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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1943
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Posted - 2015.04.10 00:22:00 -
[1] - Quote
So you have shield based weapons that cut threw shields and maul armor as well and armor based weapons that have zero problems cutting threw shields as well as armor , so what are damage profiles for if the weapons are truly as effective against both but more or less ... suppose to be one or the other .
The CR cuts threw shields like butter and then proceeds to do the same to armor with no problem but it's armor based , shouldn't it have a problem cutting threw shields .. it's truly unrecognizable with the difference .
The ScR cuts threw shields with no problem and proceeds to do the same to armor with less trouble and don't mention charge shots , shouldn't it be one or the other .
The RR kills shields and armor stands no chance ... shouldn't the same apply .?. it's range makes the difference unrecognizable at times .
The PR has some trouble with shields unless your using a TAC but murders armor like it should but it's far from the CQC king it's suppose to be .
Vehicles and AV is the same story .
One shield based weapon that kills shields but has trouble with armor like it should , it takes time to kill a HAV with a PLC , most of the time you need grenades and an extra person so that's understandable .
Swarms are killer against armor as rightfully so but it seems that the only vehicle that it has problems with are Pythons and the sort but against a shield hardened Gunnlogi , it seems to not have much trouble against shields if you can put enough volleys up .
FG blasts have not too much trouble with shields and has no problem taking out armor unless it's a double hardened Maddy .
Turrets are screw up all the way . Blasters cut threw everything with no problem , rails only are good against armor and seems to have trouble against shields , same as missiles but the thing is to get them down to their armor but clearly the large blaster and small rails are the go to turrets .
I'm just seeing what looks like flat damage all over the board , shield and armor based weapons are just too good against both for it to be a noticeable difference unless your talking about a few weapons and the explosive weapons like the MD and FP kills both shield and armor even though their armor based weapons .
Where is the noticeable difference at ? Is this why CCP was talking about vehicle turrets having a flat damage profile .?. it seems like we have that now not only with the turrets but with AV weapons as well as infantry .
Thoughts ?
Can anyone of you tell a noticeable difference in our weapons performance ?
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1943
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Posted - 2015.04.10 00:34:00 -
[2] - Quote
So I'm wondering what can be done so that a noticeable difference is obtained .?., what you say seems to be fact but because of it's " profile " that shouldn't be the case like so many of the weapons that we use .
I just wish that their was more of a noticeable difference .
Maybe that would help the weapons stand out , help with TTK and give the game more flavor in setting up fits and such .
Right now it just seems that instant death is the reoccurring theme no matter what combo one creates .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1944
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Posted - 2015.04.10 01:51:00 -
[3] - Quote
Yes indeed , I would like more flavor in set ups . Right now I can just kill a scout so to speak , with just a scrambler pistol or magsec smg because it will kill armor and shields , I wouldn't have to swap weapons depending on that persons skill and movement . It would be nice to have to use a shield weapon to knock down the shields and then use a armor weapon to finish them off but now that's not even a factor , I can just use a CR , ScR , RR or sidearm like a BP because they do both , kill shields and armor so fit setups really have no importance when one weapon does it all even though the profile says it shouldn't be that easy .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1944
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Posted - 2015.04.10 01:57:00 -
[4] - Quote
I just would like the profiles to have more of an effect on the battlefield and become more pronounced in engagements because right now there's not much of a noticeable difference to me when you can just use one weapon for most engagements most of the time .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1944
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Posted - 2015.04.10 02:01:00 -
[5] - Quote
Leadfoot10 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:The PR has some trouble with shields unless your using a TAC but murders armor like it should but it's far from the CQC king it's suppose to be Do you mean AR? Are you using the same gun as me? It's +10 shields, -10 armor. Also, the reason why you think everything eats shields is because nobody really runs them at HP levels comparable to armor. Because you can't , I can tank an amarr assault with more armor then a caldari assault can shields , same with heavies , cal heavies don't come near a ammar in shields , much less gal compared to the armor .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1944
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Posted - 2015.04.10 02:09:00 -
[6] - Quote
Leadfoot10 wrote:
I absolutely notice damage profiles and try to use them to my advantage.
That's good and all but can you truly tell me that you can't start and finish a confrontation with the same weapon ? Most people do , they don't switch , hence the side arm buff which was an attempt to get people to use their side arms more , hell we even had an event for side arms .
Most players start and end a confrontation with the same weapon because damage profiles are not really a factor besides calculations on paper , they really have zero effect on the battlefield .
I would just like them to be more pronounced and have more of a meaning and impact in engagements , because right now there's no noticeable difference .
Infantry , AV and vehicle turrets .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1945
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Posted - 2015.04.10 12:49:00 -
[7] - Quote
Spot fracking on as you are for the most part Joseph , you touched on the inferiority of shields and the fact that their more of a effort tax with less then stellar results for the most part and your understanding where I'm coming from on the topic .
Fantastic but not just from you but from many that posted on this comment .
While the idea and system of damage profiles is something that most if any other game , cannot compare to in the ingenuity department ... hence bringing a dynamic that's never if at all rarely seen in ANY game , it's lackluster and has zero effect in the battlefield for the most part because it's usage is under-pronounced and unutilized .
This needs to change because this dynamic is not having the intended effect and it would help with TTK instead of buffing or nerfing a particular item , also it might just stop that process all together because the mechanics of weapons would have MORE of a meaning then just calculations on paper .
This game could and should be the game that's copied and need not to copy ... ergo halo jumps , while they are good , this game should be setting the president in the next level .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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