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Thread Statistics | Show CCP posts - 1 post(s) |
Vitantur Nothus
Nos Nothi
1954
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Posted - 2015.04.04 16:45:00 -
[1] - Quote
Idea! LP Store now sells customizable weapon frames and attachments from factional NPC entities.
Loyalty Rank 1 - Unlocks customizable frame Loyalty Rank 3 - Unlocks 1st attachment slot Loyalty Rank 6 - Unlocks 2nd attachment slot Loyalty Rank 10 - Unlocks 3rd attachment slot
Implementation Simple weapon attachments (long barrel, short barrel, extended mag, fast mag, foregrip, improved fidelity optics, suppressor, ammo types <---!!!) could be implemented through adjustments to weapon base properties only -- no need for new artwork or animation. More complex attachments (variable zoom scopes, infra-red (anti-cloak) scopes, modified sights, laser sight, flashlight, etc) could be implemented and added to the market down the road.
Generating Buzz Customized weapons appear in killfeeds [i.e. Merc A (Federation Plasma Cannon +1) Merc B] and always drop as salvage when their user is killed. Players will be like "Dude! I picked up a custom weapon in salvage! Where'd it come from?" which will undoubtedly attract players to FW. Weapon attachments and properties can be viewed from MQ. Weapon attachments can be stripped and/or added provided requisite Warbarge Subsystem(s) is/are unlocked. |
Vitantur Nothus
1962
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Posted - 2015.04.07 12:38:00 -
[2] - Quote
Kinyuhk Goluhh wrote: You're talking about simple attachments? Well it isn't simple to add them to game mechanics and dude, Dust didn't even have a matchmaking system since like, it existed and CCP consider THAT to be too complicated to consider making after all this time. I have strong doubts they could take on a challenge like this. I'd vote instead for at least the option to put sights on current weapons.
Weapon Operation, Proficiency, Reload, Ammo and Sharpshooter each affect the base stats of a given weapon. These are sufficient to prove that the base stats of weapons can be dynamically accessed and altered. An attachment like "foregrip" could access and alter the weapon base stat which controls hipfire dispersion. An attachment like "fastmag" could access and alter the weapon base stat which controls reload speed. And so on. I call these "simple attachments" because they do not involve new animation, creation of new assets or new controls, as would a variable zoom scope (for example). These simple attachments are nothing more than a number tweak. |
Vitantur Nothus
1962
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Posted - 2015.04.07 12:47:00 -
[3] - Quote
True Adamance wrote:It's a good idea but how does this constitute lore?
As a child, I had not yet read Dune but I did play the game by Westwood Studios. The NPC mentats were well scripted, memorable personalities. I looked forward to hearing from them, the stories they'd tell, and the insights they'd lend with respect the environment and factions. I left the game with vocabulary from a book I'd never read.
Tell me a story. |
Vitantur Nothus
1962
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Posted - 2015.04.07 12:51:00 -
[4] - Quote
Cross Atu wrote: I'd like to see where an idea of this type could take us.
CCP Rattati wrote: smart, because dynamically displaying them would be virtually impossible. But a fitting screen for the weapon with a dispersion stabilizer module/attachment, etc, is something, that frankly I hadn't thought of. kudos
Thank you, gentlemen. |
Vitantur Nothus
1
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Posted - 2015.07.07 04:02:00 -
[5] - Quote
Good use for DK?
Updated OP: Custom Weapon Frame and 1st attachment available through Loyalty Store. More specialized 2nd and 3rd attachments available through DK Market.
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