU/uplink/objective camping.
Beyond that I think that this is potentially the most rewarding to slayer roles, and maybe not rewarding enough to support roles (like AV, logi's can already earn stupid amounts of WP).
To bring in some of my experience with other games like MechWarrior Online, in that you could earn bonus monetary rewards from stuff like having all members of a squad be within (eg) 100m of each other. There was also stuff that was similar to intel kill assists (spotting / tagging / narcing assists), damaging enemies without being damaged in return (flanking bonuses), damaging/killing enemies who were damaging an ally ('protected [suit]').
I don't really have a problem with throwing extra money at people, but I'd like to see it done in such a manner that facilitates, enhances and rewards team-play rather than just funding people who are capable of being extra murder-tastic in proto stomp squads..
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2886
|
Posted - 2015.04.29 10:24:00 -
[2] - Quote
Pagl1u M wrote:You are receiving a lot of feedbacks from logis apparently. They are afraid they ll recive Less moneys because they do not Kill. While this is true it is also true that they receive more moneys from WPs because we all know it is way too easy for a logi to obtain a great amount of wps. So we really need that Y: moneys obtained from destroying stuffs.
I think x and y should be 50 50.
I believe the intent of this design is to be in addition to regular match payouts. Most logi's are perfectly content in acknowledging that they can earn stupid amounts of WP which also = incredible isk. No sane 'logi' should be really worried about this design in regards to how it affect their earnings.
Most people are trying to address issues about how people need to be encouraged to try even in lost matches as an example, this is a rampant problem in faction warfare, or in unocoordinated public matches when rooftop uplinks are deployed. People don't want to leave them and feel relatively content never actually trying to play. Some people like myself are trying to see extra ISK being used to teach, encourage, and reinforce positive play behaviour.
The very last thing I want to see this become is extra money thrown at the most murdertastic of protostomp players.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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