|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5771
|
Posted - 2015.04.11 21:26:00 -
[1] - Quote
So you're ok with the forge which can engage and hit anything within 300m, but you're not ok with a weapon that can only engage at 175m but can hit at 400? Would you prefer Swarm Lock be 300m and max range be 300m?
Don't get me wrong, I'd love for Swarms to have a larger skill element associated with them, but I'm a little confused about why you're fine with Forges but no Swarms on a range-basis.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5771
|
Posted - 2015.04.11 22:56:00 -
[2] - Quote
DUST Fiend wrote:Pokey Dravon wrote:So you're ok with the forge which can engage and hit anything within 300m, but you're not ok with a weapon that can only engage at 175m but can hit at 400? Would you prefer Swarm Lock be 300m and max range be 300m?
Don't get me wrong, I'd love for Swarms to have a larger skill element associated with them, but I'm a little confused about why you're fine with Forges but no Swarms on a range-basis. Forge gun is a skill vs skill engagement. Each player puts in an effort, and each has the opportunity to outplay the other. Swarms is a mechanics vs skill engagement. Especially at range, where the swarmer just puts his swarms in the air and goes on about his day. I'm not quite sure what would make them feel better, I really feel they're just a poorly designed weapon and no amount of tweaks will ever make them satisfying to fight against, because they won't ever lead to skill vs skill engagements like forge guns and plasma cannons do. Just me venting a little after blowing up to Proto Swarms waaaaaaaaaaaaaaay away from where they were fired lol.
I guess the point Im making is that it seems making them more skill based would be a more appropriate change than simply nerfing the range.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5787
|
Posted - 2015.04.13 02:32:00 -
[3] - Quote
KEROSIINI-TERO wrote:Pokey Dravon wrote:So you're ok with the forge which can engage and hit anything within 300m, but you're not ok with a weapon that can only engage at 175m but can hit at 400? Would you prefer Swarm Lock be 300m and max range be 300m?
Don't get me wrong, I'd love for Swarms to have a larger skill element associated with them, but I'm a little confused about why you're fine with Forges but no Swarms on a range-basis. If you are gonna do that comparison, your words are "forge gun must have Auto Aim".
Calm down, I only made that comparison (and I even state later in the post) on a range-basis since the range of swarms vs the forge gun. Additionally I go on to say "I'd love for swarms to have a large skill element". which would be to make them less "fire and forget".
God people are so ******* quick to jump to toxicity over this ****.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5787
|
Posted - 2015.04.13 02:36:00 -
[4] - Quote
DUST Fiend wrote:MythTanker wrote:DUST Fiend wrote:Why must an auto aim weapon travel so far? @_@ Give it some kind of buff I don't even care (even though they reaaaalllyy don't need one), just please for the love of God don't make them travel all over the map after you lol. Forge Gunners are like AV Unicorns ever since swarms got buffed lol How I imagine Swarm Launchers My FG works just fine. Just ask 0.H. FG's are in a wonderful place, and they have been for some time. I just mean that there are a lot of swarmers and not so many forge gunners lol.
I agree. I would love to see a rational method design built around the forge gun, to use it as a baseline for all the other AV weapons.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5787
|
Posted - 2015.04.13 02:41:00 -
[5] - Quote
DUST Fiend wrote:READ MY OVERLY LENGTHY RE-IMAGINING OF SWARM LAUNCHERS AND UNLEASH THINE WRATH!!!!!!
You know if I thought you and Breakin' Stuff could not kill each other, you two could probably come up with something pretty solid. Sadly I don't know enough about flying dropships to comment much in that regard.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5787
|
Posted - 2015.04.13 02:43:00 -
[6] - Quote
DUST Fiend wrote:Pokey Dravon wrote:DUST Fiend wrote:READ MY OVERLY LENGTHY RE-IMAGINING OF SWARM LAUNCHERS AND UNLEASH THINE WRATH!!!!!! You know if I thought you and Breakin' Stuff could not kill each other, you two could probably come up with something pretty solid. Sadly I don't know enough about flying dropships to comment much in that regard. I don't handle the numbers. That's why we have smart people. And computers.
Which is why you could come up with something solid, but again I think you would try to kill each other, and not in the good way.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5787
|
Posted - 2015.04.13 02:56:00 -
[7] - Quote
DUST Fiend wrote: I refuse to engage in actual rigorous balance and design discussions without the means for those discussions to potentially bear fruit. My little bitter shriveled berry can't handle it anymore. Such vet. Very bitter.
I do like to muse from time to time though, when I'm not busy rustling jimmies.
Just continue to muse in my general direction and I'll try to De-bitter it and pull out useful information thingies.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
|
|
|
|