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Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 08:26:00 -
[1] - Quote
Hi CCP Team,
May I request for your kind assistance, if we can have a list/count of of how many players are using KBM and so for DS3. Reason for this is to clarify the myth, rage and blaming finger on KBM users that they are "special" versus DS3.
This is to avoid tons QQ thread/post topics of the following below; Need your input/stats/data on this;
Out strafing
- ADADA KBM versus figure 8 of DS3 users (wiggle wiggle dance move)
Auto Aim/Precision
- We do know that AA is disabled for KBM, but if not kindly correct me on this.
KBM Native Support or Emulated
- Myths and Facts about Keyboard having an upper hand, your input is appreciated on this. I've scanned/search the forums about this and there has been topics about it.
Stats on Long Range Kills and CQC for DS3 versus KBM
-Who always wins on gun fight engagement especially for CQC
This is the list, that I can think of for now... Also if we can have this thread/post on stick, so QQ'ers can immediately see this topic or can be shared to them via link.
your response to this query is surely appreciated.
regards, Mikhail Windgates |
jade gamester
Dead Man's Game RUST415
235
|
Posted - 2015.04.04 08:39:00 -
[2] - Quote
My view on kbm, I tried it but I have never used kbm ever and I can't even type fast on a computer and I suck so bad but I did notice alot. AimING is amazing, sniping is beautiful and forging is much easier, people have thrown these opinions to me and also tankers said it's way easier. In fact in my view the best tanker in the game which is angel07legion is a kbm. Anyways it's easier to aim which gives bonuses to amar assaults with kbm. I message many players after game in which I notice insane strafe or precise aim and ask " Hey bro was you using a kbm?" 90% who replied said yes. I see strafe iv been in locks and tested out resistances and suits to check. Strafe in my view is crazy and also you can keep on target easier while strafing.
But once again I suck ed at it because I never played that way before. But I'll say one thing and that's my opinion is that kbm should never have been on a console which is played by ds3. Then no1 would moan or point fingers.
exposedsquad
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Ghosts Chance
Intara Direct Action Caldari State
3262
|
Posted - 2015.04.04 09:07:00 -
[3] - Quote
keep in mind there is also a few other differences... moslty on the exploit front
you can emulate a DS3 using KB/M to gain aim assist using a special program
you can get a modded controller
with a gaming KB/M you have the ability to complelty remap any key and button to do whatever you wish incuding the installation of maros
on the higher end of things you would be surprised how oftin these are used.
with the emulation program the KB/M comes out on top, without it they become equal because of the macro variety the KB/M presents (for instance a button the automatically does the figure 8 strafe, or the adad strafe) in addition to autofire and recoil canceling.
since exploiting the game like this isnt an banable offence (as confirmed when these tactics were used in official CCP tournaments) its concidered fair game, but not admitted to publically
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 09:20:00 -
[4] - Quote
Mikhail Windgates wrote:I see the hate for kbm, and can't blame them. Some or most of you think kbm, has an advantage over the DS3. But nope it doesn't, kindly search the forums for threads about KBM or keyboard (key word search). And for sure you'll notice some of those threads are requesting to have KBM fixed back to beta version. see example thread below; Thread Subject: The Keyboard/mouse MYTH and it's underlying problems Link: https://forums.dust514.com/default.aspx?g=posts&m=1662068#post1662068Author: XxGhazbaranxX XxGhazbaranxX wrote: It's false.
Many people, mainly those who do not use it or have only used them in other shooter or games, tend to believe that the KB/M is better than "non-aim assisted DS3". The reality of the matter is that the KB/M of other games is very different from KB/M in DUST 514. It's main difference is that KB/M in other games, where it is supported, mainly in PC or otherwise, has aim assist. This simple fact creates a community that believes that the KB/M is a godly tool that gives an unfair edge over DS3 users to the wielder.
This little debate is hurtful to the game and the community at large. Many users of the DS3, pre aim assist, which was and is the majority of the player base, directly competed with KB/M users and largely bested them. During these times it wasn't rare to hear someone say " I would have totally won that engagement if he wasn't using KB/M!" but, how did the player that lost the engagement know he was using KB/M? The reality is that it was an excuse for being less of a player than the opponent. The majority of the times, simply because the majority of the players use them; it was a DS3 user that beat them.
The myth soon caught on though and KB/M users suffered for it. CCP devised a series of handicaps such as slowed turn speed and target repulsion, where if you where using a KB/M your crosshair would actively be repelled by the target (Very notable when using Vehicle turrets) making it very difficult to keep a steady aim....
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I'm one of those kbm users, and I'm not even a legendary slayer (seriously, just a casual gamer). Example; you have a foe in CQC doing wiggle-wiggle dance move and if I do the ADADA, you think I'll win that dance battle do you? you're wrong 90% of the time I'll be taken out and the remaining 10% is because of luck and my experience. Did you try to use DS3? Yes I did. But I suck on being a twitch user on a DS3, my hands are not that in well grasp on the DS3 controller. Also I've tried playing FPS games on xbox one console and so far I think I can play better (aim) with the xbox controller. That is not versus bots, but on PVP. So yeah I think it's somehow true, that using the xbox controller for FPS console games is better due button layout. (in my opinion). Why use KBM? I'm more inclined in using kbm on FPS games, mainly because I'm used to to it. I've been playing FPS games on PC way back then, where we have Quake3, Counter-Strike, Unreal Tournament. If removing KBM on this game is needed, will you agree on it? Yes Sure If they removed the aim assist and fixed hit detection. Isn't your good in using keyboard and why do you agree? I think I can buy a xbox controller and I can use it on my PS3 console. Via adapter and use it for FPS games on PS3 console for Dust 514. If they didn't removed the support for KBM, but removed aim assist on DS3. Do you think it's unfair? No I've been playing this game Dust 514 since after the beta stage (i think so). Back then CQC battles like 1on1's were far better without auto aim, it's more like oh he/she got me, cause that guy has better gun fight. Do you think I always won a 1on1 match back then, the answer is no. That is always on 50/50 result, still the fights back then were fulfilling. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I saw this on other forum post and I'll put this question here... So tell me, how many legendary keyboard and mouse users do we have in this game. Can you give me a list?To CCP Team, Can we have a list of how many DS3 users versus KBM users here in this game. And put it on sticky thread to avoid so much QQ and blame finger stuff. regards, Mikhail Windgates
I've quoted myself from the other post that I've replied. So yeah, Agree also that kbm should not be on a console game. But still thankful that kbm is available for this console game .
I can't do those amazing strafe that they claim for KBM. I've tried it and most of the time I just drop down cold, especially for CQC. It's just me or probably they have better *kbm or internet connection or AA DS3 or modded controller or a KBM to controller emulator mod* or I just suck. Not sure but regardless of what they have or so, I still play this game. Cause no matter what, they are always people who are ahead of you in terms of gameplay or whatever it is. And I accept that, just want to see a clear info coming from CCP devs that may/can help QQ'ers about the flame thing about KBM etc. So I'm waiting for CCP Rattati and his team for some of my inquires.
About angela07legion, yup I know her, she's a vet player. Good to hear that she's into tanking . Thanks for your inputs also . |
dzizur
Nos Nothi
210
|
Posted - 2015.04.04 09:27:00 -
[5] - Quote
Good luck dude, It's not even possible for them to tell, as they don't have that kind of info.
What I can tell you - IMO (as mainly kb/m player in every shooter EXCEPT dust) its a lot easier for me to aim at ranges above 50-60 m with any rifle, although It's more like tracking than really aiming as I cannot always point my mouse where I want.
For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
As for dropships and tanks, and how the steering sucks under kb/m and ds3 - it's just a natter of control scheme
Funny stuff is, we had a vehicle rebalance lately and still got ****** controls for them.. but yeah, going offtop
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P |
Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 09:30:00 -
[6] - Quote
Ghosts Chance wrote:keep in mind there is also a few other differences... moslty on the exploit front
you can emulate a DS3 using KB/M to gain aim assist using a special program
you can get a modded controller
with a gaming KB/M you have the ability to complelty remap any key and button to do whatever you wish incuding the installation of maros
on the higher end of things you would be surprised how oftin these are used.
with the emulation program the KB/M comes out on top, without it they become equal because of the macro variety the KB/M presents (for instance a button the automatically does the figure 8 strafe, or the adad strafe) in addition to autofire and recoil canceling.
since exploiting the game like this isnt an banable offence (as confirmed when these tactics were used in official CCP tournaments) its concidered fair game, but not admitted to publically.
as a note ide like to state that im one of the members of the cummunity that routinly find new exploits and find ways to replicate them, not to use them but to counter and report them.
Yup, also aware of that. So even though they complain about KBM as using with macro and stuff. We also have modded DS3 controllers with turbo on them, not sure if they can be reprogram for macro commands in terms of strafing etc.
But yeah, there are people who will go for those kind stuff. To have an *upper hand, but that's their decision. It's like saying to yourself I need those kind of macro and stuff just to stay competitive and good (kinda like steroids/drugs). And we can't stop them for using such things, but still I play for fun and not spending extra cash for those stuff .
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Ghosts Chance
Intara Direct Action Caldari State
3263
|
Posted - 2015.04.04 09:37:00 -
[7] - Quote
things that you can do with a macro enhances KB/M that cant be done with anything else.
reload clipping (can be used for another exploit) melee glitch (fixed) rapid fire glitch (not fixed) full auto on semi-auto (also available to modded controller) recoil canceling (available to modded controller but not as tunable or effective) rapid reload glitch auto strafe auto melee (melees on tunable basis as a finisher, can be tuned to how many melee attacks it will do) quick swap macro (hilarious with a scrambler rifle, automatchically shots and swaps a scramber with an SMG for maximum efficiancy without any further button pushes) auto granade cook (will cook a granades to the perfect temp than throw)
the limit is only the users imagination, i come from a background of automation scripting so imm pretty good at finding interesting ways to automate gameplay. automatic replication of various glitches and exploits (the overheat cancel once belonged here)
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 09:39:00 -
[8] - Quote
dzizur wrote: For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P
I got what you mean, Just a little movement from them and it's already out of aim. even though your dead sure that you have aim properly for the head.
Notice that also for CQC, better coding for DS3 CQC probably that's why they have an upper hand for it.
So in the near future, in case we have legion for PC. and if they will support the DS3 or XBOX controller, will we have an upper hand on KBM users . So they should make things clear for the PC version, to support controllers or not. this is to avoid such things like QQ stuff, the other way around i.e. please fix controller support for PC it sucks being emulated.
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Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 09:43:00 -
[9] - Quote
Ghosts Chance wrote:things that you can do with a macro enhances KB/M that cant be done with anything else.
reload clipping (can be used for another exploit) melee glitch (fixed) rapid fire glitch (not fixed) full auto on semi-auto (also available to modded controller) recoil canceling (available to modded controller but not as tunable or effective) rapid reload glitch auto strafe auto melee (melees on tunable basis as a finisher, can be tuned to how many melee attacks it will do) quick swap macro (hilarious with a scrambler rifle, automatchically shots and swaps a scramber with an SMG for maximum efficiancy without any further button pushes) auto granade cook (will cook a granades to the perfect temp than throw) automatic replication of various glitches and exploits (the overheat cancel once belonged here)
the limit is only the users imagination, i come from a background of automation scripting so imm pretty good at finding interesting ways to automate gameplay. the KB/M setup is rediculasly tunable and done right and with practice you can so some pretty insane things with it.
also due to the input potential there are a few exploits ONLY obtainable with macros
Wish we have a test server, so guys like you can help out dev team in finding exploits. and to aid them in fixing it.
Anyway thanks for the additional info that you've shared. o7
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Ghosts Chance
Intara Direct Action Caldari State
3263
|
Posted - 2015.04.04 09:45:00 -
[10] - Quote
Mikhail Windgates wrote:Ghosts Chance wrote:things that you can do with a macro enhances KB/M that cant be done with anything else.
reload clipping (can be used for another exploit) melee glitch (fixed) rapid fire glitch (not fixed) full auto on semi-auto (also available to modded controller) recoil canceling (available to modded controller but not as tunable or effective) rapid reload glitch auto strafe auto melee (melees on tunable basis as a finisher, can be tuned to how many melee attacks it will do) quick swap macro (hilarious with a scrambler rifle, automatchically shots and swaps a scramber with an SMG for maximum efficiancy without any further button pushes) auto granade cook (will cook a granades to the perfect temp than throw) automatic replication of various glitches and exploits (the overheat cancel once belonged here)
the limit is only the users imagination, i come from a background of automation scripting so imm pretty good at finding interesting ways to automate gameplay. the KB/M setup is rediculasly tunable and done right and with practice you can so some pretty insane things with it.
also due to the input potential there are a few exploits ONLY obtainable with macros Wish we have a test server, so guys like you can help out dev team in finding exploits. and to aid them in fixing it. Anyway thanks for the additional info that you've shared. o7
i left a bunch of fthe list due to them not being connon knnowledge yet i hope you dont mind.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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dzizur
Nos Nothi
211
|
Posted - 2015.04.04 09:47:00 -
[11] - Quote
Mikhail Windgates wrote:dzizur wrote: For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P
I got what you mean, Just a little movement from them and it's already out of aim. even though your dead sure that you have aim properly for the head. Notice that also for CQC, better coding for DS3 CQC probably that's why they have an upper hand for it. So in the near future, in case we have legion for PC. and if they will support the DS3 or XBOX controller, will we have an upper hand on KBM users . So they should make things clear for the PC version, to support controllers or not. this is to avoid such things like QQ stuff, the other way around i.e. please fix controller support for PC it sucks being emulated.
No, its not "just a little movement from them", THEY ARE STANDING STILL!! I can't point to an exact pixel where his head is, its always somewhere around, but not spot-on.
As for cqc, DS3 works better ONLY because it has superior aim-assist, I don't even have to aim much witha ds3 in cqc, just strafe around and aim assist will do the rest.
@Ghostchance - sad thing is, macros you are talking about can also be implemented in ds3 controller, so it's not only kb/m thing
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Ghosts Chance
Intara Direct Action Caldari State
3263
|
Posted - 2015.04.04 09:51:00 -
[12] - Quote
dzizur wrote:Mikhail Windgates wrote:dzizur wrote: For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P
I got what you mean, Just a little movement from them and it's already out of aim. even though your dead sure that you have aim properly for the head. Notice that also for CQC, better coding for DS3 CQC probably that's why they have an upper hand for it. So in the near future, in case we have legion for PC. and if they will support the DS3 or XBOX controller, will we have an upper hand on KBM users . So they should make things clear for the PC version, to support controllers or not. this is to avoid such things like QQ stuff, the other way around i.e. please fix controller support for PC it sucks being emulated. No, its not "just a little movement from them", THEY ARE STANDING STILL!! I can't point to an exact pixel where his head is, its always somewhere around, but not spot-on. As for cqc, DS3 works better ONLY because it has superior aim-assist, I don't even have to aim much witha ds3 in cqc, just strafe around and aim assist will do the rest. @Ghostchance - sad thing is, macros you are talking about can also be implemented in ds3 controller, so it's not only kb/m thing
not entirely, KB/M simply has more buttons at its disposal, you cant implement more than a few macros on a modded controller without compromising fine controls. hell my mouse has11 free buttons alone for macros without commpromising teh ones the game uses standard, add in a macro keyboard and you can install 50+ macros.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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dzizur
Nos Nothi
211
|
Posted - 2015.04.04 09:52:00 -
[13] - Quote
Ghosts Chance wrote:dzizur wrote:Mikhail Windgates wrote:dzizur wrote: For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P
I got what you mean, Just a little movement from them and it's already out of aim. even though your dead sure that you have aim properly for the head. Notice that also for CQC, better coding for DS3 CQC probably that's why they have an upper hand for it. So in the near future, in case we have legion for PC. and if they will support the DS3 or XBOX controller, will we have an upper hand on KBM users . So they should make things clear for the PC version, to support controllers or not. this is to avoid such things like QQ stuff, the other way around i.e. please fix controller support for PC it sucks being emulated. No, its not "just a little movement from them", THEY ARE STANDING STILL!! I can't point to an exact pixel where his head is, its always somewhere around, but not spot-on. As for cqc, DS3 works better ONLY because it has superior aim-assist, I don't even have to aim much witha ds3 in cqc, just strafe around and aim assist will do the rest. @Ghostchance - sad thing is, macros you are talking about can also be implemented in ds3 controller, so it's not only kb/m thing not entirely, KB/M simply has more buttons at its disposal, you cant implement more than a few macros on a modded controller without compromising fine controls. hell my mouse has11 free buttons alone for macros without commpromising teh ones the game uses standard, add in a macro keyboard and you can install 50+ macros.
That's a broken logic and you know it, if kb/m can emulate ds3 input, cant a ds3 do the opposite?
EDIT: to make things more clear. is using 10 more buttons on pc less intrusive than using them on ds3? |
Mikhail Windgates
7th air cav
12
|
Posted - 2015.04.04 09:56:00 -
[14] - Quote
dzizur wrote: No, its not "just a little movement from them", THEY ARE STANDING STILL!! I can't point to an exact pixel where his head is, its always somewhere around, but not spot-on.
As for cqc, DS3 works better ONLY because it has superior aim-assist, I don't even have to aim much witha ds3 in cqc, just strafe around and aim assist will do the rest.
@Ghostchance - sad thing is, macros you are talking about can also be implemented in ds3 controller, so it's not only kb/m thing
Getting good feedback from you guys, i mean unbiased opinions. This one of the reason why I think, I'll try other means of controller. Like the xbox 360 controller, I've tried it playing FPS games with my friends xbox console. (i don't own an xbox). and I like the feel of precision and button layout of it. left analog stick is on the upper left corner and the d-pad is on the buttom left, and it just feels good when handling the controller. in my opinion that is.
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Ghosts Chance
Intara Direct Action Caldari State
3263
|
Posted - 2015.04.04 10:02:00 -
[15] - Quote
dzizur wrote:Ghosts Chance wrote:dzizur wrote:Mikhail Windgates wrote:dzizur wrote: For example - I'm aiming for the head @ 70 with a scrambler rifle, my opponent is not moving in any direction. I have my crosshair 1 pixel to the right of the enemy head, I move my mouse just a tiny little bit to left, now its 1 pixel to the left of the enemy head... as If his head was "between" pixels.
I can track my targets better at those ranges, as I have more experience in playing with kb/m than ds3, while at close and cqc ranges I feel as if DS3 aim assist is always better than if I aimed "manually".
IMO both ds3 with aimbot (ermm.. aim assist) and kb/m have their own advantages and disadvantages in various playstyles, but in the end a kb/m that emulates ds3 wins ;P
I got what you mean, Just a little movement from them and it's already out of aim. even though your dead sure that you have aim properly for the head. Notice that also for CQC, better coding for DS3 CQC probably that's why they have an upper hand for it. So in the near future, in case we have legion for PC. and if they will support the DS3 or XBOX controller, will we have an upper hand on KBM users . So they should make things clear for the PC version, to support controllers or not. this is to avoid such things like QQ stuff, the other way around i.e. please fix controller support for PC it sucks being emulated. No, its not "just a little movement from them", THEY ARE STANDING STILL!! I can't point to an exact pixel where his head is, its always somewhere around, but not spot-on. As for cqc, DS3 works better ONLY because it has superior aim-assist, I don't even have to aim much witha ds3 in cqc, just strafe around and aim assist will do the rest. @Ghostchance - sad thing is, macros you are talking about can also be implemented in ds3 controller, so it's not only kb/m thing not entirely, KB/M simply has more buttons at its disposal, you cant implement more than a few macros on a modded controller without compromising fine controls. hell my mouse has11 free buttons alone for macros without compromising the ones the game uses standard, add in a macro keyboard and you can install 50+ macros. That's a broken logic and you know it, if kb/m can emulate ds3 input, cant a ds3 do the opposite?
DS3 has exactly 14 inputs besides the analog sticks, 15 if you compromise the PS button.
how many of those can you change the input of before it becomes unusable? 6 maybe? but only if their functions correlate to the original functions. you can also sacrifice the abilities of the left dpad with minimal impact granting you 4 clean macros at a price.
KB/M compromises nothing.
movement macros are also impractical on a ds3 no matter what layout you try to make due to button placement.
ds3 cannot replicate what you can do with a KB/M further than a few basic macros, it simply cannot do complex movement or exploit macros in any practical way.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7831
|
Posted - 2015.04.04 10:09:00 -
[16] - Quote
I severely doubt Kb/m is unbalancing right now.
First up, yes nerds can pay for a macrobuttplugmouse that pleasures your imaginary girlfriend while you geek out.
Unless you get one with good memory on board it's no different from a generic logitech you can pick up on a grocery store.
Example: the razer naga gaming mouse is one of the thumb keyboard units. The molten one has no onboard memory so the DPI and macro settings won't transfer to the PS3.
A Rat 7 will do DPI but I haven't figured out how to macro it if it can. Because lazy.
The method people emulate the DS3 is called a xim. the addition of aim assist is powerful.
You want to see just how much aim assist matters? Borrow a xim for a day or three.
Unfortunately for the KB/M screamers the minimum you're going to have to spend is 80ish bucks for the advantage.
Also what the xim does smashingly well is bringing the limitations of the game controls into stark focus. The baseline KB/M movement is atrocious. Aiming? Sure, but DS3 players can shoot while moving much more smoothly.
I guarantee most of the top players have historically used a controller.
But this game doesn't keep console player attention well, so rather than rising in use, the kb/m users we haveare mostly leftovers from when controllers outnumbered them.
AV
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