|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Maken Tosch
DUST University Ivy League
11421
|
Posted - 2015.04.05 18:37:00 -
[1] - Quote
Cross Atu wrote:CCP Rattati wrote:Cody Sietz wrote:I think it's in a good place right now, but I'm not a CEO.
Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fighting and the big blue donut. There is an exploit that needs to be stamped out. If everyone wants to just hold hands and sing kumbaya, I still don't think I have an answer for that Kumbaya makes drones very angry I mean, that requires drones which we don't have right now but hey, drones hate peace and tend to have suddenly violent AI so it makes some kind of sense right?
Technically Dust does have drones... in the trailers.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11423
|
Posted - 2015.04.05 19:03:00 -
[2] - Quote
I'm sure CCP has models for jet fighters since they were originally available to players back during the very-early days of closed beta or maybe alpha. Though I'm not sure how a rudimentary AI would be able to handle jet fighters if they are ever used as pirate NPC attacking PC districts.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11432
|
Posted - 2015.04.05 23:41:00 -
[3] - Quote
maluble wrote:With alot of the top corp players having 100's of millions and even billions of isk per player i dont see alot of room for improvement. Just like the matchmaking it was let go for to long, this should have been fixed before these players were able to exploit a broken system. At this point in pc bigger corps are giving districts to little corps to then attack and farm them. So unless your gonna take a portion of that isk away any changea will still result in these top corps dominating all others.
That's why I'm hoping that small raids constantly pecking at these corps before and after the big battles will eventually help bleed off the excess ISK.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11433
|
Posted - 2015.04.06 01:07:00 -
[4] - Quote
Let's hope the end result is close to what Rattati mentioned in another thread.
https://forums.dust514.com/default.aspx?g=posts&t=185772&find=unread
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11438
|
Posted - 2015.04.06 02:45:00 -
[5] - Quote
Vrain Matari wrote:In Eve the zerg can balance the wealthy older entities(or used to be able to), because of our lobby shooter structure we can't make that happen in a single match, we have to find a way to introduce a zerg mechanic, but as naturally and immersively as possible.
A successful implementation of PC will be a game of check and balances on several fronts. That means for each factor in PC we have to set up competing mechanics. The community has already touched on all of this, i'm just trying to corral ideas into game rules in this post.
It would be good at this point to know what the devteams's warbarge is going to do: in his origainal post, quoted by Maken above, Rattati implies that the warbarge mechanics will address alts and district locking through 'loyalty rank' and 'command point' mechanics. I have no idea what this actually means. It's prolly time to spill some of the beans, Rattati.
Most of this is going to orbit around the idea of a Strategic Resource(SR). For now this will be isolated to Dust but if we do the job right what we set up now will be ready for near-seamless integration with EVE. What is the SR? No frakkin' clue atm, but it doesn't matter for the ruleset, just keep it EVE-relevant.
Strategic Resource balance mechanic Make the SR over-subscribed. Make spending SR useful/necessary for district maintenance, defensive bonuses, offensive bonuses, clone transport bonuses and make it a tradeable commodity between corps/players.
Empire size balance mechanic Positive feedback mechanic: SR 'extraction' scales with # districts held. Negative feedback mechanic: Raid generation rate scales with # districts held.
Alt Corp Balance Mechanic Positive feedback mechanic: Give logistical & defensive bonuses/tools to single-corp holdings. Negative feedback mechanic: SR production will be lower for a set of districts split up over alt corps. Warbarge mechanic: Dunno but Rat says he's got this taken care of already.
Elite Player Corp lobby match power Positive feedback mechanic: Income generation through destroyed-equipment salvage. Negative feedback mechanic: Raid windows based on # districts held + SR oversubscription.
That's some of the main systems, just to illustrate the balancing mechanics. Whatever systems the devteam do come up with they should all be fully parametrized and server-side configurable.
To expand a little more on what you said, here is a link to another thread but this time regarding warbarge designs.
https://forums.dust514.com/default.aspx?g=posts&t=187533&find=unread
Notice the following:
CCP Rattati wrote: Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
I'm guessing the idea of Strategic Resources will be centered on this. Judging from my experience with industry in Eve Online and looking at how things are right now with Dust, I'm going to guess that the Strategic Resource in question will likely be related to manufacturing certain commodities (weapons, equipment, dropsuit, modules, etc.) that can only be acquired through this process. If my theory holds, it's likely that corporations will then fight for control of these resources to produce said commodities which would then be sold to other players directly in the secondary market assuming Simple Trading has been fleshed out by then.
If you look at Eve Online, null-sec is a constant battle for Strategic Resources such as Technetium which is a critical resource for manufacturing Tech II ships or even more advanced ships such as Capitals and Supercapitals which can only be manufactured inside a null-sec system. Some of these will be used for battle while the rest will be used to sell in the market.
Note that the end goal with this theory of mine is that corporations will fight for control of the secondary market where a lot of ISK is to be made. This is like saying "I control the spice I control the universe". Of course, anything to do with secondary markets will carry risks. Markets are volatile after all especially when you look at Eve Online. One miscalculation or one wrong prediction of the trends and you'll be remembered by the following joke:
"What's black, white, and red all over? Your spreadsheet."
But again, this is just my theory. I wish those crystal balls would work. All I have is a magic 8 ball. /shakes the ball
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11446
|
Posted - 2015.04.06 18:05:00 -
[6] - Quote
JJ'S wrote:Kevall Longstride wrote:OK.
My general disregard for all things PC related is reasonably well documented. D-UNI tried it and by the time I decided to pull us out of it, the egos, histrionics, drama, epeen and exploits damn well near broke me personally and made me dread logging on lest I got dragged into yet another bitchfest of which my caring about was precisely zero. I very nearly quit the game entirely because of it.
PC is played by a minority of the player base, a passionate and vocal minority but minority nevertheless.
Any examination of the mechanics of PC is I feel not going fully service its potential, without addressing the question as to why its not as popular as it should be is kind of silly. Yes potential, I might not be its biggest fan but I know it could be something special if its failings a force multiplier for player participation are addressed and dealt with.
Rattati asked in the OP, 'Please, pass the message forward, and especially if you or your corporation was active in PC, and quit for whatever reason.' (my underlining).
It's vitally important that we use the opportunity that we have now, to find those reasons to quit and see what can be done about them now rather than later.
Was it logistical, time consuming, a failure in UI or explanation? Time pressures, technical problems or just plain odd boring?
Let CCP know. PC became a minority... It is a learned behavior from a game feature that has stayed the same since implementation. Nearly every corporation participated in PC for months when it launched.. There are some who didn't like the scheduled time line approach to it.. As even Pyrex uses this as an excuse to why they stopped PC'ing.. But in majority most people stopped PC'ing because the lag made it nearly unplayable for 8-9 months of DUST's mid product cycle. That mixed with the DIsconnects. Now we have largely lost our veteran populations and are stuck with maybe 400 players max that are true active vets... And a majority of DUST's players are users that have picked up the game within the last 3-6 months.. PC for most of 2014 was near pointless. D-Uni was alot of bullshit... The Drama that one corporation created in PC was insane... Nearly every power corporation who ended up running the show ended up making concessions to D-Uni on allowing them free districts to which they completely tried to manipulate situations so that leadership was making a profit off of PC that was given to them because of their name.
Despite what is said about pulling D-Uni out of PC... Pretty much D-Uni held districts for a majority of PC's existence.. Largely given to them by the alliances of power those days.If your argument about relevancy to PC is based on D-Uni students not being able to form 15 people under a leader and be competitive with people at the end game of DUST? well that is just funny..
I've been a part of Dust University practically almost since its creation if I recall correctly and I was there when D-UNI got its own district with only one purpose in mind which is to train new players so that they can be ready to join other corps like Molon Labe, Nyan San, FA, Goonfeet, etc. We were never meant to be the measure of the health of Planetary Conquest at all.
Also, we never held districts for the majority of the time. We gave up on PC a long-ass time ago.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11448
|
Posted - 2015.04.07 03:33:00 -
[7] - Quote
CCP Rattati wrote:One question, and this is a crazy one. If we were to setup a system that allows a SKIN to take into account the Corporation Name. Would corporations be interested in having CCP customize, based on request, a corp skin that would be available in the marketplace, but say "This SKIN only appilies if you are in D-Uni", for example? I don't have the tech yet, but this seems fairly awesome, so I would love to get your feedback. A bit of a off-topic, but I already have 30 plus top corp emails joining the cause, so I'm happy.
I'm not a CEO of a corp and I don't speak for anyone but myself when I say this, but... make it happen.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
|
|