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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1080
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Posted - 2015.04.11 20:55:00 -
[1] - Quote
they seem to blow up after several seconds of flight , and the lock on range isn't all that far. Maybe it could do with another couple seconds shaved off of flight time , but not much |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1081
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Posted - 2015.04.11 22:19:00 -
[2] - Quote
ahh, so they have a range on them not a timer. ooops, lol
oh well
**** happens
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1081
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Posted - 2015.04.11 22:35:00 -
[3] - Quote
DUST Fiend wrote:Pokey Dravon wrote:So you're ok with the forge which can engage and hit anything within 300m, but you're not ok with a weapon that can only engage at 175m but can hit at 400? Would you prefer Swarm Lock be 300m and max range be 300m?
Don't get me wrong, I'd love for Swarms to have a larger skill element associated with them, but I'm a little confused about why you're fine with Forges but no Swarms on a range-basis. Forge gun is a skill vs skill engagement. Each player puts in an effort, and each has the opportunity to outplay the other. Swarms is a mechanics vs skill engagement. Especially at range, where the swarmer just puts his swarms in the air and goes on about his day. I'm not quite sure what would make them feel better, I really feel they're just a poorly designed weapon and no amount of tweaks will ever make them satisfying to fight against, because they won't ever lead to skill vs skill engagements like forge guns and plasma cannons do. Just me venting a little after blowing up to Proto Swarms waaaaaaaaaaaaaaay away from where they were fired lol.
swarms still require getting into lock on range, pretty much being in the open..and exposed in the process. Blame your team for letting a swarmer lock you then.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1081
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Posted - 2015.04.11 23:20:00 -
[4] - Quote
DUST Fiend wrote:Knightshade Belladonna wrote:DUST Fiend wrote:Pokey Dravon wrote:So you're ok with the forge which can engage and hit anything within 300m, but you're not ok with a weapon that can only engage at 175m but can hit at 400? Would you prefer Swarm Lock be 300m and max range be 300m?
Don't get me wrong, I'd love for Swarms to have a larger skill element associated with them, but I'm a little confused about why you're fine with Forges but no Swarms on a range-basis. Forge gun is a skill vs skill engagement. Each player puts in an effort, and each has the opportunity to outplay the other. Swarms is a mechanics vs skill engagement. Especially at range, where the swarmer just puts his swarms in the air and goes on about his day. I'm not quite sure what would make them feel better, I really feel they're just a poorly designed weapon and no amount of tweaks will ever make them satisfying to fight against, because they won't ever lead to skill vs skill engagements like forge guns and plasma cannons do. Just me venting a little after blowing up to Proto Swarms waaaaaaaaaaaaaaay away from where they were fired lol. swarms still require getting into lock on range, pretty much being in the open..and exposed in the process. Blame your team for letting a swarmer lock you then. 175 meters isn't exactly "close" hahaha. The only swarmers who wander out into the open for a lock are the scrubs using basic and militia swarms lol. There is PLENTY of cover and roofs for swarmers to shoot from behind cover.
meh, how many more years we gonna continue this debate? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1087
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Posted - 2015.04.12 18:17:00 -
[5] - Quote
Doc DDD wrote:Should have to reload after every volley and have lock on time doubled.
Currently can lock onto target from cover, through textures, out dps most AV weapons.
If you had to maintain or reaquire lock on target in between volleys it would add an element of skill for the amount of damage it dishes out.
You do have to reaquire lock after each volley, a couple seconds wait time after each. And I wish I could lock things through barriers, that sounds like only certain situations and bad terrain more than a problem with the weapon. |
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