|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3133
|
Posted - 2015.04.26 21:17:00 -
[1] - Quote
1: Just because it's a heavy weapon, doesn't mean that it should have superior DPS to all other AV weapons.
2: Who actually thinks that FG's are anti shields still? It was changed a long time ago.......
3: Swarms are still broken in terms of skill, sure. Doesn't mean it's damage or DPS is too high.
4: Hell no. You must not realize how much of a buff that would be. It especially doesn't make sense when seeing that Railguns don't have EWAR effects anywhere else. If you want webs, ask for webs, not unnecessarily buff FG's. Also, not every fit has nitro, and you must not realize how much 1/2 of HAV speed is, or how long 5 seconds is.
5: So what, you think that if you shoot at something, you automatically get the rights to insta-kill it? Get real, either man the **** up and pin the HAV down, or settle with only being able to scare it off. Deal with it.
6: It makes -2 sense for a HAV to take an effect but a DS won't. It's still a ****** idea.
tl;dr: git gud at ideas scrub.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3133
|
Posted - 2015.04.26 21:39:00 -
[2] - Quote
Kierkegaard Soren wrote:Swarms are over performing right now. We all know this. The PLC is in its sweet spot against vehicles as a anti-shield shotgun. The forge gun has accuracy and range in its favour, as well as versatility against all vehicle types. It just works pretty well against everything, the jack of all AV. The breach could do with a buff I reckon; it does lack the fear factor/killing power of the assault. Longer charge time for higher alpha. But overall, they seem to be fine. Tone down the swarms and we will see more of them on the field.
That's more reasonable. At the most, they could use more ammo.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3142
|
Posted - 2015.04.28 03:25:00 -
[3] - Quote
Breakin Stuff wrote:MythTanker wrote:Breakin Stuff wrote:MythTanker wrote:Some of you may know that I am a dedicated PC FGer and this is my current view on this.
Std variant FG is fine where its at. It is good to train you how to lead DS and snipe Infantry/Links. (Yes, as a FG you need to take out visible enemy links and high ground Infantry)
AFG is the most viable way to go. 2nd highest damage of the FGs and fastest rate of fire by charge up time and it doesn't hold the charge. It is fine. No buff or nerf needed.
Breach FG needs work. It only have one advantage and many disadvantages. You are an easy target being that you can't strafe and shoot (which makes it hard to aim as well) so enemy tankers like DEATH SURROUNDS or PARTH0K will railgun snipe the **** out of you. I suggest allowing us to move. The 6 second charge up time kills the weapon as well. 1 of those 2 need to be addressed. Not both, that would be an over-buff.
Overall: The FG needs an ADS, maybe not an actual sight, but something like the PLC where it decreases the sensitivity to properly zero in on your target instead of having to change sensitivities in the menu all the time. Lastly all of the FGs need the splash of the AFG. It just makes the weapon more practical for basically being a hand held tank cannon.
Thats just my .02 isk. Your assessment and reality do not seem to mesh well. Well it doesn't hurt to try. Do you mind elaborating? Forge guns can't match madrugar regen currently if the driver is using the double hardener meta fit. All progress is lost by shot 4. Any experienced HAV driver with two brain cells to rub together will be long gone before their hardeners drop In short, only morons die in tanks unless subjected to 3+ focused fire forges.
Are you expecting the Maddy to sit there and take it or something? IF something starts to shoot at me, I plan on running.......
Top lel
|
|
|
|