|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Drogan Reeth
Free Trade Corp
163
|
Posted - 2015.04.29 00:53:00 -
[1] - Quote
CCP Rattati wrote:Varoth Drac wrote:What's wrong with sharing ISK based on warpoints rather than kills? Otherwise it's unfair on people who contribute without focus on killing. Isn't that the whole point of the warpoint system?
Otherwise I like the idea. Especially getting back a portion of loss if you win. It seems refunding loss is a much better idea overall, and I agree contribution should be measured in WP. However, it is a shooty killy gamed, and someone who destroys proto suits and tanks, still only gets 50WP. That reminds me of the good idea of boosted WP if using a weaker suit, that would serve a similar purpose.
I think the main point has been nailed a few times in this topic. It's the losing side that needs more incentives to keep playing after they are already losing. NOT the winning side.
As such you need to add things to reward the losers for trying. Not the winners for winning more. |
Drogan Reeth
Free Trade Corp
164
|
Posted - 2015.04.29 01:10:00 -
[2] - Quote
thor424 wrote:Drogan Reeth wrote:CCP Rattati wrote:Varoth Drac wrote:What's wrong with sharing ISK based on warpoints rather than kills? Otherwise it's unfair on people who contribute without focus on killing. Isn't that the whole point of the warpoint system?
Otherwise I like the idea. Especially getting back a portion of loss if you win. It seems refunding loss is a much better idea overall, and I agree contribution should be measured in WP. However, it is a shooty killy gamed, and someone who destroys proto suits and tanks, still only gets 50WP. That reminds me of the good idea of boosted WP if using a weaker suit, that would serve a similar purpose. I think the main point has been nailed a few times in this topic. It's the losing side that needs more incentives to keep playing after they are already losing. NOT the winning side. As such you need to add things to reward the losers for trying. Not the winners for winning more. Proper incentives drive behavior. Perhaps this will drive people to squad up and put up with the extra 14 seconds between battles waiting for the squad leader to deploy. Hmmm, should I squad up and go balls out for the win or continue to roll solo and stay poor? ---Note, plenty of players will still be able to piggyback wins. If you want to be rewarded for losing go play PC, lol.
Do you not see that people stop trying after their team is losing even by as much as 5 clone kills?
But sure go ahead and implement some changes that go against human nature and see what it does. If you don't reward trying when lossing, then everyone will stop trying when they are losing, because they know they don't get the rewards anyways. So why risk the extra isk loss?
Unless you can answer that nothing will change. |
Drogan Reeth
Free Trade Corp
166
|
Posted - 2015.04.29 01:51:00 -
[3] - Quote
thor424 wrote:
I do get your point, I'm just excited. Then use the same payout formula but add a bonus for winning.
In the veteran bracket many people never start fighting if they see names that mean they'll have to try or they leave battle.
Ya, I am too, and i'll gladly take the extra payout for winning, however it won't have any impact on trying to make the losing side try harder. Which is the point of the proposed change. I'll still run my apex suits when our team has no chance to win, and risk nothing. Why would that change from what's been proposed? |
Drogan Reeth
Free Trade Corp
171
|
Posted - 2015.04.29 16:47:00 -
[4] - Quote
thor424 wrote:Drogan Reeth wrote:thor424 wrote:
I do get your point, I'm just excited. Then use the same payout formula but add a bonus for winning.
In the veteran bracket many people never start fighting if they see names that mean they'll have to try or they leave battle.
Ya, I am too, and i'll gladly take the extra payout for winning, however it won't have any impact on trying to make the losing side try harder. Which is the point of the proposed change. I'll still run my apex suits when our team has no chance to win, and risk nothing. Why would that change from what's been proposed? There's nothing that'll change the behavior of people like you. But most humans have competitive nature and realize they turned on a video game.
People like me? People who want to maximize profit and minimize loss? You mean smart ppl?
Just cause it's a video game doesn't mean you can't use your brain with choices offered in that game.
|
|
|
|