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Shavan D
TN1'S SCHOOL FOR SCRUBS
45
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Posted - 2015.04.13 17:48:00 -
[1] - Quote
The guns need a buff or at least a change. the RR and other rail weapons are the slowest firing weapons in the game. Aside fore the bolt pistol which actually does respectable damage for its capabilities, the other weapons just seem so moot.
The RR only does almost 50 armor damage per shot plus bonuses the only problem is that the gun takes for ever to fire and it's one of the most unstable guns in the whole game. I've used all the rifles at this point and it feels for more comfortable and rewarding using any of them over the RR and I have the RR near maxed out.
Before anyone says get good with the RR know that I can kill people with the gun buts it's so annoying and such a chore to do. It's something I fined the other guns don't worry about. I also use the gun at a decent range the problem I find there is that other guns seem to do well the enough damage to kill. What I mean is that they do just as good if not better with other weapons.
I feel like to make the RR better rise the damage to maybe 55 or 57 per shot having shield damge be extremely less but once shields are down the gun would tear through armor.
if raising the damge is to much the. Fine. I propose we just get RIDE of the dumb charge up time. It don't serve any good purpose, none of the other guns have a charge up. The charge up is nothing but a hindering annoyance. In a gun fight at close range unless u pre fire u've already lost and at long range the charge up is just the fraction of a second it takes fore you to loss the beed you had on an enemy.
We'll those are the changes I thought of. |
DEATH THE KlD
Seven Kin of Purgatory
105
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Posted - 2015.04.13 18:15:00 -
[2] - Quote
Yeah I don't understand why it has a spool.. Look at the Scr that thing has been OP forever and probably does more DMG than the rr at range, the only con of the Scr is if you overheat which really you never should unless you suck and only spam it. Caldari assaults should null the spool, then the cal ass would be useful |
LUGMOS
Corrosive Synergy Rise Of Legion.
3414
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Posted - 2015.04.13 18:17:00 -
[3] - Quote
ARR is beast, vanilla is potent, but only with damage mods, so not very good on Caldari suits as you want tank and regen in high slots. That's why its more useful on Galassault.
My 'Quafe' Assault A-1 is made of a Sulfur-Tungsten-Silver-Gallium Alloy
First to PM me with common name wins
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1361
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Posted - 2015.04.13 18:29:00 -
[4] - Quote
RR need work on kick animation I think players over compensate, turn your controller speed down
SWag for anyone that wants to pm LUGMOS (dirty alloy amarr would never be caught in something that tarnished)
Ku Shala = too lazy
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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Union118
Dem Durrty Boyz General Tso's Alliance
544
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Posted - 2015.04.13 18:30:00 -
[5] - Quote
The ARR is fine but I do believe the RR needs a dmg increase. Im not sure if the range is equal to the Scrambler but if it is not then range needs to be equal or greater but any scoped weapon needs equal range reguardless. Also equal ranged weapons need equal damage for obvious reasons.
Starter Fit Suits are OP :-)
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Moochie Cricket
Fatal Absolution Negative-Feedback
1142
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Posted - 2015.04.13 18:32:00 -
[6] - Quote
Both variants of the RR are fine.
FOR THE STATE
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DERP33
Glitched Connection
45
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Posted - 2015.04.13 18:37:00 -
[7] - Quote
Get good with the RR. |
DEATH THE KlD
Seven Kin of Purgatory
106
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Posted - 2015.04.13 18:37:00 -
[8] - Quote
Moochie Cricket wrote:Both variants of the RR are fine. But the cal ass isn't. This needs to be fixed, not wait another 2 years. Cal ass = reduce spool or kick Hell I'd be okay with it being a DMG increase since cal is the only suit in the game that completely gimps itself if you try to stack DMG mods |
poopy pantzs
Osmon Surveillance Caldari State
19
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Posted - 2015.04.13 18:38:00 -
[9] - Quote
It's a double kick in the nutz for Caldari players. On one end you have the Scrambler Rifle taking out Caldari like it's a ******* shotgun! and second even if they start firing their ******* dead before their first round comes out of their gun! that's some BS
"Did you see the size of that chicken?" ------- Young Guns
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LUGMOS
Corrosive Synergy Rise Of Legion.
3414
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Posted - 2015.04.13 19:16:00 -
[10] - Quote
Ku Shala wrote:SWag for anyone that wants to pm LUGMOS (dirty alloy amarr would never be caught in something that tarnished) SWAg, lol.
Shhh!
My 'Quafe' Assault A-1 is made of a Sulfur-Tungsten-Silver-Gallium Alloy
First to PM me with common name wins
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GeorgeN76
Senshi Slayers
17
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Posted - 2015.04.13 19:27:00 -
[11] - Quote
Make the Caldari Assault skill reduce the fire delay and or kick to keep it in line with the other racial assault suits.
Scouts and Swarms
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J0LLY R0G3R
And the ButtPirates
2665
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Posted - 2015.04.13 19:30:00 -
[12] - Quote
Silly thread is silly. ARR is a beast regular rail is just as good at range (ads) and pretty good mid to close (hipfiring)
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Georgia Xavier
Y.A.M.A.H
268
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Posted - 2015.04.13 19:33:00 -
[13] - Quote
I don't know about you guys but I like the rail rifle. It feels nice and powerful, hits like a truck. And man is it fun to see a sentinel ragdoll when you kill him
These god damned duct tape warriors got rust all over my armor!
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JIMvc2
Consolidated Dust
883
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Posted - 2015.04.13 19:42:00 -
[14] - Quote
LUGMOS wrote:ARR is beast, vanilla is potent, but only with damage mods, so not very good on Caldari suits as you want tank and regen in high slots. That's why its more useful on Galassault.
The recharge rate for the advance and above in the ARR is .3
While the Militia ARR is .1 = :D I Fire much faster and heck ccp didn't noticed :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Georgia Xavier
Y.A.M.A.H
269
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Posted - 2015.04.13 19:43:00 -
[15] - Quote
JIMvc2 wrote:LUGMOS wrote:ARR is beast, vanilla is potent, but only with damage mods, so not very good on Caldari suits as you want tank and regen in high slots. That's why its more useful on Galassault. The recharge rate for the advance and above in the ARR is .3 While the Militia ARR is .1 = :D I Fire much faster and heck ccp didn't noticed :D hush now, before they change it into .3
These god damned duct tape warriors got rust all over my armor!
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poopy pantzs
Osmon Surveillance Caldari State
19
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Posted - 2015.04.13 19:53:00 -
[16] - Quote
J0LLY R0G3R wrote:Silly thread is silly. ARR is a beast regular rail is just as good at range (ads) and pretty good mid to close (hipfiring)
Case in point, you use the ARR/RR on a Gallente suit because a Gallente can out shine a Caldari with his own weopon. I do the same
"Did you see the size of that chicken?" ------- Young Guns
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Songs of Seraphim
Negative-Feedback
489
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Posted - 2015.04.13 19:55:00 -
[17] - Quote
The only thing that's needed is that the Caldari assault needs a kick reduction skill.
The rifles are fine, in all honesty. Although the standard variant of the rail rifles kicks like a mule, even in ADS -- hopefully the kick reduction skill offsets this. I consistently **** people up with the Kaalakiota Rail Rifle in all ranges, its not easy, but doable. And the Ishukone Assault Rail Rifle is a monstrosity with the Caldari Assault, if ran properly. Managed to 3v1 a Sentinel ak.0 and two assaults (mk.0 & gk.0) in quick succession in FW earlier.
The rifles are good. The bonus to the assault needs work.
Caldari loyalist
Seraphim's Warehouse
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JIMvc2
Consolidated Dust
883
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Posted - 2015.04.13 19:57:00 -
[18] - Quote
Georgia Xavier wrote:JIMvc2 wrote:LUGMOS wrote:ARR is beast, vanilla is potent, but only with damage mods, so not very good on Caldari suits as you want tank and regen in high slots. That's why its more useful on Galassault. [Top Secret] hush now, before they change it into .3
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Kierkegaard Soren
Corrosive Synergy Rise Of Legion.
754
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Posted - 2015.04.13 20:20:00 -
[19] - Quote
ARR is beast mode, vanilla version is potent once you're past standard tier, bolt pistol killed my 800hp Galmando on one hit this morning during a match.
Standard bolt pistol.
Think about that for a second. In that second, a bolt pistol somewhere, out there, popped the head of a fat suit.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Georgia Xavier
Y.A.M.A.H
271
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Posted - 2015.04.13 20:26:00 -
[20] - Quote
Kierkegaard Soren wrote:ARR is beast mode, vanilla version is potent once you're past standard tier, bolt pistol killed my 800hp Galmando on one hit this morning during a match.
Standard bolt pistol.
Think about that for a second. In that second, a bolt pistol somewhere, out there, popped the head of a fat suit. I like the BScP better for popping heads, it just feels better for some reason
These god damned duct tape warriors got rust all over my armor!
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Cypher Nil
Fireteam Tempest
225
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Posted - 2015.04.13 21:51:00 -
[21] - Quote
I did find it odd that CCP made a medium to long range rifle with one of the most unstable kicks in any game, arn't those two things counter intuitive? surly it should have little to no kick and be effective at long range and all but useless when fired from the hip?
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Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Sicerly Yaw
Quantum times
75
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Posted - 2015.04.13 22:01:00 -
[22] - Quote
give the rr a .3 spool and the cal ass reduction to kick by 5% per level |
PADDEHATPIGEN
BurgezzE.T.F General Tso's Alliance
150
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Posted - 2015.04.13 22:05:00 -
[23] - Quote
And we want a tactical version with charge shots that can kill 700 armor in 1 shot like the SCR can with shields. Then we can have a fair fight =ƒÿÿ
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Moochie Cricket
Fatal Absolution Negative-Feedback
1142
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Posted - 2015.04.13 22:38:00 -
[24] - Quote
DEATH THE KlD wrote:Moochie Cricket wrote:Both variants of the RR are fine. But the cal ass isn't. This needs to be fixed, not wait another 2 years. Cal ass = reduce spool or kick Hell I'd be okay with it being a DMG increase since cal is the only suit in the game that completely gimps itself if you try to stack DMG mods
Try 4 myofibs on a cal assault with an arr. Let's you play the caldari way (hit and run) in close quarters rather than long range and makes the reload bonus actually helpful (full reload while jumping with time to spare to line up a shot before landing).
FOR THE STATE
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1115
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Posted - 2015.04.13 23:02:00 -
[25] - Quote
My verdict:
Caldari Assault needs a tweak to shield regen delay time. Perhaps a second less, to give it the regen advantage and stay true to lore. Don't touch the base regen rate.
Minmatarr Assault could use an increased base shield regen rate, but other tweaks are already needed to bring it in line first.
ARR is fine. The vanilla version needs less kick though, because it operates at ranges greater than that of the ARR, and requires greater precision as a result. The kick makes the vanilla variant moot. Either a bonus to the Assault to reduce this kick, or just a tweak to weapon stats to reduce the vanilla's kick. IMO, bring it back to pre-nerf kick.
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davis fritz
Subsonic Synthesis
63
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Posted - 2015.04.13 23:07:00 -
[26] - Quote
Since that's pretty much all I use. Yes please. Buff the s**t out of it
I fucking Love/Hate this game
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Moochie Cricket
Fatal Absolution Negative-Feedback
1142
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Posted - 2015.04.14 00:06:00 -
[27] - Quote
davis fritz wrote:Since that's pretty much all I use. Yes please. Buff the s**t out of it Yes to this comment and yes to your signature.
I like you.
FOR THE STATE
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7th Son 7
DAWGS OF DUST
747
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Posted - 2015.04.14 00:14:00 -
[28] - Quote
The RR and ARR are perfectly fine, now the Caldari Assault on the other hand........
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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TIGER SHARK1501
Savage Bullet General Tso's Alliance
219
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Posted - 2015.04.14 00:33:00 -
[29] - Quote
No |
YAMEZsr
New Eden Dept of Logistics
7
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Posted - 2015.04.14 01:14:00 -
[30] - Quote
I thought the same thing until I start using the kalikiota rr and the officer class rr major difference from the basic,standard and advance versions. Also skilling up the rr and assigning it as your main weapon while increasing warbarge diode for it will help dramatically as well. That's why I love this game because you have to experiment with stuff before you find your niche. Hope this helps a little bit.
=ƒö+Officer Cadet=ƒö+
Yamezsr
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GeorgeN76
Senshi Slayers
21
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Posted - 2015.04.14 02:00:00 -
[31] - Quote
YAMEZsr wrote:I thought the same thing until I start using the kalikiota rr and the officer class rr major difference from the basic,standard and advance versions. Also skilling up the rr and assigning it as your main weapon while increasing warbarge diode for it will help dramatically as well. That's why I love this game because you have to experiment with stuff before you find your niche. Hope this helps a little bit.
How do you assign a weapon as your main one?
Scouts and Swarms
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Forced Death
Corrosive Synergy Rise Of Legion.
489
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Posted - 2015.04.14 02:01:00 -
[32] - Quote
Funny thread is funny. Then again, I shouldn't be talking. I can never control the stupid recoil and I end up getting a headshot on the guy a floor above
STD Active Scanner with Scan Profile of 46db too OP
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Imp Smash
Molon Labe. General Tso's Alliance
769
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Posted - 2015.04.14 04:01:00 -
[33] - Quote
RRs are pretty good. Y'all keep forgetting range. RR has it. A LOT of it. Sure I think a good Cal Ass bonus whould be lower ADS recoil -- but other than that you have a high damage weapon -- bonus focused on killing armor (the most prevalent eHP in the game) with some of the longest range.
RRs are still used for a reason... |
2Berries
Sardaukar Merc Guild General Tso's Alliance
785
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Posted - 2015.04.14 06:32:00 -
[34] - Quote
davis fritz wrote:Since that's pretty much all I use. Yes please. Buff the s**t out of it Bump for this reason.
Evening Boys, Hows the water?
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Georgia Xavier
Y.A.M.A.H
274
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Posted - 2015.04.14 06:42:00 -
[35] - Quote
PADDEHATPIGEN wrote:And we want a tactical version with charge shots that can kill 700 armor in 1 shot like the SCR can with shields. Then we can have a fair fight =ƒÿÿ
Like an oversized bolt pistol? I don't mind this, heck I want it
These god damned duct tape warriors got rust all over my armor!
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DEATH THE KlD
Seven Kin of Purgatory
112
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Posted - 2015.04.14 06:54:00 -
[36] - Quote
I've been experiencing a lot of lag since the matchmaking update and I can assure you lag affects the rr more than the others, by a lot. Now I can't say this is why it feels weak but I'm assuming a lot of shots are lagging and not gonna register or go off mark cuz of it.. Is any of this true? Idk maybe. |
Mejt0
Dead Man's Game RUST415
1260
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Posted - 2015.04.14 07:29:00 -
[37] - Quote
They're both good.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Francois Sanchez
Prima Gallicus
378
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Posted - 2015.04.14 10:02:00 -
[38] - Quote
Rail weapons are fine, the problem is that ScR makes the normal version pure garbage. It's also more a problem of Calass bonus than a problem of gun |
Raven-747
WarRavens
8
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Posted - 2015.04.14 11:11:00 -
[39] - Quote
Well i think you need a low sensitivity for the RR and avg sensitivity for the ARR (Around 50).
We Amarr are a superior race, and the other races are bound to kneel to us.
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Cat Merc
Negative-Feedback. Negative-Feedback
15929
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Posted - 2015.04.14 11:15:00 -
[40] - Quote
ITT: Caldari whining that they're no longer the best option for everything.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
322
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Posted - 2015.04.14 11:34:00 -
[41] - Quote
Calass: 5% reduction to ads kick + 5% reduction to reload for hybrid - rail weaponry
No for rail buff... But "buff" it through the calass.
Spool time directly influences dps, which is unbalanced with others assault skills
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1121
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Posted - 2015.04.14 14:41:00 -
[42] - Quote
Cat Merc wrote:ITT: Caldari whining that they're no longer the best option for everything. Akin to Gallente saying their AR's were useless once.
Oh wait.
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Luna McDuffing
COALICION LATINA Smart Deploy
183
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Posted - 2015.04.14 15:00:00 -
[43] - Quote
Shamarskii Simon wrote:Calass: 5% reduction to ads kick + 5% reduction to reload for hybrid - rail weaponry
No for rail buff... But "buff" it through the calass.
Spool time directly influences dps, which is unbalanced with others assault skills
We have all been asking for exactly what you described. I don't see why so much delay on this one. When this happens I will switch to a caldari assault because the rail rifle used to be awesome. Sure it was OP at the time but, even the next few iterations where usable. The extra kick that it has now makes it nearly useless. Well the ARR is good but, i want my good old RR back even if it is just for the caldari. I used to use the RR on my logi and it solved so many problems. It was a good all purpose rifle. Today, without a secondary it is nearly useless. It kicks so much that it is damn near impossible to kill anybody at a distance which it is where its supposed to shine. |
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