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Templar XIII
153
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Posted - 2015.04.16 02:30:00 -
[1] - Quote
I know, I come a bit late to the party, but having read the thread posts, I'd still like to add my 0.02 ISK:
As it is now, we have imbalance between more armor than shield-centric weaponry AV-wise, which makes balancing out tanks a pain in the ass.
ARMOR CENTRIC: (- Flaylock) - MassDriver - SwarmLauncher - ForgeGun - Assault HMG - Remote Explosive - Proximity Explosives (?) - Locus Grenades - AV Grenade - RailTurret [Tank] - MissileLauncher [Tank]
SHIELD-CENTRIC: - PlasmaCannon - Flux Grenade - BlasterTurret [Tank]
MY PROPOSAL: Why not make some armor-centric weapons hybrids to even out the playing field and make balancing easier, instead of doing away with damage profiles altogether?
NEW HYBRID-CENTRIC AV ( +0/-0 ): - SwarmLauncher - MissileTurret [Tank] - AV Grenade +0/-0 - Proximity Explosives - Remote Explosives
EFFECT: - almost as many anti-shield as anti-armor weaponry on the battlefield - RemoteExplosives, AV grenades get no bonus from suits GåÆ no excessive imbalances vs. Infantry or tanks - Swarm Launcher can profit partly from Minmando/Calmando or Galmando/Ammando bonus: hybrid damage gets shield damage buffed from plasma and laser/thermal bonusses, armor damage component profits from explosive/plasma-rail bonuses. Swarm launcher damage will need to be toned down marginally as a consequence, and its basic damage profile changed to +0/-0, but as the dumb fire weapon it is, this seems only fair. - in case the hybrid damage bonuses from suits are too complex already, SwarmLauncher could be taken out of suit damage bonus rule altogether, only benefitting from damage modules anymore, which is easier than balancing slot allocation plus Minmando/Calmando suit bonuses against this weapon.
PROS: - easier AV balancing - easier tank balancing (tank eHP balancing as well) - more meaningful missile tanks (I don't drive them, but forums suggest there still is an issue of sorts) - no massive breach of complexity by having neutral weapons for AV, some still are armor- or shield-centric (see ForgeGun and PlasmaCannon) - no effect on infantry killing save RemoteExplosives that now kill armor and shields without prejudic, as it does thermal AND explosive damage.
CONS: - lore (a bit, but I guess we will survive this...) - AV lobby cry-outs in forums, mostly Minmando aficionados (business as usual)
OK, please be civil and post any critique, or even better: post a better alternative. Preferably one that does not break damage profile complexity altogether. Furthermore, apologies for by english, Iam no native to this language.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
326
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Posted - 2015.04.16 02:49:00 -
[2] - Quote
Idk...
My phone is 44-¦C right now so, i can't go into details of why idk. Google Chrome is... A lil weird now. Force closing my keyboard.
[reserved]
The ADS tourney! Join today!
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3094
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Posted - 2015.04.16 03:56:00 -
[3] - Quote
1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?)
2: Nope, adding in new weapons would suffice.
click me
Blup Blub Bloop. Translation: Die -_-
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Templar XIII
153
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Posted - 2015.04.16 09:04:00 -
[4] - Quote
Godin Thekiller wrote:1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?)
First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centric effect on AV opposite to flux grenades, contrary to, say, AR, Scr, RR which's effect on AV is negligible low. Same grenade rationale counts for AssHMG, FlayLock, Massdriver. Therefore in the list, therefore it makes sense. To clarify, AV does mean HAV here, not LAV which can be downed by even a SMG now (done that...ridiculous).
Godin Thekiller wrote: 2: Nope, adding in new weapons would suffice.
Nope adding new weapons is way more work for similar effect and puts more strain on system, where de-straining the existing seems a bit more important and logic an approach first. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8089
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Posted - 2015.04.16 09:47:00 -
[5] - Quote
This is not a solution.
Any time you make a weapon "neutral damage" you INCREASE it's overall efficiency rather than reducing it.
And adding new weapons can be done without overstraining the game. Heavy lasers can use the forge gun model and largely steal mechanics from scrambler rifles or laser rifles.
It's more or less a matter of adapting existing assets and mechanics to the task of filling in a gap that will be empty until such time as the PS3 version of DUST migrates to its next platform iteration, if it does so.
AV
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Templar XIII
153
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Posted - 2015.04.16 10:02:00 -
[6] - Quote
Breakin Stuff wrote: Any time you make a weapon "neutral damage" you INCREASE it's overall efficiency rather than reducing it.
And adding new weapons can be done without overstraining the game. Heavy lasers can use the forge gun model and largely steal mechanics from scrambler rifles or laser rifles.
How so, when, as I wrote already, you tone its damage down to compensate for damage meta neutrality? Please, read first. Concerning adding weapons: do you really, really really think that the players want just another quasi paint job solution as we are getting it with tanks ('quasi' due to the fact Rattati wrote the slot layout is still open for...adjustments)? Previous threads about racial weapon parity do suggest otherwise, absolutely otherwise. And yes, I know, what the players think they want, what they write they think they want, what CCP assumes they think to want and what the players get in the end are ten different things altogether. |
Text Grant
PIanet Express Smart Deploy
414
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Posted - 2015.04.16 10:43:00 -
[7] - Quote
No thanks. This idea is not in the interest of a strategic game |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
265
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Posted - 2015.04.16 11:18:00 -
[8] - Quote
Or we can add more shields.
Av flux. Same flux we have but with an av varient. Laser rifles with full damage to shields. Hmg can out rep shields. Take a re and make it gallente, working like a flux. Flux mass driver? Just Reskin.
Thats 5 weapons that can be used without adding a new weapon.
48th Special Operations Force.
Twitter- @48SOF
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8089
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Posted - 2015.04.16 12:06:00 -
[9] - Quote
Lightning35 Delta514 wrote:Or we can add more shields.
Av flux. Same flux we have but with an av varient. Laser rifles with full damage to shields. Hmg can out rep shields. Take a re and make it gallente, working like a flux. Flux mass driver? Just Reskin.
Thats 5 weapons that can be used without adding a new weapon. Ive submitted actual stats for 5 or 6 AV guns to CCP. Three of them are Shield.
Maybe we'll get lucky and they or something akin to them will be adopted.
If not, oh well we can deal. If so... parity.
Honestly if it sparks an actual inspiration for proper AV parity then I could care less if the stats I submitted get used. But wildly altering the functionality of current AV will only confuse people and you'll actually need to buff the guns because TTK is balanced off of final profile TTK not neutral damage.
AV
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3095
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Posted - 2015.04.16 17:38:00 -
[10] - Quote
Templar XIII wrote:Godin Thekiller wrote:1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?)
First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centric effect on AV opposite to flux grenades, contrary to, say, AR, Scr, RR which's effect on AV is negligible low. Same grenade rationale counts for AssHMG, FlayLock, Massdriver. Therefore in the list, therefore it makes sense. To clarify, AV does mean HAV here, not LAV which can be downed by even a SMG now (done that...ridiculous). Godin Thekiller wrote: 2: Nope, adding in new weapons would suffice.
Nope adding new weapons is way more work for similar effect and puts more strain on system, where de-straining the existing appears a bit more important and reasonable to me as a first approach. New weapons can be implemented after, but I already mentioned that, didn't I?
1: Can you reasonably and reliably kill a HAV, DS, or LAV with a Locus grnade, FL, MD? Hell no. That's why they don't make any sense. By that Logic, NK's should be on that list. Hell, every small turret should be on that list before those things.
2:: No, it's not a similar effect, it would be giving them a damage profile they were not meant to have, changing the balance of them. No.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3095
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Posted - 2015.04.16 17:41:00 -
[11] - Quote
Lightning35 Delta514 wrote:Or we can add more shields.
Av flux. Same flux we have but with an av varient. Laser rifles with full damage to shields. Hmg can out rep shields. Take a re and make it gallente, working like a flux. Flux mass driver? Just Reskin.
Thats 5 weapons that can be used without adding a new weapon.
The LR can stay the **** far away.
click me
Blup Blub Bloop. Translation: Die -_-
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Templar XIII
153
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Posted - 2015.04.16 18:22:00 -
[12] - Quote
Godin Thekiller wrote:Templar XIII wrote:Godin Thekiller wrote:1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?)
First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centric effect on AV opposite to flux grenades, contrary to, say, AR, Scr, RR which's effect on AV is negligible low. Same grenade rationale counts for AssHMG, FlayLock, Massdriver. Therefore in the list, therefore it makes sense. To clarify, AV does mean HAV here, not LAV which can be downed by even a SMG now (done that...ridiculous). Godin Thekiller wrote: 2: Nope, adding in new weapons would suffice.
Nope adding new weapons is way more work for similar effect and puts more strain on system, where de-straining the existing appears a bit more important and reasonable to me as a first approach. New weapons can be implemented after, but I already mentioned that, didn't I? 1: Can you reasonably and reliably kill a HAV, DS, or LAV with a Locus grnade, FL, MD? Hell no. That's why they don't make any sense. By that Logic, NK's should be on that list. Hell, every small turret should be on that list before those things. 2:: No, it's not a similar effect, it would be giving them a damage profile they were not meant to have, changing the balance of them. No.
Please, I implore you, read first, before you move. I did nowhere talk about reasonably and reliably killing AV, I was talking about inflicting reasonably much damage, more than the scratches the AR or RR do. Yes, I could have listed NK as well, but did not yet know where to place it, and small turrets were left out due to redundancy. Moreover, the weapons I mainly mentioned for hybridization were AV Grenades, Swarm launcher, Missile turret. ForgeGun and PlasmaCannon, Blaster Turret and Rail Turret were still untouched, and the first mentioned ones do have greater impact on AV than infantry wherefore they kinda qualified for hybridization in the first place. RE was the exception here, as it does kill infantry as good. Giving it damage profile neutrality was an idea because no clear shield centric RE exists as a counterweight atm and I did not want to suggest flooding the market with more weapon specializations to chose between when fitting.
"The damage profile they were meant to have", what is that supposed to be: an argument for everything to forever be untouched and unchanging, as it was "meant to be" this way? Safe the balance? This is nonsense and I think you know it. Every patch or hotfix had changes of some sort for our existing balances as a result, and things meant to be does not exist in this context. We discuss here, because balance is missing or off, and making balancing and standardization easier what I was aiming for when proposing to roughly mirror the amount of anti-armor weaponry to anti-shield AV, not by making some anti-armor weapons anti-shield or adding new variations to the anti-armor arsenal, but by placing some anti-armor weapons in-between the metas: +0/-0 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5882
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Posted - 2015.04.16 18:29:00 -
[13] - Quote
Or we can just add more Anti-Shield AV weapons and problem solved?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Templar XIII
153
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Posted - 2015.04.16 18:31:00 -
[14] - Quote
Text Grant wrote:No thanks. This idea is not in the interest of a strategic game
Why not? Please elaborate. |
Templar XIII
153
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Posted - 2015.04.16 18:33:00 -
[15] - Quote
Shamarskii Simon wrote:Idk...
But normalization takes away the super effective, and makes it effective in both cases.
If it's normalized, it got to have a damage reduction. IMHO
I agree 100%. |
Templar XIII
153
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Posted - 2015.04.16 18:38:00 -
[16] - Quote
Pokey Dravon wrote:Or we can just add more Anti-Shield AV weapons and problem solved?
Adding new and more weapons and content in general is always welcome, to everyone I guess. I only wonder what will be faster to implement and balance: new weapons or old weapon tweaking? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8119
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Posted - 2015.04.16 19:36:00 -
[17] - Quote
Templar XIII wrote:Pokey Dravon wrote:Or we can just add more Anti-Shield AV weapons and problem solved? Adding new and more weapons and content in general is always welcome, to everyone I guess. I only wonder what will be faster to implement and balance: new weapons or old weapon tweaking? in this case everyone but a small minority will fight the idea like rabid dogs. because it's a bad idea.
AV
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Templar XIII
153
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Posted - 2015.04.16 21:36:00 -
[18] - Quote
Breakin Stuff wrote:Templar XIII wrote:Pokey Dravon wrote:Or we can just add more Anti-Shield AV weapons and problem solved? Adding new and more weapons and content in general is always welcome, to everyone I guess. I only wonder what will be faster to implement and balance: new weapons or old weapon tweaking? in this case everyone but a small minority will fight the idea like rabid dogs. because it's a bad idea. And you are allowed to believe that. Unfortunately it says nothing about the rest of the community, which is why this post is welcome to everyone else who likes to contribute and exchange ideas, preferably in a constructive manner. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3095
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Posted - 2015.04.16 23:00:00 -
[19] - Quote
Templar XIII wrote:Godin Thekiller wrote:Templar XIII wrote:Godin Thekiller wrote:1: That armor list can be shortened, as a lot of those don't make sense as AV (locus grenades? Really?)
First of all, locus grenade is not an AV grenade, merely a grenade with higher armor centric effect on AV opposite to flux grenades, contrary to, say, AR, Scr, RR which's effect on AV is negligible low. Same grenade rationale counts for AssHMG, FlayLock, Massdriver. Therefore in the list, therefore it makes sense. To clarify, AV does mean HAV here, not LAV which can be downed by even a SMG now (done that...ridiculous). Godin Thekiller wrote: 2: Nope, adding in new weapons would suffice.
Nope adding new weapons is way more work for similar effect and puts more strain on system, where de-straining the existing appears a bit more important and reasonable to me as a first approach. New weapons can be implemented after, but I already mentioned that, didn't I? 1: Can you reasonably and reliably kill a HAV, DS, or LAV with a Locus grnade, FL, MD? Hell no. That's why they don't make any sense. By that Logic, NK's should be on that list. Hell, every small turret should be on that list before those things. 2:: No, it's not a similar effect, it would be giving them a damage profile they were not meant to have, changing the balance of them. No. Please, I implore you, read first, before you move. I did nowhere talk about reasonably and reliably killing AV, I was talking about inflicting reasonably much damage, more than the scratches the AR or RR do. Yes, I could have listed NK as well, but did not yet know where to place it, and small turrets were left out due to redundancy. Moreover, the weapons I mainly mentioned for hybridization were AV Grenades, Swarm launcher, Missile turret. ForgeGun and PlasmaCannon, Blaster Turret and Rail Turret were still untouched, and the first mentioned ones do have greater impact on AV than infantry wherefore they kinda qualified for hybridization in the first place. RE was the exception here, as it does kill infantry as good. Giving it damage profile neutrality was an idea because no clear shield centric RE exists as a counterweight atm and I did not want to suggest flooding the market with more weapon specializations to chose between when fitting. "The damage profile they were meant to have", what is that supposed to be: an argument for everything to forever be untouched and unchanging, as it was "meant to be" this way? Safe the balance? This is nonsense and I think you know it. Every patch or hotfix had changes of some sort for our existing balances as a result, and things meant to be does not exist in this context. We discuss here, because balance is missing or off, and making balancing and standardization easier what I was aiming for when proposing to roughly mirror the amount of anti-armor weaponry to anti-shield AV, not by making some anti-armor weapons anti-shield or adding new variations to the anti-armor arsenal, but by placing some anti-armor weapons in-between the metas: +0/-0
The universe just facepalmed because of your idiocy. GG bro.
click me
Blup Blub Bloop. Translation: Die -_-
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8131
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Posted - 2015.04.16 23:35:00 -
[20] - Quote
Templar XIII wrote: And you are allowed to believe that. Without more arguments that a simpleton "No. Is bad, is no." I fear there is not much to discuss with you, or to be taken serious. Additionally, your belief says nothing really about the rest of the community, which is why this post is welcome to everyone else who likes to contribute and exchange ideas, preferably in a constructive manner. But thanks for participating.
Because if you keep profiles on some weapons but eliminate them from others it means the no-pro weapons will always be the most efficient.
end.
stop.
this was exactly why combat rifles were not made damage-neutral, because they would have been the most universally efficient weapons in the game.
and at the time they were FOTM, and people didn't want to lose that, so they fought to get damage-neutral weapons.
What happens if you make AV weapons damage-neutral, and then nerf their output, they become even more useless than they are now.
Right now it's mathematically impossible to solo kill an ADV or PRO Madrugar with the meta fit. so we're going to remove the armor kill advantage and then nerf the baseline damage?
Brilliant idea.
How about proposing actual solutions instead of weird half measures that use Locus grenades as an example of an AV weapon?
AV
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