Vesta Opalus
Ostrakon Agency Gallente Federation
626
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Posted - 2015.04.20 20:34:00 -
[1] - Quote
Kierkegaard Soren wrote:Actual feed back, not a whine thread, promise.
I'm a Galmando enthusiast. Purely for the PLC, you understand, but the AR fits well with the suit on paper so I try and make it work. In short, it doesn't. Here's why:
Standard assault rifle: -clip size and damage per shot is good. -ROF and dispersion in hip fire is awful; compare the feel of the AR to, say, the ACR; the latter feels like it is pushing out an uninterrupted stream of bullets that go pretty much where you point the gun. The former fires slower, with a much (I feel) wider spray, making missed shots a more prominent occurrence that costs you a significant portion of your potential applied dps. -effective range compounds the above issue further; against other Rifles the AR user needs to close in quickly, which is a risk, and then engage opponents well within HMG, CR and Scram effective ranges. It also puts the user at greater risk to quick counters from shotgun scouts. There is no reward for the risk in regards to performance. The AR is not the blaster of EvE. -also, those iron sights. Thanks CCP. Cheers.
Burst AR: -better in every respect to the standard rifle. Tighter hip fire. Reasonable scope. ROF is solid for those with a steady trigger finger. -again, though, effective range is an issue. It feels great until you engage a min assault with a CR at 60m out, at which point you get destroyed utterly. Which is a shame. To what degree this issue is down to the CR being too good and the AR being innately poor is up for discussion.
Breach AR: -also good. Again, tight hip fire, good damage, reasonable range. Will actually hurt stuff, can CQC. clip size is a fair balancing factor. -doesn't really need to be touched.
TAC -the best, by far. Maybe even a bit too good; the recent increase to clip size has made it a much less tactical weapon. You can just spray and pray withvitnwith decent results. -keep as is for now.
Conclusion; the standard variant is just poor. It's too short ranged, too underpowered, not accurate enough. I propose that we tighten the dispersion so it's closer to the burst and then up the ROF to 900, dropping the damage per bullet slightly to compensate. But it needs some serious punch if it's designed to be the CQC brawler we expect it to be.
Kind of agree with all your points, except considering how meta favors anti armor CR weaponry vs. the anti shield plasma junk, Im not sure these weapons are bad enough to need buffing (especially considering how bad shield suits are right now).
TAC AR is outperformed by the scrambler right now, and I think the TAC AR may need a little bit of a nerf, but I'd want to see how things settle out after scrambler nerf first.
I think your analysis of range is spot on in terms of leaving you too open to certain weapons in normal usage (ex. HMG's and all that good stuff) and I think if any buff is needed to the AR, we might want to do it by increasing effective/optimal ranges to just under the combat rifle's, instead of buffing damage (this is effectively a damage buff anyway since you will be getting higher damage at longer ranges, just that the damage caps off at the 100% effective mark). |