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Templar XIII
158
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Posted - 2015.04.25 19:53:00 -
[1] - Quote
Hejj all...
Been thinking about the sniper rifle. It is so general a weapon group and so varied in its handling:
How about making the regular sniper rifle the Minmatar one [SixKin], making the tactical sniper rifle Gallente [Allotek], and having the Charge Sniper Rifle for Amarr [Carthum] ? Since I find it a bit hard to think of massively new ways the sniper rifle could work for other races than the ones we have already, this seemed to be the easiest way to have almost every Commando profit from it. The Caldari Commando would have none, but be able to partially compensate with his high fitting slot he has over the other Commandos.
What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those... |
Golden Day
Corrosive Synergy Rise Of Legion.
1467
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Posted - 2015.04.25 19:58:00 -
[2] - Quote
Templar XIII wrote:Hejj all...
Been thinking about the sniper rifle. It is so general a weapon group and so varied in its handling:
How about making the regular sniper rifle the Minmatar one [SixKin], making the tactical sniper rifle Gallente [Allotek], and having the Charge Sniper Rifle for Amarr [Carthum] ? Since I find it a bit hard to think of massively new ways the sniper rifle could work for other races than the ones we have already, this seemed to be the easiest way to have almost every Commando profit from it. The Caldari Commando would have none, but be able to partially compensate with his high fitting slot he has over the other Commandos.
What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those... No.
Caldari should have its sniper rifle
And also the minmatar were suppost to have thier own sniper rifle called the Precision Rifle
FOR THE STATE!
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Sicerly Yaw
Quantum times
116
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Posted - 2015.04.25 19:58:00 -
[3] - Quote
Templar XIII wrote:Hejj all...
Been thinking about the sniper rifle. It is so general a weapon group and so varied in its handling:
How about making the regular sniper rifle the Minmatar one [SixKin], making the tactical sniper rifle Gallente [Allotek], and having the Charge Sniper Rifle for Amarr [Carthum] ? Since I find it a bit hard to think of massively new ways the sniper rifle could work for other races than the ones we have already, this seemed to be the easiest way to have almost every Commando profit from it. The Caldari Commando would have none, but be able to partially compensate with his high fitting slot he has over the other Commandos.
What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those...
so you want to nerf the caldari huh? |
MINA Longstrike
Kirjuun Heiian
2792
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Posted - 2015.04.25 20:14:00 -
[4] - Quote
This is diversity just for the sake of needless diversity. Not every race needs a 'sniper rifle', nor does it fit every racial doctrine.
The only 'true' parity I feel races should have among infantry is [pistol], [smg], [rifle], [light av], [heavy ai], [heavy av].
Beyond that I certainly feel that every race should have a [long range] weapon, but not every [long range] weapon needs to be a sniper rifle. Just like I feel every race should have a [short range] weapon, not every [short range] weapon needs to be a shotgun. To give every single race a shotgun or a sniper rifle or a knife, etc presents a horrible misinterpreted caricature of what the races are. Each race should have their own unique weapons that fill various niches, for example swarm launcher, plasma cannon, and mass drivers are all classified as 'launcher' weapons (as confirmed by ccp) but they all do different things and have different niches.
And really, taking the sniper away from caldari? go fist yourself.
The only thing I'd agree to is a 'renaming' of the sniper rifles - With the charge being the 'standard' variant, the tactical being renamed to the 'assault', and the current 'standard' variant being renamed to the 'tactical'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3758
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Posted - 2015.04.25 20:23:00 -
[5] - Quote
I just want the TacSnip to have no initial sway and a reticule for hipfire.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Hefnd Andans
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2015.04.25 20:30:00 -
[6] - Quote
It's a good idea but it needs a bit of refinement. Makes sense for Gallente to use Sniper Rifles as well because they use rail weaponry too, but it'd need to be it's own variant I think. Breach Sniper Rifle or something; low range, very high damage, maybe low mag count to encourage skill.
If you wanted an Amarr Sniper Rifle I'd say just jury-rig the Laser Rifle to have really high damage with maybe a 25 mag-count and good range with a good scope. Reward skill by staying on target for the duration of the magazine for kills. |
Templar XIII
158
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Posted - 2015.04.25 21:02:00 -
[7] - Quote
MINA Longstrike wrote:This is diversity just for the sake of needless diversity. Not every race needs a 'sniper rifle', nor does it fit every racial doctrine.
The only 'true' parity I feel races should have among infantry is [pistol], [smg], [rifle], [light av], [heavy ai], [heavy av].
Beyond that I certainly feel that every race should have a [long range] weapon, but not every [long range] weapon needs to be a sniper rifle. Just like I feel every race should have a [short range] weapon, not every [short range] weapon needs to be a shotgun. To give every single race a shotgun or a sniper rifle or a knife, etc presents a horrible misinterpreted caricature of what the races are it is at best boring and reused and at worst hideously contrived (especially with some of the designs that are brought up, involving pepperbox railguns/lasers). Each race should have their own unique weapons that fill various niches, for example swarm launcher, plasma cannon, and mass drivers are all classified as 'launcher' weapons (as confirmed by ccp) but they all do different things and have different niches.
And really, taking the sniper away from caldari? go fist yourself.
The only thing I'd agree to is a 'renaming' of the sniper rifles - With the charge being the 'standard' variant, the tactical being renamed to the 'assault', and the current 'standard' variant being renamed to the 'tactical'.
By all means: No. Neither do I intend to take away the sniper from the Caldari per se, nor did I intend this to be the end of all reasoning, the last sentence in my post should have made that clear to you. Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine. I admit, that adding race specific variations would seem fairer to all Caldari aficionados, but as I could not think of any, maybe you could help me out with some good ideas? And please, keep it constructive, refrain from further aggressive behavior in this thread, it is a brainstorming invitation, a throwing together of different ideas, not a competition to win. |
LOL KILLZ
LulKlz
18
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Posted - 2015.04.25 21:08:00 -
[8] - Quote
LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. YES!!!!
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Joel II X
Bacon with a bottle of Quafe
7214
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Posted - 2015.04.25 21:10:00 -
[9] - Quote
MINA Longstrike wrote:This is diversity just for the sake of needless diversity. Not every race needs a 'sniper rifle', nor does it fit every racial doctrine.
The only 'true' parity I feel races should have among infantry is [pistol], [smg], [rifle], [light av], [heavy ai], [heavy av].
Beyond that I certainly feel that every race should have a [long range] weapon, but not every [long range] weapon needs to be a sniper rifle. Just like I feel every race should have a [short range] weapon, not every [short range] weapon needs to be a shotgun. To give every single race a shotgun or a sniper rifle or a knife, etc presents a horrible misinterpreted caricature of what the races are it is at best boring and reused and at worst hideously contrived (especially with some of the designs that are brought up, involving pepperbox railguns/lasers). Each race should have their own unique weapons that fill various niches, for example swarm launcher, plasma cannon, and mass drivers are all classified as 'launcher' weapons (as confirmed by ccp) but they all do different things and have different niches.
And really, taking the sniper away from caldari? go fist yourself.
The only thing I'd agree to is a 'renaming' of the sniper rifles - With the charge being the 'standard' variant, the tactical being renamed to the 'assault', and the current 'standard' variant being renamed to the 'tactical'. Doctrines are just a fairy tale when Caldari are the ones who's made the Nova Knives.
Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology? |
Templar XIII
158
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Posted - 2015.04.25 21:13:00 -
[10] - Quote
LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. Now that you mention it: I have to admit, the lack of hipfire reticule has always been a bit disturbing for me. I all but forgot about this. |
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Templar XIII
158
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Posted - 2015.04.25 21:16:00 -
[11] - Quote
Joel II X wrote: Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Yeah, so true, the Caldari NovaKnifes plus the Minmatar Scout suit bonus are an excellent example for the contradictions one runs into when assuming racial weapon doctrines to be exclusive. |
MINA Longstrike
Kirjuun Heiian
2802
|
Posted - 2015.04.25 21:59:00 -
[12] - Quote
Joel II X wrote: Doctrines are just a fairy tale when Caldari are the ones who's made the Nova Knives.
Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Well there's two things to that. Nova knives were made because of the martial traditions of the Raata empire (that later became the caldari state) and minmatar use them for a few reasons 1) there's parallels within their own tribal societies. 2) minmatar are outside the box thinkers that will do almost anything if their hand is forced. 3) Minmatar favor reliable, conventionally low-tech solutions to problems. 4) The Ishukone corporation (which are caldari liberals) have an incredibly strong relationship with the minmatar - having previously given extremely large quantities of insorum for free to the minmatar republic, insorum is the cure to the previously thought 'uncurable' vitoc 'poison/mutagen' used by the amarr to control minmatar slaves. Ishukone make nova knives and SMG's for the minmatar at extremely low costs because of that relationship and the forward looking mentality of the liberals.
Templar XIII wrote:Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine.
Caldari racial doctrine is 'siege warfare' this is what their gang links and command ships get bonuses to in eve. This is represented in dust best by nanohives, injectors and incredibly long range weaponry - the caldari take a position, fortify it and bombard you with long range weapons until you submit, when they advance someone covers them. Snipers fit this as it's a very patient and stationary playstyle that fits the caldari methodology. Hell in space caldari fleets tend to drop out of warp at 200km, the admiral lights his cigar and then missiles and rails start firing at everything - if something gets close the caldari either warp off & back in or activate micro jump drives and move 100km away.
Gallente racial doctrine is 'information warfare' this is what their gang links and command ships get bonuses to in eve. This is represented relatively well in dust by their scanners and scouts - they see you, you don't see them. They then use this information to pick off high value targets and move in with their preferred short range blasters to brawl at short range. Snipers tentatively fit information warfare in theory, but with the gallente's heavy preference for short range engagements of high armor / mobility superiority it's unfeasible.
Amarr racial doctrine is 'armored warfare' this is what their gang links and command ships get bonuses to in eve. It's hard to say this is particularly well represented in dust simply due to lack of amarr content, but in general amarr engage at medium to long range with suits that just don't ****ing die. They're not afraid of getting up close and should any individual actually drop they can immediately come back due to the short reinforcement lines provided by drop uplinks. Furthermore war to the Amarr is incredibly psychological, they have a high preference for visibility and visibly breaking their opponents will either through the belief of 'IT WILL NOT DIE" presented in their sentinels or weapons that you go "Oh god, that thing just killed four people with one sweep of his laser". In fact the laser rifle is incredibly psychological everyone knows what pre-heated lasers do to any suit and they'll frantically scramble to find cover if a laser is trained on them. The Amarr want you to know what killed you and where it was.
Minmatar racial doctrine is 'skirmish warfare' this is what their gang links and command ships get bonuses to in eve. Plain and simple, Minmatar are a blitzkrieg on legs. They come in lightning fast with explosions, walls of bullets, loud noises and before you know it it's all over everyone is dead from knives, bullets, grenades or other explosions. They're relatively versatile and pragmatic in their loadouts, but the patience and immobility a sniper requires in no way fits the minmatar doctrine as they operate entirely on shock and awe.
In short the sniper rifle is a specialty weapon that only really fits the long range & patient style of the caldari, other races would have entirely unique 'long range' specialist weapons. Variant weapons are created largely to go 'This is what this weapon would be if x race designed it' which is why I'd be okay with renaming a few sniper rifles but not okay with just doing an oprah "EVERYONE GETS A SNIPER/SHOTGUN/KNIFE!".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Templar XIII
158
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Posted - 2015.04.25 22:24:00 -
[13] - Quote
MINA Longstrike wrote:Joel II X wrote: Doctrines are just a fairy tale when Caldari are the ones who's made the Nova Knives.
Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Well there's two things to that. Nova knives were made because of the martial traditions of the Raata empire (that later became the caldari state) and minmatar use them for a few reasons 1) there's parallels within their own tribal societies. 2) minmatar are outside the box thinkers that will do almost anything if their hand is forced. 3) Minmatar favor reliable, conventionally low-tech solutions to problems. 4) The Ishukone corporation (which are caldari liberals) have an incredibly strong relationship with the minmatar - having previously given extremely large quantities of insorum for free to the minmatar republic, insorum is the cure to the previously thought 'uncurable' vitoc 'poison/mutagen' used by the amarr to control minmatar slaves. Ishukone make nova knives and SMG's for the minmatar at extremely low costs because of that relationship and the forward looking mentality of the liberals. Templar XIII wrote:Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine. Caldari racial doctrine is 'siege warfare' this is what their gang links and command ships get bonuses to in eve. This is represented in dust best by nanohives, injectors and incredibly long range weaponry - the caldari take a position, fortify it and bombard you with long range weapons until you submit, when they advance someone covers them. Snipers fit this as it's a very patient and stationary playstyle that fits the caldari methodology. Hell in space caldari fleets tend to drop out of warp at 200km, the admiral lights his cigar and then missiles and rails start firing at everything - if something gets close the caldari either warp off & back in or activate micro jump drives and move 100km away. Gallente racial doctrine is 'information warfare' this is what their gang links and command ships get bonuses to in eve. This is represented relatively well in dust by their scanners and scouts - they see you, you don't see them. They then use this information to pick off high value targets and move in with their preferred short range blasters to brawl at short range. Snipers tentatively fit information warfare in theory, but with the gallente's heavy preference for short range engagements of high armor / mobility superiority it's unfeasible. Amarr racial doctrine is 'armored warfare' this is what their gang links and command ships get bonuses to in eve. It's hard to say this is particularly well represented in dust simply due to lack of amarr content, but in general amarr engage at medium to long range with suits that just don't ****ing die. They're not afraid of getting up close and should any individual actually drop they can immediately come back due to the short reinforcement lines provided by drop uplinks. Furthermore war to the Amarr is incredibly psychological, they have a high preference for visibility and visibly breaking their opponents will either through the belief of 'IT WILL NOT DIE" presented in their sentinels or weapons that you go "Oh god, that thing just killed four people with one sweep of his laser". In fact the laser rifle is incredibly psychological everyone knows what pre-heated lasers do to any suit and they'll frantically scramble to find cover if a laser is trained on them. The Amarr want you to know what killed you and where it was. Minmatar racial doctrine is 'skirmish warfare' this is what their gang links and command ships get bonuses to in eve. Plain and simple, Minmatar are a blitzkrieg on legs. They come in lightning fast with explosions, walls of bullets, loud noises and before you know it it's all over everyone is dead from knives, bullets, grenades or other explosions. They're relatively versatile and pragmatic in their loadouts, but the patience and immobility a sniper requires in no way fits the minmatar doctrine as they operate entirely on shock and awe. In short the sniper rifle is a specialty weapon that only really fits the long range & patient style of the caldari, other races would have entirely unique 'long range' specialist weapons. Variant weapons are created largely to go 'This is what this weapon would be if x race designed it' which is why I'd be okay with renaming a few sniper rifles but not okay with just doing an oprah "EVERYONE GETS A SNIPER/SHOTGUN/KNIFE!".
This, my friend, was a wonderful piece of read, but how do scouts fit in? They all get bonuses to Caldari tech cloaking devices, where the Amarr variant better be off if played w/o it altogether if we wanted to stick with doctrines - visibility. The other bonus: scan precision is not one that seems to correlate well with this doctrine either, it rather suits the Gallente. So how, if scouts as a general, and cloaks as a general do fit every doctrine, does a sniper rifle not? Am I to assume, the scout is to be regarded as a breach of doctrine, at least concerning the Amarr? But what would be a good alternative take then? |
MINA Longstrike
Kirjuun Heiian
2803
|
Posted - 2015.04.25 22:39:00 -
[14] - Quote
Racial doctrines are very much a guideline to how the races 'prefer' to do things, but within eve there's a lot of simultaneous invention and responses to emergent threats. Every race makes their own missile lines for example but only the caldari and minmatar prominently use them, though khanid do have some robust missile ships. Every race also uses drones (though it's really the gallente and amarr that specialise in them) or has electronic warfare ships and stealthy cloaky ships.
Scouts are something that would technically be ubiquitous. The Amarr scout would use a cloak because they do want to avoid 'bigger' dropsuits but if you look at its scan profile it's actually rather high - most scouts can scan amarr scouts, but the real thing there is if you know it's an amarr scout, you can be damn sure it's hunting you.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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shaman oga
Dead Man's Game
4517
|
Posted - 2015.04.25 22:44:00 -
[15] - Quote
I will reveal you a secret.
The minmatar precision rifle model is already in game, it's just not in use.
Shifted in time, your tomorrow, my today.
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Cypher Nil
Fireteam Tempest
253
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Posted - 2015.04.25 23:03:00 -
[16] - Quote
Lets add racial unique tech to the races that don't create that tech. effectivly removing the diffrences between each of the races. emm NO, leave the caldari tech to the caldari where it belongs
n++pâçGòÉS+Ç 26+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Templar XIII
158
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Posted - 2015.04.25 23:14:00 -
[17] - Quote
Cypher Nil wrote:Lets add racial unique tech to the races that don't create that tech. effectivly removing the diffrences between each of the races. emm NO, leave the caldari tech to the caldari where it belongs What do you mean by 'races that don't create that tech'? Handing the charge sniper rifle to the Amarr would very much fit the other Amarr weapon tech we have here in DUST: charge weaponry. So how would this remove the differences? It rather complements each race's unique approach to weapon building, in this case sniper rifle building. Having charge weapon, tactical weapon variation, AND standard sniper rifle in Caldari hands alone on the other hand seems odd to me. I already stated, that Caldari should not be taken away sniper rifles in general, I merely made an attempt at diversifying this weapon as an own class/set according to each race's preference. |
MINA Longstrike
Kirjuun Heiian
2809
|
Posted - 2015.04.26 14:27:00 -
[18] - Quote
Templar XIII wrote:This, my friend, was a wonderful piece of read, but how do scouts fit in? They all get bonuses to Caldari tech cloaking devices, where the Amarr variant better be off if played w/o it altogether if we wanted to stick with doctrines - visibility. The other bonus: scan precision is not one that seems to correlate well with this doctrine either, it rather suits the Gallente. So how, if scouts as a general, and cloaks as a general do fit every doctrine, does a sniper rifle not? Am I to assume, the scout is to be regarded as a breach of doctrine, at least concerning the Amarr? But what would be a good alternative take then? New eden has black ops ships for all factions you might say, and I agree on that If we look at sniper rifles inside the EVE universe, we find the Tier 3 battlecruisers like the Omen (Amarr), the Tornado (Minmatar), the Naga (Caldari) as well as other, more battleship-bourne platforms ( see here). What is of note here, is that all factions sport these...all...factions, no matter the doctrine, which has me appreciate your effort and excellent writing, but seems to void your argumentation on sniper rifle exclusiveness.
To respond a little bit more in depth than my previous post.
"How do scouts fit in" Well, plain and simple - the gallente would have likely been the first race to create the scout (and IIRC they were the ones who initially created cloak field technology, but it probably got stolen by the serpentis, who sold it to guristas and then the caldari stole it from them or other races came up with their own brands roughly at the same time - this happens all the time), because it most fits their doctrine. They then go to the minmatar and say "Hey, you said you needed a fast electronically oriented suit to do things here's our initial designs" which the minmatar then modified heavily. The caldari start going 'man it'd be awesome to have a suit that provides recon for our long range strategies" and the amarr go "screw these stealthy new things - we need some ****ing slasher film villain style dropsuit to hunt these goddamn minmatar twinks". Thus every race creates a scout suit that helps with their racial doctrines. This all happens over a period of a few months or so where the first race gets their scout suit out and others create their own to respond to it.
Now the scout suit itself in general goes with the mentality of "I want to avoid sight to do the things I'm going to do". The siege warfare take on it is "I avoid sight and provide recon data". The information warfare take is "I avoid sight and pick out high priority targets at short range". The skirmish warfare take is "Whatever I'm going to do, I'm going to do it fast - I have inherently high movement speeds, my knives are a brutal assassination tool and my hacking speed allows me to flip things and get back on the move". The armored warfare take is "We're going to deploy an incredibly high HP scout hunter - that while it wants to avoid 'bigger' suits, doesn't care about other scouts knowing it's there"
Speaking of the 'Attack" battlecruisers in new eden. They are not 'snipers', that is simply a choice in how to fit them. Their design goal was prettymuch "We need a support ship with above average size guns, but more maneuverability than battleships, we don't particularly care about how durable they are - what can we do?" and the answer was "We take conventional battlecruiser designs, and strip out a lot of the 'durability' in order to mount guns that were meant for a larger ship size". So while Naga's like to snipe and Oracles (not omens those are cruisers) can perform quite well at range, Talos' prefer to get up close with their speed and oversized blasters, while tornado's have a choice between autocannons and artillery (artillery being notoriously hard to fit). Plain and simple these are supposed to be 'heavy hitters' that punch above their weight class. It's also worth noting that each races definition of 'long range' in eve can vary wildly. Gallente (even though they share all hybrid tech with caldari) tend to have optimals of only around 45-70km based on ammo. Minmatar artillery ships have optimals of around 50-90km IIRC. Amarr beam laser ships can have optimals of around 90-140km based on ammo. Caldari rail snipers can have optimals of 130-250km and long range missile ships 100-250km, caldari 'short range' torpedos can hit 60km, whereas gallente 'short range' blasters are about 4-5km.
"But if every race has scouts, why wouldn't they have snipers" Well, this is a false equivalence. There is a useful role in every race for a 'scout' the same is not true of a 'sniper'. What would be correct is that there is a useful role in every race for [long range weapon], but as I stated earlier, not every [long range weapon] is a sniper rifle just like not every [short range weapon] is a shotgun look back to that eve example - gallente short range = blasters, caldari short range = torpedos, range difference? ~15-55km based on ship & ammo.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Templar XIII
158
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Posted - 2015.04.26 19:14:00 -
[19] - Quote
How does the Rhoden sniper rifle fit in? And wasn't there a minmatar variant already in the making, but never published? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1219
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Posted - 2015.04.26 19:22:00 -
[20] - Quote
Am I the only one who read the topic as "parody" and expected a funny video about Dust snipers? |
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1220
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Posted - 2015.04.26 19:33:00 -
[21] - Quote
MINA Longstrike wrote:Joel II X wrote: Doctrines are just a fairy tale when Caldari are the ones who's made the Nova Knives.
Why wouldn't a race try to create weaponry suited for every occasion with their own flare and available technology?
Well there's two things to that. Nova knives were made because of the martial traditions of the Raata empire (that later became the caldari state) and minmatar use them for a few reasons 1) there's parallels within their own tribal societies. 2) minmatar are outside the box thinkers that will do almost anything if their hand is forced. 3) Minmatar favor reliable, conventionally low-tech solutions to problems. 4) The Ishukone corporation (which are caldari liberals) have an incredibly strong relationship with the minmatar - having previously given extremely large quantities of insorum for free to the minmatar republic, insorum is the cure to the previously thought 'uncurable' vitoc 'poison/mutagen' used by the amarr to control minmatar slaves. Ishukone make nova knives and SMG's for the minmatar at extremely low costs because of that relationship and the forward looking mentality of the liberals. Templar XIII wrote:Please elaborate: how do you think does the sniper rifle not fit every racial doctrine? After all it is a tactical, waylay ['snipe'] long range weapon, which makes it a good complement to scout suits, which do fit - I want to believe - every racial doctrine. Caldari racial doctrine is 'siege warfare' this is what their gang links and command ships get bonuses to in eve. This is represented in dust best by nanohives, injectors and incredibly long range weaponry - the caldari take a position, fortify it and bombard you with long range weapons until you submit, when they advance someone covers them. Snipers fit this as it's a very patient and stationary playstyle that fits the caldari methodology. Hell in space caldari fleets tend to drop out of warp at 200km, the admiral lights his cigar and then missiles and rails start firing at everything - if something gets close the caldari either warp off & back in or activate micro jump drives and move 100km away. Gallente racial doctrine is 'information warfare' this is what their gang links and command ships get bonuses to in eve. This is represented relatively well in dust by their scanners and scouts - they see you, you don't see them. They then use this information to pick off high value targets and move in with their preferred short range blasters to brawl at short range. Snipers tentatively fit information warfare in theory, but with the gallente's heavy preference for short range engagements of high armor / mobility superiority it's unfeasible. Amarr racial doctrine is 'armored warfare' this is what their gang links and command ships get bonuses to in eve. It's hard to say this is particularly well represented in dust simply due to lack of amarr content, but in general amarr engage at medium to long range with suits that just don't ****ing die. They're not afraid of getting up close and should any individual actually drop they can immediately come back due to the short reinforcement lines provided by drop uplinks. Furthermore war to the Amarr is incredibly psychological, they have a high preference for visibility and visibly breaking their opponents will either through the belief of 'IT WILL NOT DIE" presented in their sentinels or weapons that you go "Oh god, that thing just killed four people with one sweep of his laser". In fact the laser rifle is incredibly psychological everyone knows what pre-heated lasers do to any suit and they'll frantically scramble to find cover if a laser is trained on them. The Amarr want you to know what killed you and where it was. Minmatar racial doctrine is 'skirmish warfare' this is what their gang links and command ships get bonuses to in eve. Plain and simple, Minmatar are a blitzkrieg on legs. They come in lightning fast with explosions, walls of bullets, loud noises and before you know it it's all over everyone is dead from knives, bullets, grenades or other explosions. They're relatively versatile and pragmatic in their loadouts, but the patience and immobility a sniper requires in no way fits the minmatar doctrine as they operate entirely on shock and awe. In short the sniper rifle is a specialty weapon that only really fits the long range & patient style of the caldari, other races would have entirely unique 'long range' specialist weapons. Variant weapons are created largely to go 'This is what this weapon would be if x race designed it or commissioned it for use within a different army' which is why I'd be okay with renaming a few sniper rifles but not okay with just doing an oprah "EVERYONE GETS A SNIPER/SHOTGUN/KNIFE!".
Bravo! *applause* That was probably one of the best descriptions of the bacground on each race and what they do and why..without completely boring the **** out of you 1/4 of the way through. I already knew all this, but even then greatly enjoyed reading it. I hope many people see it that do not know all of that. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1220
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Posted - 2015.04.26 19:35:00 -
[22] - Quote
Templar XIII wrote:How does the Rhoden sniper rifle fit in? And wasn't there a minmatar variant already in the making, but never published?
precision rifle , made , not in game.. along with a big list of other stuff unfortunately. |
sir RAVEN WING
3404
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Posted - 2015.04.26 20:22:00 -
[23] - Quote
Caldari = Sniper Rifle Gallente = Shotgun Minmatar = Mass Driver Amarr = Laser Rifle
Why can't the Caldari have our own Mass Drivers, Shotguns, and Laser RIfles?
"The sea is a mighty beast and I intend to conquer it." - Raul
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Reign Omega
T.H.I.R.D R.O.C.K
1456
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Posted - 2015.04.26 20:30:00 -
[24] - Quote
The Gallente already have a sniper rifle......
Commando with a Plasma cannon. Short long range blaps.
Mark a$$ tricks, and bags of dicks....
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Squagga
Fatal Absolution Negative-Feedback
559
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Posted - 2015.04.26 22:10:00 -
[25] - Quote
Always trying to keep the Caldari man down
Reloading, the silent killer.
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Operative 1174 Uuali
Y.A.M.A.H
622
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Posted - 2015.04.27 00:19:00 -
[26] - Quote
A commando with a sniper rifle. Lol, scrubs. Use a scout suit like you're supposed to and srop playing easy mode. Talk about handing someone a steak on a silver platter. Why are we not all using the commando suit now? Might as well.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Templar XIII
161
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Posted - 2015.04.27 16:17:00 -
[27] - Quote
Squagga wrote:Always trying to keep the Caldari man down This is delicious... |
Scheneighnay McBob
And the ButtPirates
6236
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Posted - 2015.04.27 17:24:00 -
[28] - Quote
LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. that is idiotic.
Some details can be ignored
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Templar XIII
162
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Posted - 2015.04.27 17:31:00 -
[29] - Quote
Scheneighnay McBob wrote:LUGMOS wrote:I just want the TacSnip to have no initial sway and a reticule for hipfire. that is idiotic. This is trolly and not constructive at all. If you have any objections, please enrich them with good argument and utter it with reason. Else no good discussion will come from it. |
Iron Wolf Saber
Den of Swords
19387
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Posted - 2015.04.27 17:34:00 -
[30] - Quote
Roden represents the gallente line of thinking.
The percision rifle will be more akin to the tactical.
Charge rifle was supposed to be default for the caldari.
Amarr??? Laser rifle?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Iron Wolf Saber
Den of Swords
19387
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Posted - 2015.04.27 17:39:00 -
[31] - Quote
sir RAVEN WING wrote:Caldari = Sniper Rifle Gallente = Shotgun Minmatar = Mass Driver Amarr = Laser Rifle
Why can't the Caldari have our own Mass Drivers, Shotguns, and Laser RIfles?
No mass drivers are in the same support weapon class as
Gallente = placon Caldari = Swarm Launcher Minmatar = Mass Driver Amarr = laser rifle
This all old information now; as it stands atm any weapon class can have parity just the question of why needs to be seriously asked first ahead of time. Parity for parity stakes is just throwing a reskinned weapon in that doesnt feel that much different.
For example a Gallente mass driver I want to see fire a drone launcher instead with very limited homing capability to replace its splash damage the mass driver normally enjoys.
A Gallente missile launcher being a harpy launcher; fires a drone that follows the javelin style of attack screaming on its way in. Able to do land locking for some tower removal.
Every new weapon should be more about what it does to the game first then figuring out who should have it and then where to shove it in accordance. There are lots of weapon profiles out there we can barrow for this game easily and keep things interesting but each one has to be analyzed carefully.
CPM 1, Secretary
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LOL KILLZ
LulKlz
25
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Posted - 2015.04.27 17:49:00 -
[32] - Quote
I love my TSR. It would really suck if I couldn't use it.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Vesta Opalus
Ostrakon Agency Gallente Federation
639
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Posted - 2015.04.27 18:03:00 -
[33] - Quote
Templar XIII wrote:Hejj all...
Been thinking about the sniper rifle. It is so general a weapon group and so varied in its handling:
How about making the regular sniper rifle the Minmatar one [SixKin], making the tactical sniper rifle Gallente [Allotek], and having the Charge Sniper Rifle for Amarr [Carthum] ? Since I find it a bit hard to think of massively new ways the sniper rifle could work for other races than the ones we have already, this seemed to be the easiest way to have almost every Commando profit from it. The Caldari Commando would have none, but be able to partially compensate with his high fitting slot he has over the other Commandos.
What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those...
Adding parity by re-purposing existing weapons doesnt appeal to me very much.
Also the Cal Commando is already useless at anything besides redline sniping, so Im not sure why you would want to take away the only thing that makes them worth it. Its easily the worst suit in the game, it doesnt need to get screwed out of yet another role it can do, I mean they already got screwed out of the swarm launcher, which is a caldari weapon, and they are screwed out of any kind of fighting that doesnt involve being behind cover 70-80 meters away from the enemy because their regen, health, slot layout, stamina, and speed, which are all crap, combined with the rail rifle nerf which disproportionately ****** over the Cal Commando's short range capabilities.
I guess what Im saying is: buff cal commando (and all commandos, but cal commando is particularly bad) |
MINA Longstrike
Kirjuun Heiian
2830
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Posted - 2015.04.27 18:11:00 -
[34] - Quote
Iron Wolf Saber wrote:sir RAVEN WING wrote:Caldari = Sniper Rifle Gallente = Shotgun Minmatar = Mass Driver Amarr = Laser Rifle
Why can't the Caldari have our own Mass Drivers, Shotguns, and Laser RIfles? No mass drivers are in the same support weapon class as Gallente = placon Caldari = Swarm Launcher Minmatar = Mass Driver Amarr = laser rifle
But all of those except the laser are 'launcher' class weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Templar XIII
162
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Posted - 2015.04.27 18:18:00 -
[35] - Quote
Vesta Opalus wrote:Adding parity by re-purposing existing weapons doesnt appeal to me very much. Also the Cal Commando is already useless at anything besides redline sniping, so Im not sure why you would want to take away the only thing that makes them worth it. Its easily the worst suit in the game, it doesnt need to get screwed out of yet another role it can do, I mean they already got screwed out of the swarm launcher, which is a caldari weapon, and they are screwed out of any kind of fighting that doesnt involve being behind cover 70-80 meters away from the enemy because their regen, health, slot layout, stamina, and speed, which are all crap, combined with the rail rifle nerf which disproportionately ****** over the Cal Commando's short range capabilities. I guess what Im saying is: buff cal commando (and all commandos, but cal commando is particularly bad)
Me personally, I do not have enough experience with the Caldari Commando to really qualify as judge, but the suit looks kinda gimped to me even on quick-look. Might as well be wrong, as some people posted already they knew how to make it work and viable. Please don't ask me how...
Templar XIII wrote: ... What's your opinion on this? In case you have completely new takes on sniper rifles for other races, please feel free to post away, Iam very eager to read those... |
Vesta Opalus
Ostrakon Agency Gallente Federation
639
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Posted - 2015.04.27 20:34:00 -
[36] - Quote
Templar XIII wrote:Vesta Opalus wrote:Adding parity by re-purposing existing weapons doesnt appeal to me very much. Also the Cal Commando is already useless at anything besides redline sniping, so Im not sure why you would want to take away the only thing that makes them worth it. Its easily the worst suit in the game, it doesnt need to get screwed out of yet another role it can do, I mean they already got screwed out of the swarm launcher, which is a caldari weapon, and they are screwed out of any kind of fighting that doesnt involve being behind cover 70-80 meters away from the enemy because their regen, health, slot layout, stamina, and speed, which are all crap, combined with the rail rifle nerf which disproportionately ****** over the Cal Commando's short range capabilities. I guess what Im saying is: buff cal commando (and all commandos, but cal commando is particularly bad) Me personally, I do not have enough experience with the Caldari Commando to really qualify as judge, but the suit looks kinda gimped to me even on quick-look. Might as well be wrong, as some people posted already they knew how to make it work and viable. Please don't ask me how...
Its mostly the base suit and the reliance on rail rifles that kills them.
All the commandos are a little crappy, but the Cal Commando is just exceptionally bad. It needs either more health and/or alot more base shield regen stats, and (although I know this is a little abnormal) it needs some kind of bonus to rail rifles that lets them fire it without them jumping all over the place, otherwise they just cant do anything in close quarters compared to someone with an AR/CR/SCR.
And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus. |
Templar XIII
163
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Posted - 2015.04.27 20:44:00 -
[37] - Quote
Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe. |
Vesta Opalus
Ostrakon Agency Gallente Federation
639
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Posted - 2015.04.27 20:52:00 -
[38] - Quote
Templar XIII wrote:Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe.
Yes the Min commando gets a 10% bonus from the swarm launcher, I was posting from the Cal Commando perspective (though I have both of them anyway). From the cal's perspective, the 10% damage loss on the swarm launcher isnt a super big deal, thats the point.
Min Comm (probably the best commando) is alot less crappy than the Cal Comm, but still I think its not nearly as good as assault/scout/heavy/logi. I dont have direct experience with the gal comm/amarr comm, but I think, compared to Cal Comm, are much more competitive in close quarters (but its worth noting the Amarr Comm's damage bonus is completely 100% outclassed by the Amar Assault's bonus, Amarr Assault bonus provides more dps increase due to the heat mechanics affect on dps). |
Templar XIII
163
|
Posted - 2015.04.27 21:06:00 -
[39] - Quote
Vesta Opalus wrote:Templar XIII wrote:Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe. Yes the Min commando gets a 10% bonus from the swarm launcher, I was posting from the Cal Commando perspective (though I have both of them anyway). From the cal's perspective, the 10% damage loss on the swarm launcher isnt a super big deal, thats the point. Min Comm (probably the best commando) is alot less crappy than the Cal Comm, but still I think its not nearly as good as assault/scout/heavy/logi. I dont have direct experience with the gal comm/amarr comm, but I think, compared to Cal Comm, are much more competitive in close quarters (but its worth noting the Amarr Comm's damage bonus is completely 100% outclassed by the Amar Assault's bonus, Amarr Assault bonus provides more dps increase due to the heat mechanics affect on dps).
Ah, ok, CalComm perspective, makes sense this way. Concerning Ammandos: some people like True Ada are of the opinion it is viable as a suppressor role, but: I never had this experience with it myself. My AmSent and Am Assault perform way better for me, but maybe Iam just noob. Most Ammandos I see nowadays seem to run AR, TacAR or AssRR paired with MassDriver: strange, strange indeed. |
Vesta Opalus
Ostrakon Agency Gallente Federation
639
|
Posted - 2015.04.27 21:16:00 -
[40] - Quote
Templar XIII wrote:Vesta Opalus wrote:Templar XIII wrote:Vesta Opalus wrote: And the swarm launcher thing isnt a huge deal, mostly because the biggest bonus commandos get to it is the reload speed, not the 10% damage bonus.
You mean: Commandos in general? Since Swarm Launchers deal explosive damage, doesn't the Minmatar commando benefit from it? I never read the Minmatar Commando to be crappy. The other ones: ok, we can discuss this, but the Minmatar with bonus to MassDriver, CombatRifle& SwarmLauncher damage PLUS its native suit speed? This is difficult for me to believe. Yes the Min commando gets a 10% bonus from the swarm launcher, I was posting from the Cal Commando perspective (though I have both of them anyway). From the cal's perspective, the 10% damage loss on the swarm launcher isnt a super big deal, thats the point. Min Comm (probably the best commando) is alot less crappy than the Cal Comm, but still I think its not nearly as good as assault/scout/heavy/logi. I dont have direct experience with the gal comm/amarr comm, but I think, compared to Cal Comm, are much more competitive in close quarters (but its worth noting the Amarr Comm's damage bonus is completely 100% outclassed by the Amar Assault's bonus, Amarr Assault bonus provides more dps increase due to the heat mechanics affect on dps). Ah, ok, CalComm perspective, makes sense this way. Concerning Ammandos: some people like True Ada are of the opinion it is viable as a suppressor role, but: I never had this experience with it myself. My AmSent and Am Assault perform way better for me, but maybe Iam just noob. Most Ammandos I see nowadays seem to run AR, TacAR or AssRR paired with MassDriver: strange, strange indeed.
Cal Comm is good at a long range suppression role as well, the problem is the suit has zero ability to defend itself in CQC, meaning the team they are on needs to create a pocket for them to operate in. This is not a realistic expectation given how fast and stealthy scouts and assaults can be, and how easy it is to murder a cal commando, so the cal commando ends up being useless. This kind of dynamic may be less of a problem for the AmComms (I sure hope so because it sucks having a proto suit that is **** at everything except redline sniping). |
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Sgt Kirk
Fatal Absolution Negative-Feedback
10439
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Posted - 2015.04.27 22:03:00 -
[41] - Quote
Iron Wolf Saber wrote:sir RAVEN WING wrote:Caldari = Sniper Rifle Gallente = Shotgun Minmatar = Mass Driver Amarr = Laser Rifle
Why can't the Caldari have our own Mass Drivers, Shotguns, and Laser RIfles? No mass drivers are in the same support weapon class as Gallente = placon Caldari = Swarm Launcher Minmatar = Mass Driver Amarr = laser rifle This all old information now; as it stands atm any weapon class can have parity just the question of why needs to be seriously asked first ahead of time. Parity for parity stakes is just throwing a reskinned weapon in that doesnt feel that much different. For example a Gallente mass driver I want to see fire a drone launcher instead with very limited homing capability to replace its splash damage the mass driver normally enjoys. A Gallente missile launcher being a harpy launcher; fires a drone that follows the javelin style of attack screaming on its way in. Able to do land locking for some tower removal. Every new weapon should be more about what it does to the game first then figuring out who should have it and then where to shove it in accordance. There are lots of weapon profiles out there we can barrow for this game easily and keep things interesting but each one has to be analyzed carefully.
Thank you IWS.
You can have weapons that fulfill a common named role with that races own take on it.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Avallo Kantor
625
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Posted - 2015.04.27 22:21:00 -
[42] - Quote
Honestly I always thought the Laser Rifle was the Amarrian take on a [Long-range Weapon], and the racial parallel of the Sniper Rifle.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10439
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Posted - 2015.04.27 22:29:00 -
[43] - Quote
Avallo Kantor wrote:Honestly I always thought the Laser Rifle was the Amarrian take on a [Long-range Weapon], and the racial parallel of the Sniper Rifle.
I saw it in the same area as the Mass Driver, minus the slight AV capability.
Support weapon, typically ideal on a commando suit.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
825
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Posted - 2015.04.27 22:32:00 -
[44] - Quote
I was in a skirm earlier where a laserbro and a sniper were obviously calling their shots on comms. Laserbro would start em and the sniper would finish them. The combo cleared a whole squad off in under minute.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Iron Wolf Saber
Den of Swords
19396
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Posted - 2015.04.27 23:10:00 -
[45] - Quote
In my mind the laser rifle represents the marksman rifle; a rifle you want your spotter to have in a two man sniper team.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Sgt Kirk
Fatal Absolution Negative-Feedback
10445
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Posted - 2015.04.28 00:26:00 -
[46] - Quote
Iron Wolf Saber wrote:In my mind the laser rifle represents the marksman rifle; a rifle you want your spotter to have in a two man sniper team. Is that where the TAC rifle should fit in?
Lower mag and RoF but more damage per shot?
Eh, who am I kidding. new weapons!
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Iron Wolf Saber
Den of Swords
19398
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Posted - 2015.04.28 00:27:00 -
[47] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:In my mind the laser rifle represents the marksman rifle; a rifle you want your spotter to have in a two man sniper team. Is that where the TAC rifle should fit in? Lower mag and RoF but more damage per shot? Eh, who am I kidding. new weapons!
Aye most likely there are going to be weapons that are going to be hard to group some groups may have multiple entries from the same race even.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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