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BAMM HAVOC
Carbon 7
834
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Posted - 2015.04.17 18:27:00 -
[1] - Quote
The phrase: "This is what dust should have been" annoys me and I have heard it from almost all the current and ex DUST514 mercs. I disagree with that statement.
The PS4 is the golden goose GǪ. It's introducing PC specGÇÖd game titles to the wider gaming community and the most profitable market is the console community. The way I see it is that ps2 is dying and sticking it on the PS4 is an attempt at a revival.
Planetside2 Versus DUST 514
YOU TUBEZ
BLOGZ
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Ghosts Chance
Intara Direct Action Caldari State
3316
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Posted - 2015.04.17 18:39:00 -
[2] - Quote
its more like "this is what PC should of been"
that open world battlefield, those unfair numbers. the way bases are setup and the way spawns work are alot more appealing than the dust way of doing things.
planetary conquest would of been amazing with those mechanics.
also those bulletmachnics, hitscan is barely better than a random number generator
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Soraya Xel
Abandoned Privilege Top Men.
6146
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Posted - 2015.04.17 19:04:00 -
[3] - Quote
I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ghosts Chance
Intara Direct Action Caldari State
3317
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Posted - 2015.04.17 19:10:00 -
[4] - Quote
Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around.
the tactis happen at the war level rather than a squad level more oftin than not.
where and what you attack, what angele you come from, what forces you put where all make a difference, so if you running a group of 50+ tactics become game changing.
ambushes and flank assaults on advancing forces can crush an oposing force and turn the tides even with a small unit.
once you have a PC teams worth of people than tactics become important
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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7th Son 7
DAWGS OF DUST
763
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Posted - 2015.04.17 19:11:00 -
[5] - Quote
BAMM HAVOC wrote:The phrase: "This is what dust should have been" annoys me and I have heard it from almost all the current and ex DUST514 mercs. I disagree with that statement. The PS4 is the golden goose GǪ. It's introducing PC specGÇÖd game titles to the wider gaming community and the most profitable market is the console community. The way I see it is that ps2 is dying and sticking it on the PS4 is an attempt at a revival. Planetside2 Versus DUST 514
I hope you know and the Dust community knows how I feel about this subject. I played Planetside 2 on PC and for me it's def just not the same. When you say "the story of dust" is better, it absolutely is. It's also much more fun to play with friends imo. I will fight for Dust to move to a diff platform until the end. It sounds so corny but I just "feel" there's something special here that cannot be found elsewhere. Thanks for the vid Bamm, will def like when I get home today. As always *cheers* brother
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Fox Gaden
Immortal Guides Learning Alliance
6288
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Posted - 2015.04.17 19:15:00 -
[6] - Quote
I don't think it is exactly fair to compare a PlayStation 3 game (DUST) to a PlayStation 4 game (Planetside 2) when it comes to anything memory or processor related: - Graphics - Performance - Number of players/assets on the field at one time. - Map size/Complexity
If you compare these games you have to put these things aside and compare the underlying premiss of the games, or at least acknowledge what differences are due to platform and which are due to game design differences.
I imagination that if we had DUST on the PS4 we would probably have 64 vs 64 matches.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DaemonVok
Axis of Chaos
6
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Posted - 2015.04.17 19:51:00 -
[7] - Quote
Fox Gaden wrote:I don't think it is exactly fair to compare a PlayStation 3 game (DUST) to a PlayStation 4 game (Planetside 2) when it comes to anything memory or processor related: - Graphics - Performance - Number of players/assets on the field at one time. - Map size/Complexity
If you compare these games you have to put these things aside and compare the underlying premiss of the games, or at least acknowledge what differences are due to platform and which are due to game design differences.
I imagination that if we had DUST on the PS4 we would probably have 64 vs 64 matches. That would be so.... amazing..... |
DEATH THE KlD
Seven Kin of Purgatory
137
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Posted - 2015.04.17 20:11:00 -
[8] - Quote
Never enjoyed ps2 on PC |
Scheneighnay McBob
And the ButtPirates
6067
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Posted - 2015.04.17 20:18:00 -
[9] - Quote
Most people don't realize PS2's system doesn't mold well with Dust. While it is a good system for 1, or a handful of planets, Dust has far more **** to worry about eventually implementing. Not that those are ever going to see the PS3 version of Dust.
For example: elder scrolls online's PVP is pretty badass. Would it work with Dust? Nope.
Some details can be ignored
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Krixus Flux
Kang Lo Directorate Gallente Federation
604
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Posted - 2015.04.17 20:21:00 -
[10] - Quote
Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around.
Lol Dude no offense but bro, we don't expect a CPM to speak unbiasly about PS2. That's TotalBiscuit posting.
Saying what's on people's minds
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3097
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Posted - 2015.04.17 20:27:00 -
[11] - Quote
Scheneighnay McBob wrote:Most people don't realize PS2's system doesn't mold well with Dust. While it is a good system for 1, or a handful of planets, Dust has far more **** to worry about eventually implementing. Not that those are ever going to see the PS3 version of Dust.
It would have been enough to procedurally make those planets with different assets and voil+á. You'd have the same old sockets, but on more dynamic maps and not just a flat space surrounded by mountains / hills. More or less what No Man's Sky is doing, but hundreds of times smaller. It actually would work, it's simply a "different" game design choice.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Iron Wolf Saber
Den of Swords
19320
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Posted - 2015.04.17 20:36:00 -
[12] - Quote
I find nothing in PS2 mechanically that Dust 514 needs.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Ghosts Chance
Intara Direct Action Caldari State
3319
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Posted - 2015.04.17 20:57:00 -
[13] - Quote
Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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JJ'S
Krusual Covert Operators Minmatar Republic
93
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Posted - 2015.04.17 21:01:00 -
[14] - Quote
Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around.
There are tons of tactics at larger scale rather then smaller squad Counter-strike scale..
But then you add in the tank game, the air game, the transport and spawning vehicle tactics.. The constant evolving battlefield..
Tactics from a group of 50 people become game changers.. For thousands of players at once. |
One Eyed King
Nos Nothi
9500
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Posted - 2015.04.17 21:34:00 -
[15] - Quote
PS2 largely lacks in frustration, but it also lacks in fun.
The most fun I have ever had in an FPS has been in Dust. The most frustration I have had in an FPS has been in Dust.
Just the other night, in a very competitive FW match, I can honestly say was possibly my favorite match I have ever had, and I simply don't see that happening in PS2.
What fun is Asymmetrical battle? What fun is 20 vs 5? That is boring as hell. PS2 has a lot of that, and it is boring regardless of which end you are on.
Each game has facets I like, that are essentially mutually exclusive and wouldn't translate into the other game well. There are also points that I would like one game to have that the other doesn't (PS2 spawn points are lacking/ as are the smoothness of Dust mechanics).
While both these games are similar enough to be compared (FPS, F2P etc), I honestly don't find them overlapping so much that one would ever really supplant the other.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Iron Wolf Saber
Den of Swords
19321
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Posted - 2015.04.17 23:23:00 -
[16] - Quote
Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it.
Let me rephrase; unique to ps2.
Hit detection and good one is universal to quite many games and its a core principal nothing unique to PS2. Player of veterans worth have note there is a minor issue with it as well but they play more over the fact that the game mechanics is giving a variety of players unfair advantages because the game is handling more than intended. Mostly how you can murder people from over the 'horizon'.
Several portions of their maps Maps are highly imbalanced favoring attackers save one and everyone hates fighting there. (nearly as much as our train yard map) There are several bases that are still wtf where they thinking? Moments still unchanged and untouched the entire time its been out. Smart players don't even bother defending those as they literately awful and you'd just be feeding free certs to the enemy. AND BY AMARR BE DAMMED FIX THE DAMN FLOATING BUILDINGS IN AMERISH I AM GETTING SICK AND TRIED OF RUNNING INTO FLOATING BARRACKS.
I mean who in the hell puts a base in the valley? oh wait, an american general that went to court marshal for it as it got about almost got a couple hundred marines killed.
Also no spawning system in PS2 are among the worst; and they keep nerfing it more instead of embracing things that had made it good. Capture mechanics are symptomatic of this as well now as the game quickly divulges to camping the spawn room asap and let the disorganized mess following the blob kill the outsiders.
Dust 514 doesn't need 2000 players in one match.
Jets are very similar to the ADS pre-nerf there is that certain level of skill that if you bypass it you become immortal. Red pilot was bragging about is 400 kill streak on emerald last week of course anytime anyone tried to shoot him down he strafes and murders the entire squad while laughing at our attempts to shoot him down. He does this after the blue air-force logs off for the night go figure. Yes they function well; but the games near entire lack of counters and the jets number of HARD counter-counter systems makes them a very difficult threat to deal without someone of similar skill also in a jet and the semi effective stuff is locked behind a 2 month skill wall or pay wall.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19321
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Posted - 2015.04.17 23:25:00 -
[17] - Quote
JJ'S wrote:Soraya Xel wrote:I recently played PlanetSide 2 during a Biomassed episode. It wasn't terrible, but it lacked any real need for tactics or strategy. It was just a giant rush of people running around. There are tons of tactics at larger scale rather then smaller squad Counter-strike scale.. But then you add in the tank game, the air game, the transport and spawning vehicle tactics.. The constant evolving battlefield.. Tactics from a group of 50 people become game changers.. For thousands of players at once.
A group of 50 players feels no different form the aimless masses they're usually accompanied by.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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ToRgUe77
19
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Posted - 2015.04.17 23:32:00 -
[18] - Quote
for some reason alot of people thought that dust was going to be a replacement for MAG. Not sure why this thought keeps going around, planetside2 is ok.I have been playing the beta but just keep coming back to dust because,first off ps2 is empty. second not many of my friends have ps4 and lastly it runs just as laggy as dust does. The two games have nothing in common besides being f2p and fps thats it.so people just stop trying to compare two dissimilar games. |
Ghosts Chance
Intara Direct Action Caldari State
3325
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Posted - 2015.04.18 00:30:00 -
[19] - Quote
Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2.
theres nothing unique about dust outside of fittings, and even they arnt really original, just a new flavour of old.
hell theres nothing really unique anywhere in any game, the pieces are all the same its just how they are arraged that differ.
also nice attempt at blowinng off hit detection/hitscan as a non issue when even AAA game devs admit it ends up mostly random. (COD)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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DiablosMajora
99
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Posted - 2015.04.18 01:24:00 -
[20] - Quote
Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2. (Words)
I happen to heavily enjoy the Stalker Cloak for the Infiltrator class, and would like something similar in Dust.
Prepare your angus
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One Eyed King
Nos Nothi
9518
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Posted - 2015.04.18 01:36:00 -
[21] - Quote
DiablosMajora wrote:Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2. (Words) I happen to heavily enjoy the Stalker Cloak for the Infiltrator class, and would like something similar in Dust.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Iron Wolf Saber
Den of Swords
19323
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Posted - 2015.04.18 04:28:00 -
[22] - Quote
No no no no no to stalker cloaks
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Aiwha Bait
Demonic Cowboys
103
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Posted - 2015.04.18 04:58:00 -
[23] - Quote
Ghosts Chance wrote:Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2. theres nothing unique about dust outside of fittings, and even they arnt really original, just a new flavour of old. hell theres nothing really unique anywhere in any game, the pieces are all the same its just how they are arraged that differ. also nice attempt at blowinng off hit detection/hitscan as a non issue when even AAA game devs admit it ends up mostly random. (COD)
Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake.
Lol, man. If you think that this buggy, sh*tty, free-to-play, FPS, MMO has nothing unique about it, then why in the f*ck are you still here? If you cannot look at the wonderful things (and the sh*tty things) that this diamond in the rough has to offer, then you sir need to get some glasses and look again. People give this game a lot of sh*t, but it does a lot of unique things for the kind of game it is.
I try to play this game, I just suck at it. Writer for Biomassed
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Zepod
Titans of Phoenix RUST415
173
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Posted - 2015.04.18 06:04:00 -
[24] - Quote
Aiwha Bait wrote:[ Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake.
1. If you think that p2p trading is unique to DUST, than you clearly have no idea of what you're talking about. P2P trading has existed for well over a decade.
2. Sharing the "same server" (I put this in quotations b/c the battle servers (where the actual game is played) aren't the same as the ones used for EVE) may be unique, but it's meaningless as the games have no effect on each other beyond a free Orbital Strike every few minutes.
3. Despite what the trailer led you to believe, DUST 514 players have literally no effect on sov or anything of actual consequence in EVE Online.
4. A group of people who sit down and have discussions with the developers on how to improve the game is not unique at all, and could easily be reproduced with a Feedback Forum.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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Iron Wolf Saber
Den of Swords
19323
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Posted - 2015.04.18 06:39:00 -
[25] - Quote
Aiwha Bait wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:Ghosts Chance wrote:Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs. hit detection (and bullet physics) maps (not just size but balanced layout) spawn mechanics (vastly superior spawning systems) player numbers (size of fights AND player pools) jets! becuase you cant argue against it. Let me rephrase; unique to ps2. theres nothing unique about dust outside of fittings, and even they arnt really original, just a new flavour of old. hell theres nothing really unique anywhere in any game, the pieces are all the same its just how they are arraged that differ. also nice attempt at blowinng off hit detection/hitscan as a non issue when even AAA game devs admit it ends up mostly random. (COD) Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake. Lol, man. If you think that this buggy, sh*tty, free-to-play, FPS, MMO has nothing unique about it, then why in the f*ck are you still here? If you cannot look at the wonderful things (and the sh*tty things) that this diamond in the rough has to offer, then you sir need to get some glasses and look again. People give this game a lot of sh*t, but it does a lot of unique things for the kind of game it is.
Player to player trade in the scale we are planning will be unique to dust. However there are other free to play shooter that exhibit the feature as well most notable warframe but that is a very specific list of items.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19323
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Posted - 2015.04.18 06:41:00 -
[26] - Quote
Zepod wrote:Aiwha Bait wrote:[ Uhm...player to player trading is unique to DUST, if I'm not mistake, which I may be. Also the fact that DUST (a PS3 game) is on the same server (literally the same server. Those 28 thousand people online sure as hell arent DUST 514 players) as a very popular (and profitable) MMO, and that the two games can interact (holy sh*t) is unique to DUST. The ability for DUST mercs to influence (from a PS3) the sovereignties in star systems in EVE Online (a PC game) is unique. And I'm almost 100% confident that Planetary Conquest is unique. The CPM is unique for f*ck's sake.
1. If you think that p2p trading is unique to DUST, than you clearly have no idea of what you're talking about. P2P trading has existed for well over a decade. 2. Sharing the "same server" (I put this in quotations b/c the battle servers (where the actual game is played) aren't the same as the ones used for EVE) may be unique, but it's meaningless as the games have no effect on each other beyond a free Orbital Strike every few minutes. 3. Despite what the trailer led you to believe, DUST 514 players have literally no effect on sov or anything of actual consequence in EVE Online. 4. A group of people who sit down and have discussions with the developers on how to improve the game is not unique at all, and could easily be reproduced with a Feedback Forum.
Re Point 3 : Eve players send me hate mail for screwing over FW.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Regis Blackbird
DUST University Ivy League
757
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Posted - 2015.04.18 07:11:00 -
[27] - Quote
Is it just me who thinks Dust is the better looking game? I have played the PS2 beta, and I just feel Dust vistas and atmosphere is soooo much better. (Realistic is another word I would use)
Yes, PS2 have the resolution and framerate advantage by a longshot, but playing PS2 reminded me when playing World Of Warcraft on ultra setting and highest resolution. Didn't matter... It was still ugly in my eyes.
Does that make PS2 a bad game? Of course not.. I enjoy it for what it is (and what Dust can't do). But when I get the urge to totally emerge myself into a lovely Sci-Fi world, I choose Dust.
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nitrile
Bragian Order Amarr Empire
0
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Posted - 2015.04.18 10:58:00 -
[28] - Quote
I find Planetside 2 to lack a degree of agency. Yes, I'm talking bout the zerg train and yes, I'm sure there's ways to sidestep it and if you're with an outfit I'm sure that's a wholly different experience. Correct me if it amounts to a lot more than freeform pubstomping, but those ongoing fights of random die/respawn are its farms and fields to at least the rest.
There's defensive points to "take" for 5 minutes. But no almost no tactics. The whole thing is reminiscent of three microbial mats in a petri dish and honestly It still feels to me a lot more like a direct marketing application ('you were killed by the following, wouldn't you like to buy this?') than it does a game.
I've not had a console since the 90's. Planetside 2 should then be a default analog for it's almost- PS1 contemporary, Tribes but in PS2 beta, and after release it just didn't hold my interest. Whereas dust has. PS2 hasn't added significant interesting complexity that I can see between release and last week, when I was using it with a console-less friend. Its maps aren't even all that big, considering space between barely matters. It's certainly pretty, but it's also too clean. It's also implemented more in scope than Dust itself has, but I'm not sure that's useful to it, on my terms. Planetside war has nothing on Eve war.
Now, Dust. To me it feels like Tribes (2) did, in a larger context. In a more-or-less arranged match where you can change tactics, usefully. Either yourself or with a squad to make effect the course of a round. It feels like it takes place in a solid, sci fi context and is at least somewhat grounded. Fighting badly uses resources (PS2 you can run repeatedly into hostile weapons, for no discernible negative). Fighting well, even by yourself can change the outcome.
Of course neither do, but Dust feels like your actions have effects, even if it's just for your randomly assigned teammates for that one round.
Vehicles are good, weapons are distinctive (PS2's are totally not) and even if there's skillpoint mountains to be climbed and a bunch of stuff we'd all suggest be in that isn't, you can decide to contribute, even more or less as a beginner. And not just be farmed.
CCP, port it already. And raise the scope to the bar you set for it. |
The Attorney General
2909
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Posted - 2015.04.18 14:52:00 -
[29] - Quote
Iron Wolf Saber wrote:I find nothing in PS2 mechanically that Dust 514 needs.
That is because you are nothing more than a shameless mouthpiece for CCP, and an ardent flag waiver who hasn't said anything of value to this community since you first started pandering for a spot on the first CPM.
If another company made an EvE/Dust analog, but better, and fully connected, you would shrug it off as not being authentic to New Eden, and tell people to invest more money into dust because...... reasons?
Always nice to see you haven't changed IWS.
Mr. Hybrid Vayu.
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Zepod
Titans of Phoenix RUST415
173
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Posted - 2015.04.18 16:57:00 -
[30] - Quote
du de da dumb
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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