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Henchmen21
Planet Express LLC
1227
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Posted - 2015.04.12 18:48:00 -
[1] - Quote
My take: Reduce squads back to 4 for pubs. Additionally make it so no two squads of the same corp can be on the same team. I just don't recall things ever being bad match making wise when squads were smaller.
Increase squad size for FW to give bigger squads something to do. Remove the need to Q-sync probably resulting in less squads leaving battles.
Or just bring back corp battles. There should be better things for corps to do then proto stomp pubs. Each team throws isk in the pot and winner takes all.
Basically just give bigger squads better options than pubs, while I've never done PC I don't get the impression that it's in a good place and if that is the so called end game it's not doing it's job.
Flame on.
Your matchmaking sucked the last time and it still sucks this time.
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Thumb Green
The Valyrian Mercenary Army
2233
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Posted - 2015.04.12 19:06:00 -
[2] - Quote
Well to be fair back when we had 4 man squads everyone was on a more even playing field and issues with hit detection meant even a scrub like me could go toe to toe with almost anyone. So things were just straight up easier then; however I think being able to fill teams completely with full squads will greatly help Scotty.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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PARKOUR PRACTIONER
Rebels New Republic The Ditanian Alliance
2665
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Posted - 2015.04.12 19:57:00 -
[3] - Quote
I like the idea of four man squads. What the difference between corp battles and PC? What is that?
No i dont have a mic, i have autism. Fight me.
Snake Eyes> All
Sorry im too busy solostomping in my kawaii PRO gear
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Mad Kras
222
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Posted - 2015.04.12 20:17:00 -
[4] - Quote
PARKOUR PRACTIONER wrote:I like the idea of four man squads. What the difference between corp battles and PC? What is that? You don't need districts and clone packs |
Henchmen21
Planet Express LLC
1228
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Posted - 2015.04.12 21:20:00 -
[5] - Quote
Mad Kras wrote:PARKOUR PRACTIONER wrote:I like the idea of four man squads. What the difference between corp battles and PC? What is that? You don't need districts and clone packs
I never understood why they got rid of them. I'd actually join a corp and squad up for some impromptu action, as it stands now even if I was good enough for PC I can't be arsed with timers and such.
Your matchmaking sucked the last time and it still sucks this time.
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501st Headstrong
0uter.Heaven Back and Forth
930
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Posted - 2015.04.12 21:25:00 -
[6] - Quote
I can somewhat be down with 4 man squads, but being able to play with less friends really sucks, and we just got matchmaking doing a far greater job. It believe there is a thread about this in Feedback and Discussions however.
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
SWBF Trailer April
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Mary Sedillo
Eternal Beings
480
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Posted - 2015.04.12 22:04:00 -
[7] - Quote
Having squad size of four was BAD. Leave it at six, and allow people to run the squads as they see fit.
Having four man squad puts tanks at a severe penalty when wanting to use teamwork. |
Mary Sedillo
Eternal Beings
480
|
Posted - 2015.04.12 22:06:00 -
[8] - Quote
I remember Beta when we had 4 man squads. It was NOT fun as a dropship pilot, as you were most often relegated to running solo, or a bare-bones squad, just to do anything because 4 man squads were super-concentrated on having only he best Slayer McSlayer on foot. |
One Eyed King
Nos Nothi
9321
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Posted - 2015.04.12 22:18:00 -
[9] - Quote
501st Headstrong wrote:I can somewhat be down with 4 man squads, but being able to play with less friends really sucks, and we just got matchmaking doing a far greater job. It believe there is a thread about this in Feedback and Discussions however. Yeah, this was already discussed at length awhile ago.
Ideal would be 4 man pubs, 8 or 16 man FW/PC.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mary Sedillo
Eternal Beings
480
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Posted - 2015.04.12 22:22:00 -
[10] - Quote
As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that. |
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Henchmen21
Planet Express LLC
1228
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Posted - 2015.04.12 23:20:00 -
[11] - Quote
Mary Sedillo wrote:As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that.
The idea is to give people as elite as you think you are a better option than steamrolling pubs. Thus bringing back corp battles, where you and your try hard friends can put your money where your mouth is and go up against a team full of other try hards. The smaller squads is meant to be a disincentive from corps stomping pubs. You know unless you can't actually go toe to toe with another full team of try hards.
Your matchmaking sucked the last time and it still sucks this time.
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J0LLY R0G3R
And the ButtPirates
2647
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Posted - 2015.04.12 23:49:00 -
[12] - Quote
Henchmen21 wrote:My take: Reduce squads back to 4 for pubs. Additionally make it so no two squads of the same corp can be on the same team. I just don't recall things ever being bad match making wise when squads were smaller.
Increase squad size for FW to give bigger squads something to do. Remove the need to Q-sync probably resulting in less squads leaving battles.
Or just bring back corp battles. There should be better things for corps to do then proto stomp pubs. Each team throws isk in the pot and winner takes all.
Basically just give bigger squads better options than pubs, while I've never done PC I don't get the impression that it's in a good place and if that is the so called end game it's not doing it's job.
Flame on.
That has been talked about for while now. Squad size : 4 Team deploy in FW
The ButtPirates Now Accepting Applications. XD
TheYoutube
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J0LLY R0G3R
And the ButtPirates
2647
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Posted - 2015.04.12 23:50:00 -
[13] - Quote
PARKOUR PRACTIONER wrote:I like the idea of four man squads. What the difference between corp battles and PC? What is that?
Corp battle was less people per team and more of a wager match
faction warfare army know about corp battles XD
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Mary Sedillo
Eternal Beings
482
|
Posted - 2015.04.13 00:10:00 -
[14] - Quote
Henchmen21 wrote:Mary Sedillo wrote:As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that. The idea is to give people as elite as you think you are a better option than steamrolling pubs. Thus bringing back corp battles, where you and your try hard friends can put your money where your mouth is and go up against a team full of other try hards. The smaller squads is meant to be a disincentive from corps stomping pubs. You know unless you can't actually go toe to toe with another full team of try hards.
I don't think I am elite. I am just someone who enjoys playing with others. I may perform well, but its just a game and I find that playing with more people to be more enjoyable.
Anyways, its from a vehicle operator's point of view. |
Mary Sedillo
Eternal Beings
482
|
Posted - 2015.04.13 00:12:00 -
[15] - Quote
Henchmen21 wrote:Mary Sedillo wrote:As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that. The idea is to give people as elite as you think you are a better option than steamrolling pubs. Thus bringing back corp battles, where you and your try hard friends can put your money where your mouth is and go up against a team full of other try hards. The smaller squads is meant to be a disincentive from corps stomping pubs. You know unless you can't actually go toe to toe with another full team of try hards.
And, I see full groups of Planet Express all the time. So, for you to hate on me, who runs mixed squads of buddies, is kind of funny in my opinion. The more the merrier, and if you can't seem to get into the groove of teamwork and teamplay, you will lose.
In EVE, the same applies. You run with a team, you can do more. Run solo, and you can have fun yes, but you will get thrashed by an organized group and that should apply in DUST. Teamwork > Solo play. |
Henchmen21
Planet Express LLC
1228
|
Posted - 2015.04.13 00:53:00 -
[16] - Quote
Mary Sedillo wrote:Henchmen21 wrote:Mary Sedillo wrote:As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that. The idea is to give people as elite as you think you are a better option than steamrolling pubs. Thus bringing back corp battles, where you and your try hard friends can put your money where your mouth is and go up against a team full of other try hards. The smaller squads is meant to be a disincentive from corps stomping pubs. You know unless you can't actually go toe to toe with another full team of try hards. And, I see full groups of Planet Express all the time. So, for you to hate on me, who runs mixed squads of buddies, is kind of funny in my opinion. The more the merrier, and if you can't seem to get into the groove of teamwork and teamplay, you will lose. In EVE, the same applies. You run with a team, you can do more. Run solo, and you can have fun yes, but you will get thrashed by an organized group and that should apply in DUST. Teamwork > Solo play.
Save for the fact that its my own EVE corp Planet Express LLC with only me in it.
Your matchmaking sucked the last time and it still sucks this time.
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Mary Sedillo
Eternal Beings
482
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Posted - 2015.04.13 00:56:00 -
[17] - Quote
Henchmen21 wrote:Mary Sedillo wrote:Henchmen21 wrote:Mary Sedillo wrote:As we've said, YOUR inability to craft squads that can handle pubs is NOT the problem of those who can.
This game shouldn't be crafted to appeal solely to those who want to lone-wolf and shouldn't penalize those who actually have the basic social skills to pull people together to run pubs.
6 man allows a greater range of flexibility and helps keep vehicle operators attractive options in pub squads.
As far as squad size in FW/PC, doesn't matter. Most successful FW people qsync a whole team, and PC of course voice comms all together.
Dropping the size from 6 to 4 in Pubs is bad and having 4 man squads SUCKED in Beta. We don't need to regress to that. The idea is to give people as elite as you think you are a better option than steamrolling pubs. Thus bringing back corp battles, where you and your try hard friends can put your money where your mouth is and go up against a team full of other try hards. The smaller squads is meant to be a disincentive from corps stomping pubs. You know unless you can't actually go toe to toe with another full team of try hards. And, I see full groups of Planet Express all the time. So, for you to hate on me, who runs mixed squads of buddies, is kind of funny in my opinion. The more the merrier, and if you can't seem to get into the groove of teamwork and teamplay, you will lose. In EVE, the same applies. You run with a team, you can do more. Run solo, and you can have fun yes, but you will get thrashed by an organized group and that should apply in DUST. Teamwork > Solo play. Save for the fact that its my own EVE corp Planet Express LLC with only me in it.
Ah, everyone quit then recently. Sorry for your loss. |
Mary Sedillo
Eternal Beings
482
|
Posted - 2015.04.13 00:57:00 -
[18] - Quote
I never forget a corp-squad when they go balls-to-the-wall AV on me. I see Planet Express, and I knew it was AV. Anyways, if you are last member, then I wish you the best. |
xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
519
|
Posted - 2015.04.13 01:00:00 -
[19] - Quote
Henchmen21 wrote:My take: Reduce squads back to 4 for pubs. Additionally make it so no two squads of the same corp can be on the same team. I just don't recall things ever being bad match making wise when squads were smaller.
Increase squad size for FW to give bigger squads something to do. Remove the need to Q-sync probably resulting in less squads leaving battles.
Or just bring back corp battles. There should be better things for corps to do then proto stomp pubs. Each team throws isk in the pot and winner takes all.
Basically just give bigger squads better options than pubs, while I've never done PC I don't get the impression that it's in a good place and if that is the so called end game it's not doing it's job.
Flame on.
Yea, not a good idea. What your suggesting in reduction removes from actual teamwork and enjoyment. 6 friends are better to play with than four. Always. Match-matching was the real problem. If that can be rectified over trial and error, then you've got a winner.
|LOGi GOD|
Director of Fatal Absolution
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Henchmen21
Planet Express LLC
1228
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Posted - 2015.04.13 01:12:00 -
[20] - Quote
Mary Sedillo wrote:I never forget a corp-squad when they go balls-to-the-wall AV on me. I see Planet Express, and I knew it was AV. Anyways, if you are last member, then I wish you the best.
Two different corps all together, in fact I even got a mail from one member calling me fake ass Planet Express. Some people just don't like getting killed.
Your matchmaking sucked the last time and it still sucks this time.
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Mary Sedillo
Eternal Beings
511
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Posted - 2015.04.13 01:25:00 -
[21] - Quote
Henchmen21 wrote:Mary Sedillo wrote:I never forget a corp-squad when they go balls-to-the-wall AV on me. I see Planet Express, and I knew it was AV. Anyways, if you are last member, then I wish you the best. Two different corps all together, in fact I even got a mail from one member calling me fake ass Planet Express. Some people just don't like getting killed.
Oh okay. |
Georgia Xavier
Y.A.M.A.H
265
|
Posted - 2015.04.13 15:19:00 -
[22] - Quote
A 4 man squad, heck I'm down with it but what kinda sucks is I can't play with many people at the same time
These god damned duct tape warriors got rust all over my armor!
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Scheneighnay McBob
Cult of Gasai
5982
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Posted - 2015.04.13 16:01:00 -
[23] - Quote
Mary Sedillo wrote:Having squad size of four was BAD. Leave it at six, and allow people to run the squads as they see fit.
Having four man squad puts tanks at a severe penalty when wanting to use teamwork. Penalty to teamwork my ass. I've seen "teamwork" with tanks. It's not 2 HAVs with 3 people in each, it's as many HAVs as the squad can field with 1 in each.
Some details can be ignored
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rasputin900000
Subsonic Synthesis
34
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Posted - 2015.04.14 03:42:00 -
[24] - Quote
PARKOUR PRACTIONER wrote:I like the idea of four man squads. What the difference between corp battles and PC? What is that?
Several million isk and no district |
Vell0cet
OSG Planetary Operations Covert Intervention
2943
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Posted - 2015.04.14 03:51:00 -
[25] - Quote
One issue I have with this is how do you propose the user interface would work for this? How would it work in squad finder? If you have an 8-man FW squad and you queue for a pub match does it boot the bottom 4 guys? Right now squads are independent from battles (i.e you can be in a squad without being in a battle) so you'd either have to have different classes of squads (which could be confusing) or figure out some other way to manage that.
I get the arguments for why, but I haven't heard much in the way of HOW it could be done.
Best PvE idea ever!
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Imp Smash
Molon Labe. General Tso's Alliance
770
|
Posted - 2015.04.14 06:41:00 -
[26] - Quote
Theoretically and mathematically speaking, making squads 4 man would make it easier for Scotty to match even teams as that is 4x4 for 16.
Logically it is flawed as it assumes several conditions including but not limited to:
*All squads in Que are 4 person or divisible by 4 *A pool of solo players to pull from to fill out a team is available for that game mode *The pool of players contains people of equal skill in numbers divisible by 4 at all skill levels
We have essentially 7 ques -- 3 public and 4 factional. So we have a split player base migrating back and forth. Sometimes 4 man squads will yield balanced teams. Sometimes 6 man squads (with a 4 man in there for kicks) and or randoms will yield balanced teams.
The perception that teams will magically be of the same level at 4 in public is based on this weird idea that Scotty doesn't have enough people to match make from. This may or may not be true -- but changing squad size does not affect number of people Scotty gets to choose from.
All it does is make it so fewer friends get to play together. And as a lot of people don't want to play unless they are with their friends -- they simply will log out. Giving less for Scotty to match with, making games more lopsided.
So, in actuality, smaller squad sizes has a better chance to make the problem of unbalanced teams worse than better.
(Also -- anyone with an ounce of brainpower will tell you -- learn from history. We used to have 4 man squads. The increase in squad size was one of the most widespread beloved changes in Dust history.) |
Protected Void
Nos Nothi
407
|
Posted - 2015.04.14 08:33:00 -
[27] - Quote
Imp Smash wrote:Theoretically and mathematically speaking, making squads 4 man would make it easier for Scotty to match even teams as that is 4x4 for 16.
Logically it is flawed as it assumes several conditions including but not limited to:
*All squads in Que are 4 person or divisible by 4 *A pool of solo players to pull from to fill out a team is available for that game mode *The pool of players contains people of equal skill in numbers divisible by 4 at all skill levels
We have essentially 7 ques -- 3 public and 4 factional. So we have a split player base migrating back and forth. Sometimes 4 man squads will yield balanced teams. Sometimes 6 man squads (with a 4 man in there for kicks) and or randoms will yield balanced teams.
The perception that teams will magically be of the same level at 4 in public is based on this weird idea that Scotty doesn't have enough people to match make from. This may or may not be true -- but changing squad size does not affect number of people Scotty gets to choose from.
All it does is make it so fewer friends get to play together. And as a lot of people don't want to play unless they are with their friends -- they simply will log out. Giving less for Scotty to match with, making games more lopsided.
So, in actuality, smaller squad sizes has a better chance to make the problem of unbalanced teams worse than better.
(Also -- anyone with an ounce of brainpower will tell you -- learn from history. We used to have 4 man squads. The increase in squad size was one of the most widespread beloved changes in Dust history.)
Hm, some decent points here, but there's one thing not taken into account. Ie: squads work as a force multiplier. The more people you have in your squad, the more people are earning extra WPs from squad leader orders and the more people are earning WPs towards orbitals. Also, more people in a squad gives you way better passive scans, since their scanning radiuses (radii?) are spread out and cover different sections of the map. Stay properly spaced and you can easily get good coverage of a large area, as well as 5 other people able to spot and help you out against that dampened shotgunner or nova knifer entering the inner circle of your scans.
Reducing squad size will lessen this effect, and consequently narrow the power gap between solo players and full squads. Lower power gap should equal better matchmaking.
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Imp Smash
Molon Labe. General Tso's Alliance
772
|
Posted - 2015.04.15 01:00:00 -
[28] - Quote
I really hate buzzwords like 'force multiplier.' It's a kittening buzz word.
But I am generally against artificially limiting players that work together to help players that want to go it alone. Part of going it alone is that you don't have the advantages of a squad. That is every merc's choice.
There is a limit to the amount of hand holding we can do in Dust. If you want your hand held go play tic tac toe with a 4 year old...
The idea that this will be a lower power gap is purely speculation. The number of people in 1 squad that have good radar coverage would decrease. But the number of people with a variety of radar scanning and devices will increase. It will probably equal out to be about the same amount of scanning in the end but could also possibly increase the likelyhood of that sneaky red getting spotted.
People in chat channels will still talk across squads. Que syncing will become more of a thing.
Number of warbarge uses will actually increase creating a larger gap between solos and squads right there.
Oh, and you can't play with your friends as easily. Because, you know, social games, teamwork, tactics, community -- we should break up 33% of that. It could only help our player count...
Lastly, with 4 man squads, it may be that randoms get fit in in groups of 4 often. Or not at all as there are enough 4 man squads to fill the fight. You might increase wait time for solos.
The vast majority of the whole debate is speculation. The only non speculative support is a flawed math argument. The only non speculative refute is the history of squad size in this game.
When forming opinions I try to avoid using speculation as a foundation for my thoughts. So between the two non speculative arguments (that I have seen) about squad size change -- I'll go with the one that has historical evidence as opposed to a random math guess that still does not resolve its own variables. |
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