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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 8159
 
 
      | Posted - 2015.04.19 14:09:00 -
          [1] - Quote 
 It's not perfect.
 
 While locking/charging or firing, AV weapons ad +100 to the profile Db.
 
 Any profile greater than 100 automatically causes a radar blip to flash rapidly
 
 AV | 
      
      
        |  Scheneighnay McBob
 And the ButtPirates
 
 6084
 
 
      | Posted - 2015.04.19 14:23:00 -
          [2] - Quote 
 Makes sense, if swarm launchers use ******* echolocation.
 
 Some details can be ignored | 
      
      
        |  Mikel Arias
 Challengers 506
 
 112
 
 
      | Posted - 2015.04.19 16:11:00 -
          [3] - Quote 
 Interesting idea. I like it.
 | 
      
      
        |  Mobius Wyvern
 Storm Wind Strikeforce
 Caldari State
 
 6122
 
 
      | Posted - 2015.04.19 17:19:00 -
          [4] - Quote 
 Yes, every other combined-arms game I have played gives some warning to a player when they are locked-up by a seeker weapon.
 
 Dust would benefit from this as well.
 
 I support Keshava for Gallente Specialist HAV R.I.P. Kesha | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 8161
 
 
      | Posted - 2015.04.19 17:37:00 -
          [5] - Quote 
 
 Scheneighnay McBob wrote:Makes sense, if swarm launchers use ******* echolocation. 
 lock warnings are a valid mechanic.
 
 AV | 
      
      
        |  Alena Ventrallis
 Ahrendee Inc.
 Negative-Feedback
 
 3021
 
 
      | Posted - 2015.04.19 18:50:00 -
          [6] - Quote 
 I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles.
 
 Whirly gun make much thunder! - Victor | 
      
      
        |  Mobius Wyvern
 Storm Wind Strikeforce
 Caldari State
 
 6128
 
 
      | Posted - 2015.04.19 20:06:00 -
          [7] - Quote 
 
 Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles. I'm kind of curious about this, myself. Warnings for a lock-on weapon being used on you are pretty much universal in all combined-arms games.
 
 I'm more inclined to believe it's a matter of resources.
 
 I support Keshava for Gallente Specialist HAV R.I.P. Kesha | 
      
      
        |  Piercing Serenity
 PFB Pink Fluffy Bunnies
 
 881
 
 
      | Posted - 2015.04.20 05:08:00 -
          [8] - Quote 
 
 Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles. 
 I thought he said that lock on mechanisms *couldn't* be added. Not that he didn't want them. I actually just found the source. My guess is that is is some fundamental coding problem more than a resource problem, largely because its in the same category as multiple grenade slots and the Rail Rifle damage curve
 
 Source: Rattati's Big Board of Things - "Evaluated = No"
 
 I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 8167
 
 
      | Posted - 2015.04.20 07:24:00 -
          [9] - Quote 
 My idea is not perfect and really hoses me in my preferred role in many ways.
 
 But it's an idea for a workaround on the lock warning issue.
 
 No-warning AV means that when vehicles are reasonably balanced AV will always get a shot in before the active defenses go up.
 
 AV | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 285
 
 
      | Posted - 2015.04.20 11:26:00 -
          [10] - Quote 
 Going by the numbers in the example, AV users are going to be lit up on the TACNET like a Christmas tree on fire. That would pretty much kill any chance the AV have of setting up an ambush, since vehicles (and everyone else on the red team) will know where they are the moment they start charging.
 
 Instead, what if Swarm volleys produced a warning beep like Proximity mines? That would give pilots some sort of warning regarding in bound AV without completely screwing over AV.
 
 Purifier. First Class. | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 473
 
 
      | Posted - 2015.04.20 12:14:00 -
          [11] - Quote 
 I would like it if FOR DROPSHIPS ONLY you had a warning that you were gunna be hit by missiles
 
 The death of love | 
      
      
        |  Spkr4theDead
 Red Star.
 
 3177
 
 
      | Posted - 2015.04.20 16:57:00 -
          [12] - Quote 
 Why do you care? You don't play nor use vehicles.
 
 Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff | 
      
      
        |  Shamarskii Simon
 The Hundred Acre Hood
 Rise Of Legion.
 
 352
 
 
      | Posted - 2015.04.20 18:58:00 -
          [13] - Quote 
 Ratt said not possible before.
 
 But i disagree.
 Give the swarms themselves a dB... And make that thing light up the tacnet baby.
 
 Or... Make an invisible sphere around the dropship that extends 100-150m out... Give it hit detection... But it doesn't destroy the object... So it's just intangible per se.
 
 Enter that sphere then WOOP WOOP away.
 
 Or just make it like proxies that fly.
 
 Hmm..
 
 The ADS tourney! Join today!  | 
      
      
        |  Mex-0
 
 562
 
 
      | Posted - 2015.04.20 19:04:00 -
          [14] - Quote 
 
 Alena Ventrallis wrote:I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles. 
 I'm sure EVERYONE does, I doubt anyone has been spared the feeling of hopelessness while dodging Blaster shots.
 
 BWAH | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 10213
 
 
      | Posted - 2015.04.20 20:18:00 -
          [15] - Quote 
 Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
 
 I guess some reaction time is better than none though.
 
 As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 1490
 
 
      | Posted - 2015.04.20 21:22:00 -
          [16] - Quote 
 
 Sgt Kirk wrote:Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
 I guess some reaction time is better than none though.
 Having that moment to activate your shield hardener(s), which would actually help shield vehicles compared to armour.
 
 Alt of Halla Murr. Sentinel. | 
      
      
        |  Zaria Min Deir
 0uter.Heaven
 Back and Forth
 
 1346
 
 
      | Posted - 2015.04.20 22:12:00 -
          [17] - Quote 
 
 Sgt Kirk wrote:Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired.
 I guess some reaction time is better than none though.
 The length of the lock on time is irrelevant if the point of the warning is to sound on lock on, not on attempt.
 And in my understanding, the point of the lock on warning isn't so much to be able to somehow avoid the lock, but having advance warning of the incoming hit and being able to start reacting to it, and also increasing the chance of avoiding follow up shots... as it is, often the first warning a pilot will have is the actual hit itself, at which point there may already be another volley on the way.
 
 
 Have you considered installing the improved keyboard? "Go Go Power Rangers!" | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 8173
 
 
      | Posted - 2015.04.21 07:26:00 -
          [18] - Quote 
 
 Spkr4theDead wrote:Why do you care? You don't play nor use vehicles. I'm sorry this is a no-shitposting zone. Move along.
 
 AV | 
      
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