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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
364
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Posted - 2015.04.23 21:08:00 -
[1] - Quote
Noooooo. Leave reps, screw hardeners.
30 aHardener, 40 sHardener or 35 aHardener, 40 sHardener. none of this 40/40... None of this.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
371
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Posted - 2015.04.24 10:42:00 -
[2] - Quote
Dead Cavino wrote:Active reps would seriously gimp the incubus. i hope whatever nerf that may come will somehoehow avoid nerfing dropshipe
Exactly what i'm trying to avoid. That's why I was saying 240aHP/3s
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
371
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Posted - 2015.04.24 10:43:00 -
[3] - Quote
Pokey Dravon wrote:bastille123 wrote:to tell you the truth its still not too late to fix properly tanks i truly belive that armor reps as it is are fine the real problem(in my opinion) is hardeners and nitrus.
Hardeners were never considered a problem when we had Active Armor Reps.
Now they are in this 40/40 era. That's the problem.
25/40, armor was too low. 40/40, armor is too high.
So... Just go in the middle w/ armor? Why not.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
371
|
Posted - 2015.04.24 10:49:00 -
[4] - Quote
True Adamance wrote:Shamarskii Simon wrote:Noooooo. Leave reps, screw hardeners.
30 aHardener, 40 sHardener or 35 aHardener, 40 sHardener. none of this 40/40... None of this.
Active rep is iffy... 240 aHP/3s? If that doesn't work, go ahead 414 ever 3 seconds amounts to the standard 138 rep sec we have current. I maintain the values themselves are not an issue only that they are passive, constant, and on a per second basis.
But that leaves it open to alpha strikes. Which isn't too bad, and won't have armor bros in fyr and running with pitchforks
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
371
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Posted - 2015.04.24 12:19:00 -
[5] - Quote
bigbad bro wrote:if you want w/ no vehicles, go back to COD. there should not be able to 1 person kills tanks. should take a whole squad or another tank too kill a tank. u guys just a nerf again to tanks because it's to hard for a 1 kill a tank. stop whining and learn to squad to kill tanks.
Huh? Where was the whining?
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
380
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Posted - 2015.04.25 17:06:00 -
[6] - Quote
Harpyja wrote:Megaman Trigger wrote:Harpyja wrote:Pokey Dravon wrote:Jebus McKing wrote:Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and/or need a reduction in rep rate. You're absolutely right. Armor Repairers need to be moved back to Active Modules like they were in Chromesome. Hardeners are not the issue at hand here. Aside from the fact that armor hardeners are much better than shield hardeners: longer duration, shorter cooldown, and much easier to fit. All while having the exact same damage reduction. Given that most AV weapons are anti-armour, that might be a trade off. Armor plates give much more HP than do shield extenders... So that's already accounted for. And also the higher base HP values And constant repair, no delay in aHP/s. It has too many +1s on shields having innate sHP/s and resistance against general AV.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
381
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Posted - 2015.04.26 09:34:00 -
[7] - Quote
DUST Fiend wrote:And as usual, dropships will be hit by the nerf bat aimed at tanks
We are second rate low class people... What can we do :<
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