IAmDuncanIdaho II
Nos Nothi
2165
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Posted - 2015.04.18 08:38:00 -
[1] - Quote
Jebus McKing wrote:If you join a match late your ISK and SP per WP rewards should be increased to encourage people to stay and play. Make leaving the match less profitable than staying.
But we will still see entire squads leaving as long as - we get Scotty errors which prevent some people of a squad to get deployed - we get insane frame rate drops on some maps - we get insane lag issues in some matches - we get to play the same map more than 3 times in a row
These issues can neither be solved by matchmaking nor by punishing people for leaving.
Jebus, Dark Cloud, Mr Babar, Adipem, Aeon
Take note of these guys for your tweaks Mr Rattati
There's more to it than just the ELO + match making algos that you've done so far...but I don't think they would be obvious without arriving where we are right now.
I expect as an analyst you know this, but we're just making sure you know that some of us are still having a frustrating time for specific reasons that go beyond the perfect algorithm.
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IAmDuncanIdaho II
Nos Nothi
2196
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Posted - 2015.04.20 17:10:00 -
[2] - Quote
NIETZCHES OVERMAN wrote:Adipem Nothi wrote:
Let's say Kaizuka Sniper grew a pair, dropped the 500M SP stompsquad w/GalLogi scans, and queued solo or in a small squad. Under your system, the above scenario would still happen. Without access to a leaderboard, folks would just assume that a player like Kaizuka who typically runs w/stompsquad will always be running w/stompsquad, even when he isn't. Further, without access to a leaderboard, players who'd check to see if big names are on both sides would no longer be able to do so, so they might leave what would've otherwise been a good fight.
Better idea:
Reduce squad size to 4, such that 6-man 500M SP stompsquads are rendered non-existent and 4-man 300M squads are always checked by like type. If there are big names on one side, more often than not there will be big names on the other. If players trust that they're in for a fair fight, they'll will be more likely to stick around even when they see big names in the killfeed or roster. Not to say this wouldnt help.... But do we really want to reduce the social "potential" of the game by 1/3 to fix this issue? The squads and social activity of this game are what give it life it would not carry on its own.
I would suggest the social potential is reduced already by the existing problems. If we could make games more balanced, full, and reduce queuing times, then in theory the player base could increase and be more active, and then squad sizes could be increased at that point.
However, the ideas presented above suggest a variation in game modes and squad sizes would actually mean we find a better overall solution, and there is always a 4-merc squad size for certain modes. |