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ReGnYuM
Carne Con Papas
3653
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Posted - 2015.04.14 19:30:00 -
[1] - Quote
If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
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Ripley Riley
Incorruptibles
9174
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Posted - 2015.04.14 19:39:00 -
[2] - Quote
Yes, I'm sure the low player count is because of a helpful in-game player run corp and not poor handling of Dust on CCP's part...
@Ripley_Riley
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7th Son 7
DAWGS OF DUST
750
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Posted - 2015.04.14 19:51:00 -
[3] - Quote
ReGnYuM wrote:If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
I agree with Riley on this. I'm a firm believer that new players get too much pain too fast after the Academy so they quit. I started my first Dust character in 2013(Stonewall 1863), and quit for awhile also because it was lose lose lose and die die die, lol. I however loved the premise so I came back and suffered to get better. If players had more time to link pleasure to Dust I believe numbers woulda been higher. That's on CCP tho, not a Corp imo.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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One Eyed King
Nos Nothi
9391
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Posted - 2015.04.14 19:52:00 -
[4] - Quote
Troll post?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ripley Riley
Incorruptibles
9176
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Posted - 2015.04.14 19:54:00 -
[5] - Quote
One Eyed King wrote:Troll post? ReGnYuM is pretty bitter. That's my guess.
@Ripley_Riley
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DEATH THE KlD
Seven Kin of Purgatory
115
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Posted - 2015.04.14 19:56:00 -
[6] - Quote
If they would have gone next gen and make it have cross play |
ReGnYuM
Carne Con Papas
3653
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Posted - 2015.04.14 20:02:00 -
[7] - Quote
Here is my point fellas,
Dust Uni is often commended for helping the new player experience, yet the new player pop has always been in shambles sense day one (I'm a dinosaur)
Personally, If my whole Corp's entire focus was on helping the new guy out. Then some type of notice improvement (even if its slight) would be shown. It's not. |
DEATH THE KlD
Seven Kin of Purgatory
115
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Posted - 2015.04.14 20:07:00 -
[8] - Quote
Instead of having players start out in NPC corps have them start out in 1 player ran corp, make it so it can't have a tax rate, farming newbros isn't cool. Then all new players will be in the same corp and can get a squad and friends that way.. Right now you spread them out in npc corps that can't even use corp chat. |
Ripley Riley
Incorruptibles
9177
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Posted - 2015.04.14 20:08:00 -
[9] - Quote
ReGnYuM wrote:Here is my point fellas,
Dust Uni is often commended for helping the new player experience, yet the new player pop has always been in shambles sense day one (I'm a dinosaur)
Personally, If my whole Corp's entire focus was on helping the new guy out. Then some type of notice improvement (even if its slight) would be shown. It's not. Assuming you aren't trolling, which you probably are, I will try to answer this for you...
The players who get recommended to apply to Dust Uni are part of a small portion of the population who actively seek help. That is a tiny fraction of the playerbase. A vastly greater portion of the playerbase quit WAY before they ever thought to ask for assistance. They quit because of getting stomped due to bad matchmaking, bugs, a complete lack of tutorial, ****** NPE, lack of core gameplay features like PvE, and a myriad of other things.
@Ripley_Riley
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One Eyed King
Nos Nothi
9394
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Posted - 2015.04.14 20:11:00 -
[10] - Quote
ReGnYuM wrote:Here is my point fellas,
Dust Uni is often commended for helping the new player experience, yet the new player pop has always been in shambles sense day one (I'm a dinosaur)
Personally, If my whole Corp's entire focus was on helping the new guy out. Then some type of notice improvement (even if its slight) would be shown. It's not. But what is the retention rate for those that don't get involved with Dust Uni?
You can't just bash a corp helping new players without having a frame of reference.
I believe Kevall gave that information on EVE TV over FF, and the retention rate for DU was much higher than that of those that don't participate.
It seems like an incredible stretch and that you feel you need to blame someone other than CCP. To be honest, I think that corps who ran coordinated proto stomps in pubs pre MM had WAY more to do with new players not staying than whatever failure if D Uni you perceive.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Thumb Green
The Valyrian Mercenary Army
2242
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Posted - 2015.04.14 20:33:00 -
[11] - Quote
I don't think D-Uni could have done anymore than what they did. The Uprising Era was just full of too much frustrating bullsh!t left and right for there to be any meaningful new player retention. Hell, even vets quit the game because of it and people think a new player is going to want to put up with it x100? Only if they're not sober; hell that's the only reason a lot of us are still here, we're rarely sober when we play.
DEATH THE KlD wrote:Instead of having players start out in NPC corps have them start out in 1 player ran corp, make it so it can't have a tax rate, farming newbros isn't cool. Then all new players will be in the same corp and can get a squad and friends that way.. Right now you spread them out in npc corps that can't even use corp chat. When did NPC corps lose corp chat?
"We're kind of having a girl talk, Louise" "Yes, but are you naked?"
Rated [TV-MA]
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DEATH THE KlD
Seven Kin of Purgatory
116
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Posted - 2015.04.14 20:40:00 -
[12] - Quote
Thumb Green wrote:I don't think D-Uni could have done anymore than what they did. The Uprising Era was just full of too much frustrating bullsh!t left and right for there to be any meaningful new player retention. Hell, even vets quit the game because of it and people think a new player is going to want to put up with it x100? Only if they're not sober; hell that's the only reason a lot of us are still here, we're rarely sober when we play. DEATH THE KlD wrote:Instead of having players start out in NPC corps have them start out in 1 player ran corp, make it so it can't have a tax rate, farming newbros isn't cool. Then all new players will be in the same corp and can get a squad and friends that way.. Right now you spread them out in npc corps that can't even use corp chat. When did NPC corps lose corp chat? You can voice in them? |
Thumb Green
The Valyrian Mercenary Army
2242
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Posted - 2015.04.14 20:45:00 -
[13] - Quote
DEATH THE KlD wrote: You can voice in them?
Hell if I know. It's been more than 2 years since I've been in a NPC corp for more than a few seconds and back then you had to pay for UVT.
"We're kind of having a girl talk, Louise" "Yes, but are you naked?"
Rated [TV-MA]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8074
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Posted - 2015.04.14 21:18:00 -
[14] - Quote
I believe the question is:
Do organizations like DUST uni catch and filter enough newbros to put an actual dent in retention/loss ratios.
the answer is probably yes and no.
Yes they catch a few nubs, but I imagine that's mostly because they make their first sh*tpost on the forum or say something stupid in local chat when a uni member happens to be in. Often joining squads can help if the players want to listen (God knows my patience has been tested with idiots who think CoD logic applies in the squad finder).
No, because your average rank newbie doesn't have any resources to filter in who will help them, or even that they NEED help.
So they catch quite a few. But a lot of new players pop in and vanish so fast that you never have a chance to catch them in the newbie net, much less teach anything.
It might work better if there were veteran "instructors" in the BA and the BA lasted longer, kinda like ISDs in EVE. But DUST Uni generally does help where they can. I should know. I've had a couple spy alts "trained" by them.
AV
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Bremen van Equis
Incorruptibles
344
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Posted - 2015.04.14 21:22:00 -
[15] - Quote
I think a squad of Dust Uni's must have just stomped his Pap-assGǪ
Some advice: Instead of sh!t-posting here, send hate mail to the guys that I'm sure we all know just got the best of you. A hate mail attached to your awesome-sauce tags would go a long way for player retention ;)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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loumanchew
Ametat Security Amarr Empire
199
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Posted - 2015.04.14 21:38:00 -
[16] - Quote
Well, as an average player that plays alone, I can assure that dust is very frustrating for the average joe that wants to log in, play a few games and log out. University might help you get your bearings but I don't think it fixes the issue of try hards famring 24/7 in squads vs randoms. |
Joseph Ridgeson
WarRavens
3777
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Posted - 2015.04.14 21:45:00 -
[17] - Quote
What was DUST University supposed to do that they didn't already do? They give advice, play together, and are decent people.
I don't think they could have done anything else. The game is really lopsided on the brutal:good ratio, making it user unfriendly and also not being good enough on it's own to make it worth powering through the brutality. Something like Demon's/Dark Souls might be all about being oppressively difficult and hard to get into but the games are generally good, which still evens out the ratio. DUST is hard to get into, doesn't explain a damn thing, keeps punching you in the groin, demands that you put in a lot of time to get any kind of edge, and is just barely worth playing overall.
Speaking honestly: if you had to totally start over, zero SP, zero ISK, would you still play the game? I started when it was "Advanced Stomping", being just a months experience away from the most veteran player. If I started now where I had 40, 60, 100 times less SP than the average person and had to endure the "I have thrice your HP, I see you before you see me, and I deal 30% more damage", I don't think I would play. So if you can assume that I am knowledgeable about the game and we assume that DUST Uni were able to inform the new players to that degree, I still don't think our numbers would have been higher.
Also, it is a hell of a thing to put any of the 'blame' on a player organization that exists to help people for DUST having very few new players.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Moochie Cricket
Fatal Absolution Negative-Feedback
1147
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Posted - 2015.04.14 21:48:00 -
[18] - Quote
ReGnYuM wrote:If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
You should join Dust University, you could use the help.
FOR THE STATE
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Iron Wolf Saber
Den of Swords
19277
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Posted - 2015.04.14 21:53:00 -
[19] - Quote
Dunno I heard its plenty rough in the acadamey as is with ahats rolling alts to pwn the new guys; should have autokick at a high threshold of wp gains.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Ahkhomi Cypher
Opus Arcana
789
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Posted - 2015.04.14 22:20:00 -
[20] - Quote
I dont know about Dust Uni but the Immortal Guides actually helped me out a lot early in my dust career.
Shout out to ADONIS, addy, Regnier Ferros and all three Gadens.
No Skill Required
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Forced Death
Corrosive Synergy Rise Of Legion.
495
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Posted - 2015.04.14 22:32:00 -
[21] - Quote
Thumb Green wrote:I don't think D-Uni could have done anymore than what they did. The Uprising Era was just full of too much frustrating bullsh!t left and right for there to be any meaningful new player retention. Hell, even vets quit the game because of it and people think a new player is going to want to put up with it x100? Only if they're not sober; hell that's the only reason a lot of us are still here, we're rarely sober when we play. DEATH THE KlD wrote:Instead of having players start out in NPC corps have them start out in 1 player ran corp, make it so it can't have a tax rate, farming newbros isn't cool. Then all new players will be in the same corp and can get a squad and friends that way.. Right now you spread them out in npc corps that can't even use corp chat. When did NPC corps lose corp chat? I started 8 months ago, right when 1.8 finished it''s lifetime and Rattati took over. For me, I made millions of alts to test out new weapons (no I was not farming academy, testing weapons) and settled on trying Gallente Light Frames and Militia Shotgun since I searched DUST 514 up on youtube and got that. I saw how OP the shotgun was, and assumed it was like that. So I got over it. I only played weekends, so it was never unbearable. The 100k a week really inspiring to give me new things to skill, etc. Maybe increase passive SP gain per week for new players until a certain time or limit?
Also, corp chat isn't gone, it's just so many people, that the chat does the thing where you don't see a player there until they talk, so it looks like a wasteland and no one talks there.
STD Active Scanner with Scan Profile of 46db too OP
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Onesimus Tarsus
is-a-Corporation
3287
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Posted - 2015.04.14 22:36:00 -
[22] - Quote
What in the name of Nevada? "Maybe if AAA had done a better job, those Pintos wouldn't have exploded."
As of April 9, 2015, we have about 330 days of DUST 514 left. Enjoy them!
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I-Shayz-I
I----------I
5344
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Posted - 2015.04.14 23:17:00 -
[23] - Quote
Until the most recent changes to starter fits, the academy was pretty much everyone shooting people with assault rifles.
The lack of diversity in the starter suits is what killed the new player base.
Anyone from the closed tests remembers when there was a starter heavy fit, and even in the closed beta you had one of each suit to start out with instead of 4 starter assault suits that included a sniper and swarms...
7162 wp with a Repair Tool!
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2721
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Posted - 2015.04.14 23:29:00 -
[24] - Quote
ReGnYuM wrote:I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things. I used to be a member of Dust University. Now, I'm a proud member of 0uter.Heaven.
I remember watching Moody's vids back when I was a newb and thinking 'I wish I could join 0uter.Heaven...' After almost a year of hard work, I achieved my goal!
And you know what? It all started with Dust University. If Dust University hadn't existed, I don't know if I'd still be here...
Conclusion: Dust University has done a great job at retaining and training new players. They could only do so much though, due to the many flaws in Dust's NPE. I think that without corps like Dust University and Immortal Guides, our playerbase would be considerably lower.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2721
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Posted - 2015.04.14 23:34:00 -
[25] - Quote
Player retention is low because masochists are hard to come by.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2661
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Posted - 2015.04.15 01:56:00 -
[26] - Quote
ReGnYuM wrote:If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
I suppose the balancing question is what would player retention be like without DU, learning coalition and all the other mercs & corps who have tried to bring new players on board.
In the face if CCP's willful idiocy no amount of player commitment will be enough to save the game.
PSN: RationalSpark
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Her Chosen
Grade No.2
241
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Posted - 2015.04.15 03:43:00 -
[27] - Quote
THe biggest reason players left was because Nyan Sain. You can seriously blame the death of the game on them
STRONG BOX ROLE CALL
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DEATH THE KlD
Seven Kin of Purgatory
120
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Posted - 2015.04.15 03:56:00 -
[28] - Quote
Her Chosen wrote:THe biggest reason players left was because Nyan Sain. You can seriously blame the death of the game on them Game was dead long before anyone knew who they were |
Viktor Hadah Jr
Negative-Impact Back and Forth
7606
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Posted - 2015.04.15 04:15:00 -
[29] - Quote
ReGnYuM wrote:If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
could have worded that a bit better...
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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ADS IS OP
Crux Special Tasks Group Gallente Federation
20
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Posted - 2015.04.15 05:43:00 -
[30] - Quote
ReGnYuM wrote:If Dust University had done a better job. Would new player retention be better?
I only bring this up because numerous seasoned Dust University claim a great contribution to the growth and development of new players. However, there aren't any quantitative numbers to really prove or disprove this.
I would really love to hear from previous members of Dust Uni who have moved on to bigger and better things.
cheers o/
I often wonder if laggy pieces of poo like you didn't exist would new players have stayed
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Kevall Longstride
DUST University Ivy League
2730
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Posted - 2015.04.15 07:40:00 -
[31] - Quote
I'm flattered that my corp has so much influence apparently.
As to retention numbers, as I understand it the industry average for free to play games is that 66% of players quit on the first day. Those that stick it out for a few days more are increasingly likely over time to become regular, paying customers.
As someone pointed out earlier, players that come to D-UNI and the Learning Coalition are usually already actively looking for help. This means they're in the minority of players that have tried Dust 514 and made it past day one. This is due to Dusts rather poor NPE. However that NPE has improved considerably in the past year and is going to see even greater improvement in the near future. I'm confident that the games own inate retention rate will improve even more as a result.
As to D-UNI's rentention rates my own methods of calculating it are rather crude but according to CCP I'm not far off the mark. As it stands currently the monthly average player rentention of players that join D-UNI is 80%. In other words, 8 out of 10 D-UNI recruits are still playing the game a month after joining us.
Just over 60% of those player leave us within that first month to go to other player run corps. I make a note of such players and using the contacts system I measure a random pool of them every few months for in game activity (This is a very involved process as you can imagine, so I tend to only do it every few months). Between 70 to 80% of players leaving D-UNI to join other corps are still actively playing the game after 3 months. The rest that don't leave D-UNI stay around for many months before doing so because they like the corp environment or like to help others. We have just under 100 players that have been members for over a year and play every week.
As to lifetime of the corp stats, I asked CCP if they could give me a total of players that have joined D-UNI but they don't have the tools to find that out but from my guesstimations I'd say that roughly 6500 to 8000 players have passed through D-UNI at some point during the period from the open beta to now. On average each new recruit has received 30 welcome emails from me via my Eve account, so I've personally sent out nearly a quarter of a million emails with information ranging from fitting guides to a history of New Eden. According to CCP, I'm personally responsible for the majority of mail sent to Dust Mercs during the lifetime of the game.
I would like to do more however and the question has been asked more than once of me if I'd be willing to allow all new players joining the game to start in D-UNI. My answer is usually yes providing that the corp tools are put in place to manage those kind of numbers.
Said corp tools are not available yet so I've had to decline but one day they will be hopefully.....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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