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FLAY LOCKED
Condotta Rouvenor Gallente Federation
227
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Posted - 2015.04.26 13:42:00 -
[1] - Quote
Because then I wouldn't be able to strafe! |
DUST Fiend
16628
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Posted - 2015.04.26 13:43:00 -
[2] - Quote
Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Knight Soiaire
Fatal Absolution Negative-Feedback
5994
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Posted - 2015.04.26 14:16:00 -
[3] - Quote
The teabag shimmy is the most effective strafing technique, only scrubs don't know that. |
MINA Longstrike
Kirjuun Heiian
2809
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Posted - 2015.04.26 14:37:00 -
[4] - Quote
DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic
MechWarrior: Online. Acceleration & deceleration and no side to side movement (you rotate your torso independently of your legs) so while it's possible to run circles around someone, it's not possible to wiggle back and forth in one spot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9590
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Posted - 2015.04.26 14:39:00 -
[5] - Quote
MINA Longstrike wrote:DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic MechWarrior: Online. Acceleration & deceleration and no side to side movement (you rotate your torso independently of your legs) so while it's possible to run circles around someone, it's not possible to wiggle back and forth in one spot.
Little different comparing a mech game to infantry shooters.
Running for CPM was a mistake if only because I'm the only one who let it go
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6275
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Posted - 2015.04.26 15:12:00 -
[6] - Quote
Aeon Amadi wrote:MINA Longstrike wrote:DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic MechWarrior: Online. Acceleration & deceleration and no side to side movement (you rotate your torso independently of your legs) so while it's possible to run circles around someone, it's not possible to wiggle back and forth in one spot. Little different comparing a mech game to infantry shooters. The pathetic thing is that it's not different at all.
MechWarrior Online is an FPS with player models that look like 'Mechs from Battletech and in some ways try to move like them. It's a pale shadow compared to the real MechWarrior games.
I still remember when I first played MechWarrior 2 when I was 10. THAT was a 'Mech sim.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Scheneighnay McBob
And the ButtPirates
6220
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Posted - 2015.04.26 16:15:00 -
[7] - Quote
If you're in the open like a dumbass, yeah. I crouch in cover.
CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing.
Some details can be ignored
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One Eyed King
Nos Nothi
9757
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Posted - 2015.04.26 16:30:00 -
[8] - Quote
DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic I found, at least in BF3, that there was enough intertia that the "wiggle wiggle" wasn't a thing, but that a certain amount of legitimate strafing was still in play.
Anyone trying to wiggle essentially walked forwards in a straight line slowly and looking extremely awkward.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
16643
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Posted - 2015.04.26 16:35:00 -
[9] - Quote
One Eyed King wrote:DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic I found, at least in BF3, that there was enough intertia that the "wiggle wiggle" wasn't a thing, but that a certain amount of legitimate strafing was still in play. Anyone trying to wiggle essentially walked forwards in a straight line slowly and looking extremely awkward. Never played much BF but its good to know other games try to add more realism to their gunfights like that. I was just pumped watching this weeks Around the Verse for SC and one of their programmers mentioned how theyre working with the physics engine and mo cap to make realistic acceleration and deceleration for various movements. That tiny tid bit totally made my day lol.
"My bitter is showing. I must retreat to the berry patch."
STUFF
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Joseph Ridgeson
WarRavens
3899
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Posted - 2015.04.26 16:47:00 -
[10] - Quote
Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?"
I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it.
To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Scheneighnay McBob
And the ButtPirates
6224
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Posted - 2015.04.26 17:14:00 -
[11] - Quote
Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" Because strafing is unrealistic, and promotes charging in with no plan aside from "run in and kill everybody"
Faster dropsuits have the advantage of reacting to changes on the battlefield more easily, as well as moving between cover before the enemy can concentrate fire on them.
Don't forget that lighter dropsuits have more than movement speed behind them: they have faster regen as well.
Some details can be ignored
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Drogan Reeth
Free Trade Corp
148
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Posted - 2015.04.26 17:37:00 -
[12] - Quote
Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?"
Because strafing breaks the poor hit detection. If the hit detection was perfect you might have a point, but it's not. So you don't. |
Happy Violentime
OMFGZOMBIESRUN
1127
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Posted - 2015.04.26 17:40:00 -
[13] - Quote
If you remove strafing then also remove AA |
DDx77
The Exemplars
218
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Posted - 2015.04.26 18:15:00 -
[14] - Quote
Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?"
It's because of how glitchy it is. And because lag can already give you a movement advantage
It's also a bit unnatural that there is no inertia If Ratti wants to reduce walking backwards speed he can reduce strafing for the same reason
And lastly (unconfirmed?) Kb/m strafe has an advantage of no deadspot
May the Dark shine your way
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Francois Sanchez
Prima Gallicus
394
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Posted - 2015.04.26 18:21:00 -
[15] - Quote
Resistance games had no strafing BS either. |
nelo kazuma
THE LAST H0PE. RUST415
125
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Posted - 2015.04.26 18:56:00 -
[16] - Quote
Croutching with rr works really well at distance got my arr for close range strafing |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1217
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Posted - 2015.04.26 18:58:00 -
[17] - Quote
crouching tiger hidden mercenary |
Golden Day
Corrosive Synergy Rise Of Legion.
1490
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Posted - 2015.04.26 19:01:00 -
[18] - Quote
I was in a match yesterday....
this guy was strafing so fast he didnt take in damage..
I left the match and played ambush for the next 3 hours
thats how bad it was
FOR THE STATE!
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Scheneighnay McBob
And the ButtPirates
6232
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Posted - 2015.04.26 19:04:00 -
[19] - Quote
DDx77 wrote:Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" It's because of how glitchy it is. And because lag can already give you a movement advantage It's also a bit unnatural that there is no inertia If Ratti wants to reduce walking backwards speed he can reduce strafing for the same reason And lastly (unconfirmed?) Kb/m strafe has an advantage of no deadspot I tried KB/M for a bit before the idiotic menu controls drove me insane, and I believe it's true.
Some details can be ignored
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1218
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Posted - 2015.04.26 19:07:00 -
[20] - Quote
It's the subtle strafe that fks with me for some reason , they just barely move , almost unoticeable..and the damn gun won't register a single hit at all even though it looks like it should be. I don't get why , I can land bullets on quick strafers, not every bullet but they land..those gentle subtle stafes though, da fuq, I dunno |
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
212
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Posted - 2015.04.26 19:11:00 -
[21] - Quote
I do not like strafing. I like how SC is trying to emulate RL physics.
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Sardonk Eternia
Tiny Universe
291
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Posted - 2015.04.26 19:49:00 -
[22] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:MINA Longstrike wrote:DUST Fiend wrote:Im so excited, Star Citizen is nerfing strafing by adding physics :3 first fps I know of where lame ass strafing won't be a legit tactic MechWarrior: Online. Acceleration & deceleration and no side to side movement (you rotate your torso independently of your legs) so while it's possible to run circles around someone, it's not possible to wiggle back and forth in one spot. Little different comparing a mech game to infantry shooters. The pathetic thing is that it's not different at all. MechWarrior Online is an FPS with player models that look like 'Mechs from Battletech and in some ways try to move like them. It's a pale shadow compared to the real MechWarrior games. I still remember when I first played MechWarrior 2 when I was 10. THAT was a 'Mech sim.
I loved that ****. My 486 with 4 Mb or RAM ran it so smooth! It was so tactical. |
Elpedo Hughes
Dead Man's Game RUST415
74
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Posted - 2015.04.26 19:56:00 -
[23] - Quote
Scheneighnay McBob wrote:Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" Because strafing is unrealistic, and promotes charging in with no plan aside from "run in and kill everybody" Faster dropsuits have the advantage of reacting to changes on the battlefield more easily, as well as moving between cover before the enemy can concentrate fire on them. Don't forget that lighter dropsuits have more than movement speed behind them: they have faster regen as well.
You're playing a ******* space shooter and you're talking about realism?
Weird how only people who don't strafe and stand still like a ******* blue dot moan about strafing. Get good.
My Officer and BPOs for Sale
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1221
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Posted - 2015.04.26 20:05:00 -
[24] - Quote
Elpedo Hughes wrote:Scheneighnay McBob wrote:Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" Because strafing is unrealistic, and promotes charging in with no plan aside from "run in and kill everybody" Faster dropsuits have the advantage of reacting to changes on the battlefield more easily, as well as moving between cover before the enemy can concentrate fire on them. Don't forget that lighter dropsuits have more than movement speed behind them: they have faster regen as well. You're playing a ******* space shooter and you're talking about realism? Weird how only people who don't strafe and stand still like a ******* blue dot moan about strafing. Get good.
Space and guns are not real? Well **** , my world just went upside down. We do run advanced tech suits, so they should be swift..but there should still be some bit of delay in it..however with some , reportedly the kb/m users..there is no delay at all when switching directions..you can't just auto pivot, we are not fkn hovering. |
Happy Violentime
OMFGZOMBIESRUN
1134
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Posted - 2015.04.26 21:31:00 -
[25] - Quote
Knightshade Belladonna wrote:Elpedo Hughes wrote:Scheneighnay McBob wrote:Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" Because strafing is unrealistic, and promotes charging in with no plan aside from "run in and kill everybody" Faster dropsuits have the advantage of reacting to changes on the battlefield more easily, as well as moving between cover before the enemy can concentrate fire on them. Don't forget that lighter dropsuits have more than movement speed behind them: they have faster regen as well. You're playing a ******* space shooter and you're talking about realism? Weird how only people who don't strafe and stand still like a ******* blue dot moan about strafing. Get good. Space and guns are not real? Well **** , my world just went upside down. We do run advanced tech suits, so they should be swift..but there should still be some bit of delay in it..however with some , reportedly the kb/m users..there is no delay at all when switching directions..you can't just auto pivot, we are not fkn hovering.
Awesome, if we're going for realism can I have an assault rifle with 200m range, and a rail rifle with 2000m, give the sniper rifle a good mile and remove all laser weaponry because physics |
Squagga
Fatal Absolution Negative-Feedback
559
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Posted - 2015.04.26 22:14:00 -
[26] - Quote
I love it when you get on your knees, while I shoot you
Reloading, the silent killer.
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Scheneighnay McBob
And the ButtPirates
6234
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Posted - 2015.04.26 23:36:00 -
[27] - Quote
Elpedo Hughes wrote:Scheneighnay McBob wrote:Joseph Ridgeson wrote:Scheneighnay McBob wrote:CCP needs to kill strafing. Add a short delay before changing directions (people don't magically slide around, we need to plant a foot before changing direction), as well as greatly decrease hipfire accuracy when strafing. I don't mean this to be insulting or to get into a flame war. I mean this in the most polite way I can: "Why?" I read all of these posts about killing strafing and I have to wonder "why?" It isn't like Tanks, Minmatar Assault, or Scrambler Rifle where it takes a large amount of SP to get into and means you cannot do what you wanted; anyone is capable of moving their stick to the left and right (and even up-down, in-out *Groucho glasses*) and it doesn't preclude a certain playstyle, though Sentinels are worse at it. To me, it seems like a balance of things. You can move really fast and be hard to hit with low HP or you can be the big dump truck of a guy with a weapon that has to be transported via train tracks. So, again, I ask in the most respectful way possible: "Why?" Because strafing is unrealistic, and promotes charging in with no plan aside from "run in and kill everybody" Faster dropsuits have the advantage of reacting to changes on the battlefield more easily, as well as moving between cover before the enemy can concentrate fire on them. Don't forget that lighter dropsuits have more than movement speed behind them: they have faster regen as well. You're playing a ******* space shooter and you're talking about realism? Weird how only people who don't strafe and stand still like a ******* blue dot moan about strafing. Get good. Someone who thinks you have to strafe in order to not get shot? Cute. Try cover, placement, and the element of surprise, and you'll look like like of a scrub.
CCP has also made it a point to make Eve and Dust as realistic as they possibly can. Barring the limitations caused by their poor choice of putting Dust on the PS3 that created our tiny maps and consequentially tiny weapon ranges.
I would like to see how real grenades would work. Long prep time, and a blast radius larger than the range you can throw.
Some details can be ignored
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Forced Death
Corrosive Synergy Rise Of Legion.
715
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Posted - 2015.04.26 23:40:00 -
[28] - Quote
Imagine a game where strafing has physics as said above.
*visions Caldari Scout moving all over and falls flat onto his head
CCP, pls add
STD Active Scanner with Scan Profile of 46db too OP
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Kierkegaard Soren
Eridani Light Horse Battalion
779
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Posted - 2015.04.27 00:02:00 -
[29] - Quote
Minmatar assault strafe has made me walk away from Dust until the next patch because it enrages me. I've seen them dance around and avoid damage from small arms so well that they're tanking better than my heavy suit, and it just bugs me. In BF3 crouch and fire was a legitimate thing and it made you think about cover, position, backup and retreats because once you committed to the firefight that was pretty much it; death or glory, decided by your choices. Run and gun was clearly there too, as was strafing to a very, very small degree. But for the most part hip-firing like a maniac was liable to get you destroyed more often than not, and I found the game much more satisfying for it.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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LT SHANKS
You In The Nutz
5762
|
Posted - 2015.04.27 00:09:00 -
[30] - Quote
Francois Sanchez wrote:Resistance games had no strafing BS either. The Resistance series will always be one of my favorite FPSes.
Imagine if the Auger or Bullseye were in Dust...
*drools......* |
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