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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8159
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Posted - 2015.04.19 14:09:00 -
[1] - Quote
It's not perfect.
While locking/charging or firing, AV weapons ad +100 to the profile Db.
Any profile greater than 100 automatically causes a radar blip to flash rapidly
AV
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Scheneighnay McBob
And the ButtPirates
6084
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Posted - 2015.04.19 14:23:00 -
[2] - Quote
Makes sense, if swarm launchers use ******* echolocation.
Some details can be ignored
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Mikel Arias
Challengers 506
112
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Posted - 2015.04.19 16:11:00 -
[3] - Quote
Interesting idea. I like it. |
Mobius Wyvern
Storm Wind Strikeforce Caldari State
6122
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Posted - 2015.04.19 17:19:00 -
[4] - Quote
Yes, every other combined-arms game I have played gives some warning to a player when they are locked-up by a seeker weapon.
Dust would benefit from this as well.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8161
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Posted - 2015.04.19 17:37:00 -
[5] - Quote
Scheneighnay McBob wrote:Makes sense, if swarm launchers use ******* echolocation.
lock warnings are a valid mechanic.
AV
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3021
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Posted - 2015.04.19 18:50:00 -
[6] - Quote
I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles.
Whirly gun make much thunder! - Victor
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Mobius Wyvern
Storm Wind Strikeforce Caldari State
6128
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Posted - 2015.04.19 20:06:00 -
[7] - Quote
Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles. I'm kind of curious about this, myself. Warnings for a lock-on weapon being used on you are pretty much universal in all combined-arms games.
I'm more inclined to believe it's a matter of resources.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Piercing Serenity
PFB Pink Fluffy Bunnies
881
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Posted - 2015.04.20 05:08:00 -
[8] - Quote
Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles.
I thought he said that lock on mechanisms *couldn't* be added. Not that he didn't want them. I actually just found the source. My guess is that is is some fundamental coding problem more than a resource problem, largely because its in the same category as multiple grenade slots and the Rail Rifle damage curve
Source: Rattati's Big Board of Things - "Evaluated = No"
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8167
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Posted - 2015.04.20 07:24:00 -
[9] - Quote
My idea is not perfect and really hoses me in my preferred role in many ways.
But it's an idea for a workaround on the lock warning issue.
No-warning AV means that when vehicles are reasonably balanced AV will always get a shot in before the active defenses go up.
AV
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Megaman Trigger
Ready to Play
285
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Posted - 2015.04.20 11:26:00 -
[10] - Quote
Going by the numbers in the example, AV users are going to be lit up on the TACNET like a Christmas tree on fire. That would pretty much kill any chance the AV have of setting up an ambush, since vehicles (and everyone else on the red team) will know where they are the moment they start charging.
Instead, what if Swarm volleys produced a warning beep like Proximity mines? That would give pilots some sort of warning regarding in bound AV without completely screwing over AV.
Purifier. First Class.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
473
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Posted - 2015.04.20 12:14:00 -
[11] - Quote
I would like it if FOR DROPSHIPS ONLY you had a warning that you were gunna be hit by missiles
The death of love
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Spkr4theDead
Red Star.
3177
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Posted - 2015.04.20 16:57:00 -
[12] - Quote
Why do you care? You don't play nor use vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
352
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Posted - 2015.04.20 18:58:00 -
[13] - Quote
Ratt said not possible before.
But i disagree. Give the swarms themselves a dB... And make that thing light up the tacnet baby.
Or... Make an invisible sphere around the dropship that extends 100-150m out... Give it hit detection... But it doesn't destroy the object... So it's just intangible per se.
Enter that sphere then WOOP WOOP away.
Or just make it like proxies that fly.
Hmm..
The ADS tourney! Join today!
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Mex-0
562
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Posted - 2015.04.20 19:04:00 -
[14] - Quote
Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles.
I'm sure EVERYONE does, I doubt anyone has been spared the feeling of hopelessness while dodging Blaster shots.
BWAH
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Sgt Kirk
Fatal Absolution Negative-Feedback
10213
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Posted - 2015.04.20 20:18:00 -
[15] - Quote
Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
I guess some reaction time is better than none though.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Kallas Hallytyr
Skullbreakers
1490
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Posted - 2015.04.20 21:22:00 -
[16] - Quote
Sgt Kirk wrote:Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
I guess some reaction time is better than none though. Having that moment to activate your shield hardener(s), which would actually help shield vehicles compared to armour.
Alt of Halla Murr. Sentinel.
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Zaria Min Deir
0uter.Heaven Back and Forth
1346
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Posted - 2015.04.20 22:12:00 -
[17] - Quote
Sgt Kirk wrote:Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
I guess some reaction time is better than none though. The length of the lock on time is irrelevant if the point of the warning is to sound on lock on, not on attempt. And in my understanding, the point of the lock on warning isn't so much to be able to somehow avoid the lock, but having advance warning of the incoming hit and being able to start reacting to it, and also increasing the chance of avoiding follow up shots... as it is, often the first warning a pilot will have is the actual hit itself, at which point there may already be another volley on the way.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8173
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Posted - 2015.04.21 07:26:00 -
[18] - Quote
Spkr4theDead wrote:Why do you care? You don't play nor use vehicles. I'm sorry this is a no-shitposting zone. Move along.
AV
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