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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18480
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Posted - 2015.04.24 08:07:00 -
[1] - Quote
Shamarskii Simon wrote:Noooooo. Leave reps, screw hardeners.
30 aHardener, 40 sHardener or 35 aHardener, 40 sHardener. none of this 40/40... None of this.
Active rep is iffy... 240 aHP/3s? If that doesn't work, go ahead
414 ever 3 seconds amounts to the standard 138 rep sec we have current. I maintain the values themselves are not an issue only that they are passive, constant, and on a per second basis.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 04:15:00 -
[2] - Quote
Pokey Dravon wrote:Jebus McKing wrote:Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and/or need a reduction in rep rate. You're absolutely right. Armor Repairers need to be moved back to Active Modules like they were in Chromesome. Hardeners are not the issue at hand here.
In some regards they are. Too much focus on effective hit points at present. In many respects I think it could potentially be good for HAV if hardeners convey a less dramatic effect for a shorter duration and the bulk of an HAV pilots HP are raw and only modified slightly.
Agree with Repairers though. Eff those things.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 04:16:00 -
[3] - Quote
Sgt Kirk wrote:Pokey Dravon wrote:Jebus McKing wrote:Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and/or need a reduction in rep rate. You're absolutely right. Armor Repairers need to be moved back to Active Modules like they were in Chromesome. Hardeners are not the issue at hand here. and we tankers have been saying this since they've announced that they were trying to do this passive idea with vehicles. Sigh, it annoys me how close we were to balance back then. They just couldn't learn how to buff one thing and not nerf the other at the same time.
You could also have argued that 'Waves of Vulnerability' were more pronounced and better designed back then as well since they were determined by your armour repairers.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.14 12:20:00 -
[4] - Quote
Sicerly Yaw wrote:shield tanks need a serious buff in speed and armor tanks need a nerf in it
maddies are OP but only when heavily invested into it buff armor amount so it can take more heat but make it slow so it cant retreat as fast
take away one of the high slots and give it a low, make the hardeners have a longer cooldown +10 seconds
now make shield tanks faster in between a LAV and whatever speed a maddi has after the nerf, move the fuel injectors to low slots emphasizing shields as fast hit and run tanks and armor as slow point defense tanks
shield tanks should be able to move around fast so they can be anywhere where they may be needed but can be taken out quickly, armor tanks would take longer to move around but could be used as semi mobile installations move slow have high HP and be able to defend points but needing support to move around as they would be more vulnerable to coordinated attacks or traps
a shield tank would use its mobility to get an advantage while armor tanks could be used by a team to push points spider tanks could make a comeback
shield tanks should be fast enough to move faster then an armor tanks turret turn speed at close range and fast enough to move into cover quickly at range
I think this would make tanking a whole lot more interesting having fast mobile tanks and slow tanky bullet sponges
Except ironically Gallentean stuff even though it is armor based is almost always faster than its Caldari Counterparts......
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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