KingBabar
The Rainbow Effect
2848
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Posted - 2015.04.17 17:57:00 -
[1] - Quote
Indeed it is a lot better, though I'm not sure the game itself is more fun now.
With such a small playerbase we seem to end up with more or less the exact same teams fighting eachother game after game, it gets boring really fast.
A positive side of it is seing some people's "true colours", AKA they leave everytime they see some good opposition.
The negative side is, well, lots and lots of very boring battles where we are fighting "the lesser half" of the enemy due to the good squad leaving. So it ends up as a 16 vs 8 stomp, and the 8 people remaining aren't all that interrested in doing much on the right side of the redline.
A sollution could be a reduction of Pub squad size to 4 players, combined with increasing the FW squad size to 8, as added benefit I believe it would make FW more desireable for a lot of people.
You just gotta hand it to the general Dust playerbase though, its on average the most rotten and despicable I've ever seen. "Fair fights you say? We'll have none of that! Let just leave battle and sod off instead."
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
The Rainbow Effect
2853
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Posted - 2015.04.18 10:16:00 -
[2] - Quote
Yeah my back is hurting big time.
Yesterday was a pretty bad day. we where 4 Rainbows in squad, all with what I believe to be with extremely high MU scores, the result:
In every game we fight 2 full squads on the opposing team with horrible inept bludots on our own. The 4 of us seems to be meant to carry the other 12, which normally where reduced to 6 by the end of the game.
And yes I was fighting people in about 50/5o enhanced gear and proto, the sort of people that I kill 95% in any sort of "fair" 1vs1. The problem ishowever: In order to actually inflence the battle the 4 of us needs to split up, (we were playing Skirmish) and in most situations we end up fighting 1 vs 4 or 2 vs 6 and so on.
I went positive in terms of KDR every game, but only barely, we lost EVERY SINLE GANE though. Normally ending with the 4 of us on top of the list with good scores and having the usual list of 0-12, 1-16 etc filing up the team.
Fighting 4 semi-good people which are obviously organised and communicative is very hard. In many situations all the bluedots around you die really fast and you are left as "the last man standing" being zerged by semi-scrubs.
The sollution:
(And I am not pretending to understand how exactly the MU system works, b ut this is my take n it)
Lets take myself as an example:
A merc with a 4.8 kdr, 4.6 W/L ratio, 120 k kills and 80ish M SP is not worth the equivalent of 2 dudes with half of those stats. Well maybe we are, but we can't compensate for having 12 of these on the other team while having 4-6 of very good players on hours, when the remaining 12 on our team is more or less completely useless.
In a sense it factually ends up as being a 12 vs 6 situation where the remaining bluedots on each team just aswell could have made a party in the MCC.
The MU curve need to get flatter as it goes upwards. I hope that makes any sense...
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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