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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8227
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Posted - 2015.04.27 05:27:00 -
[1] - Quote
Godin Thekiller wrote: 2: Who actually thinks that FG's are anti shields still? It was changed a long time ago....... .
The forge gun was never anti shield FFS
People thought it was because shield HAVs had less HP and forges had higher visivle effect as a result.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8230
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Posted - 2015.04.27 10:17:00 -
[2] - Quote
Pokey Dravon wrote:I will offer up some caution to the reasoning in comparing Forge Alpha vs PLC Alpha. While it is a heavy weapon and in that should have some inherent benefit, do bear in mind that the Forge can sit at a much safer elevation and distance in order to be effective. Whereas the PLC pretty much has to be suicidal in order to be used effectively at a reasonable operational range.
Not advocating a change one way or another, just keep the range in mind when considering DPS and alpha damage.
I would not recommend any significant buffs to base alpha of any AV weapon save one, and that's because the thing is the worst AV hands down.
However. Pokey is absolutely correct about the gun in relation to the PLC. Any balance of one AV weapon should never allow the complete marginalizing of any other option.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8250
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Posted - 2015.04.27 16:41:00 -
[3] - Quote
Harpyja wrote:Forge guns are in a good place right now.
What crack are YOU smoking?
Bear in mind, I don't think the OP's solution is a good one.
but DAMN. What game have you been playing?
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8257
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Posted - 2015.04.27 22:17:00 -
[4] - Quote
MythTanker wrote:Some of you may know that I am a dedicated PC FGer and this is my current view on this.
Std variant FG is fine where its at. It is good to train you how to lead DS and snipe Infantry/Links. (Yes, as a FG you need to take out visible enemy links and high ground Infantry)
AFG is the most viable way to go. 2nd highest damage of the FGs and fastest rate of fire by charge up time and it doesn't hold the charge. It is fine. No buff or nerf needed.
Breach FG needs work. It only have one advantage and many disadvantages. You are an easy target being that you can't strafe and shoot (which makes it hard to aim as well) so enemy tankers like DEATH SURROUNDS or PARTH0K will railgun snipe the **** out of you. I suggest allowing us to move. The 6 second charge up time kills the weapon as well. 1 of those 2 need to be addressed. Not both, that would be an over-buff.
Overall: The FG needs an ADS, maybe not an actual sight, but something like the PLC where it decreases the sensitivity to properly zero in on your target instead of having to change sensitivities in the menu all the time. Lastly all of the FGs need the splash of the AFG. It just makes the weapon more pratical for basically being a hand held tank cannon.
Thats just my .02 isk.
Your assessment and reality do not seem to mesh well.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8257
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Posted - 2015.04.27 22:54:00 -
[5] - Quote
MythTanker wrote:Breakin Stuff wrote:MythTanker wrote:Some of you may know that I am a dedicated PC FGer and this is my current view on this.
Std variant FG is fine where its at. It is good to train you how to lead DS and snipe Infantry/Links. (Yes, as a FG you need to take out visible enemy links and high ground Infantry)
AFG is the most viable way to go. 2nd highest damage of the FGs and fastest rate of fire by charge up time and it doesn't hold the charge. It is fine. No buff or nerf needed.
Breach FG needs work. It only have one advantage and many disadvantages. You are an easy target being that you can't strafe and shoot (which makes it hard to aim as well) so enemy tankers like DEATH SURROUNDS or PARTH0K will railgun snipe the **** out of you. I suggest allowing us to move. The 6 second charge up time kills the weapon as well. 1 of those 2 need to be addressed. Not both, that would be an over-buff.
Overall: The FG needs an ADS, maybe not an actual sight, but something like the PLC where it decreases the sensitivity to properly zero in on your target instead of having to change sensitivities in the menu all the time. Lastly all of the FGs need the splash of the AFG. It just makes the weapon more practical for basically being a hand held tank cannon.
Thats just my .02 isk. Your assessment and reality do not seem to mesh well. Well it doesn't hurt to try. Do you mind elaborating?
Forge guns can't match madrugar regen currently if the driver is using the double hardener meta fit. All progress is lost by shot 4. Any experienced HAV driver with two brain cells to rub together will be long gone before their hardeners drop
In short, only morons die in tanks unless subjected to 3+ focused fire forges.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8259
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Posted - 2015.04.27 23:11:00 -
[6] - Quote
MythTanker wrote:Breakin Stuff wrote:MythTanker wrote:Breakin Stuff wrote:MythTanker wrote:Some of you may know that I am a dedicated PC FGer and this is my current view on this.
Std variant FG is fine where its at. It is good to train you how to lead DS and snipe Infantry/Links. (Yes, as a FG you need to take out visible enemy links and high ground Infantry)
AFG is the most viable way to go. 2nd highest damage of the FGs and fastest rate of fire by charge up time and it doesn't hold the charge. It is fine. No buff or nerf needed.
Breach FG needs work. It only have one advantage and many disadvantages. You are an easy target being that you can't strafe and shoot (which makes it hard to aim as well) so enemy tankers like DEATH SURROUNDS or PARTH0K will railgun snipe the **** out of you. I suggest allowing us to move. The 6 second charge up time kills the weapon as well. 1 of those 2 need to be addressed. Not both, that would be an over-buff.
Overall: The FG needs an ADS, maybe not an actual sight, but something like the PLC where it decreases the sensitivity to properly zero in on your target instead of having to change sensitivities in the menu all the time. Lastly all of the FGs need the splash of the AFG. It just makes the weapon more practical for basically being a hand held tank cannon.
Thats just my .02 isk. Your assessment and reality do not seem to mesh well. Well it doesn't hurt to try. Do you mind elaborating? Forge guns can't match madrugar regen currently if the driver is using the double hardener meta fit. All progress is lost by shot 4. Any experienced HAV driver with two brain cells to rub together will be long gone before their hardeners drop In short, only morons die in tanks unless subjected to 3+ focused fire forges. I can agree with that. I thought you were saying that my buffs were not needed.
they require new behaviors. there's nothing wrong with tanks that can't be fixed with a couple tweaks and adjusting FG rate of fire
AV
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