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Ghosts Chance
Intara Direct Action Caldari State
3316
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Posted - 2015.04.17 18:39:00 -
[1] - Quote
its more like "this is what PC should of been"
that open world battlefield, those unfair numbers. the way bases are setup and the way spawns work are alot more appealing than the dust way of doing things.
planetary conquest would of been amazing with those mechanics.
also those bulletmachnics, hitscan is barely better than a random number generator
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ghosts Chance
Intara Direct Action Caldari State
3317
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Posted - 2015.04.17 19:10:00 -
[2] - Quote
Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around.
the tactis happen at the war level rather than a squad level more oftin than not.
where and what you attack, what angele you come from, what forces you put where all make a difference, so if you running a group of 50+ tactics become game changing.
ambushes and flank assaults on advancing forces can crush an oposing force and turn the tides even with a small unit.
once you have a PC teams worth of people than tactics become important
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ghosts Chance
Intara Direct Action Caldari State
3319
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Posted - 2015.04.17 20:57:00 -
[3] - Quote
Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ghosts Chance
Intara Direct Action Caldari State
3325
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Posted - 2015.04.18 00:30:00 -
[4] - Quote
Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2.
theres nothing unique about dust outside of fittings, and even they arnt really original, just a new flavour of old.
hell theres nothing really unique anywhere in any game, the pieces are all the same its just how they are arraged that differ.
also nice attempt at blowinng off hit detection/hitscan as a non issue when even AAA game devs admit it ends up mostly random. (COD)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Ghosts Chance
Intara Direct Action Caldari State
3327
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Posted - 2015.04.18 19:04:00 -
[5] - Quote
Iron Wolf Saber wrote:Tread Loudly 2 wrote:The way I see Planetside 2 vs Dust 514 is basically like this:
Planetside 2 is designed to be very new user friendly and kind of like a carebear game (A game in which the creators try to hold the hands of new people to make them nearly as good as the veteran player)
Dust 514 is designed to be much more hardcore in the sense that newer players are at a disadvantage when coming in. This can create issues for the newer players but it's how I personally prefer a game to be. Now with this being said even MLT gear in the right hands can be deadly...
Just my thoughts o7 I disagree; PS2 has me confused on their armors and what's the differences between all the various kinds.
well the tooltips spell it out so reading things helps
one reduces projectile damage
one reduses explosive damage
its not very difficult
the rest do things like faster shield regen, sprint speed, and other radom effects, again reading the tooltips answers all this.
stop making up random reasons to be displeassed, i dont believe for a second that you diddnt even bother to read the tooltips so whats your deal?
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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