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Kierkegaard Soren
Eridani Light Horse Battalion
771
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Posted - 2015.04.19 20:20:00 -
[1] - Quote
Actual feed back, not a whine thread, promise.
I'm a Galmando enthusiast. Purely for the PLC, you understand, but the AR fits well with the suit on paper so I try and make it work. In short, it doesn't. Here's why:
Standard assault rifle: -clip size and damage per shot is good. -ROF and dispersion in hip fire is awful; compare the feel of the AR to, say, the ACR; the latter feels like it is pushing out an uninterrupted stream of bullets that go pretty much where you point the gun. The former fires slower, with a much (I feel) wider spray, making missed shots a more prominent occurrence that costs you a significant portion of your potential applied dps. -effective range compounds the above issue further; against other Rifles the AR user needs to close in quickly, which is a risk, and then engage opponents well within HMG, CR and Scram effective ranges. It also puts the user at greater risk to quick counters from shotgun scouts. There is no reward for the risk in regards to performance. The AR is not the blaster of EvE. -also, those iron sights. Thanks CCP. Cheers.
Burst AR: -better in every respect to the standard rifle. Tighter hip fire. Reasonable scope. ROF is solid for those with a steady trigger finger. -again, though, effective range is an issue. It feels great until you engage a min assault with a CR at 60m out, at which point you get destroyed utterly. Which is a shame. To what degree this issue is down to the CR being too good and the AR being innately poor is up for discussion.
Breach AR: -also good. Again, tight hip fire, good damage, reasonable range. Will actually hurt stuff, can CQC. clip size is a fair balancing factor. -doesn't really need to be touched.
TAC -the best, by far. Maybe even a bit too good; the recent increase to clip size has made it a much less tactical weapon. You can just spray and pray withvitnwith decent results. -keep as is for now.
Conclusion; the standard variant is just poor. It's too short ranged, too underpowered, not accurate enough. I propose that we tighten the dispersion so it's closer to the burst and then up the ROF to 900, dropping the damage per bullet slightly to compensate. But it needs some serious punch if it's designed to be the CQC brawler we expect it to be.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
772
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Posted - 2015.04.20 12:48:00 -
[2] - Quote
Thanks for the input peeps.
I've got three ranks in gal assault and five in sharpshooter, and the difference in performance for the standard variant when those two are combined is remarkable. My main issue with the AR is that once I've closed the distance to my target I have no desire to ADS because I'm absolutely in the thick of it, so I need to keep moving or I'm dead. Now, with max sharpshooter on a non-gal assault the AR just doesn't hit hard enough, quickly enough, with the right amount of precision. I often feel like they got some aspects of the CR and AR mixed up; projectile weapons are the very definition of the spray and pray philosophy, and they're not supposed to be consistently accurate at any range save point blank. Blasters, by turn, have a tiny effective range, but once you're in it, it will consistently deliver brutal carnage. But as it stands the CR has amazing hip fire, precision accuracy at range and a TAC-like clip. The AR is spray, spray and die horribly. It only performs when it tried to emulate other racial rifle types.
So, I again propose: -an increase to ROF to 850. -minor reduction to damage per bullet, but with an overall invpcrease to DPS. -for the baseline dispersion in hip fire to be equivalent to what a gal assault with sharpshooter currently enjoys; somewhere around the 30%-40% mark. -keep optimal as it is, reduce falloff further to compensate for increase to damage potential and application. -and, as a pie-in-the-sky idea, for the whole lineup to have access to the charge-shot of the of the ion pistol. I've been using it recently due to Sgt. kirk's videos, and it is the perfect gallanente weapon in terms of doctrine and execution. It needs to put the fear of God back into people at CQC ranges, or at least stay competitive to a HMG.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
774
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Posted - 2015.04.20 20:34:00 -
[3] - Quote
Which kind of makes it a moot point, I guess. Ah well.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
774
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Posted - 2015.04.20 21:01:00 -
[4] - Quote
The thing is, if we buff it with range increases it just becomes another combat rifle. And where's the fun in that? I'm actually happy with it being point-blank range in effectiveness, that can be its neiche, it just needs to be able to have the attributes that allow it to do so.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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