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Godin Thekiller
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3015
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Posted - 2015.04.01 19:18:00 -
[1] - Quote
Text Grant wrote:Point of view Minmatar commando m1 series Approximately 800 hp 2 complex damage mods on wiki swarms
Not only can this fit not kill any basic armor tank, but the pilot either: 1 runs away, and I get + 75 (reasonable) 2 feathers the trigger and mows me down behind my cover 3 activates 2 hardeners, drives up to me, then mows me down or hops out and does it
Things that need to happen to fix this 1 large blasters should get instant dispersion on the first shot 2 if a pilot leaves their seat, all active modules, and passive reps deactivate, to reactivate on cooldownwhen the pilot returns 3 acceleration nerf. Driving around in the open should be as much of a death trap to tanks as it is to infantry.
1: As long as it doesn't affect my aiming at another HAV at 40-50m, fine.
2: Would you say that it is fair that if someone changes their suit from a SD, that it disables any function for a certain amount of time then, minus movement? That's only fair, especially when you see that is basically what you're asking of for vehicles.
3: I find it odd and somewhat amusing that you believe that HAV's should be very weak in open areas, when that's pretty much the only areas they can really roam. a reasonable acceleration nerf wouldn't nerf HAV's in open areas anyways. I find it extremely amusing that you want to nerf HAV's in open areas in the first place.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:19:00 -
[2] - Quote
Derpty Derp wrote:Takahiro Kashuken wrote:Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it?
Follow it in a LAV then?
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:23:00 -
[3] - Quote
Tebu Gan wrote:Aidualc wrote:Tebu Gan wrote:
Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed.
A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ? ROLF... Actually, this statement is incorrect. A 250k to 300k standard tank, fit with enhanced mods, reppers at the very least, is immune to proto AV weapons and gear, with hardeners up. It doesn't take a pro tank to double rep and double harden.
This is due to the fact that basic hardeners are as powerful as proto hardeners.
Still, a STD HAV is worth more than a proto suit, and is expected to die to STD gear, or easily be scared away by them, and on top of that, even with gunners in the HAV. That is crazy.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:23:00 -
[4] - Quote
Pokey Dravon wrote:The dual hardener dual rep fit is very powerful.
I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again.
Agreed
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:24:00 -
[5] - Quote
Tebu Gan wrote:Pokey Dravon wrote:The dual hardener dual rep fit is very powerful.
I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active need to back a come back, but no reason we can't have passive!
passive needs to get nerfed if it still exists.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:27:00 -
[6] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Pokey Dravon wrote:The dual hardener dual rep fit is very powerful.
I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active need to back a come back, but no reason we can't have passive! Feedback I've been seeing seems to lend itself more to the fact that the Heavy Armor Repairers are problematic, but the Light Armor Repairers are not. I would not be terribly opposed to leaving Light Reppers as passive but moving the large ones to be active.
The reason nobody complains about the light ones is because they give **** all for reps. I want smalls active back.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:28:00 -
[7] - Quote
Alaika Arbosa wrote:Logged in if for no other reason than to say that it is the first two "tankers" in this thread that make me want vehicles to DIAF and be ripped screaming from the Dust514 code.
Good job you two, you made me care enough to post again.
Denied.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:29:00 -
[8] - Quote
Vyzion Eyri wrote:Bring back vehicle RR modules, I used to repair tanks with my Prometheus, it was glorious fun, too bad swarms just re-directed to me until I blew up because I had to be so low and flying so carefully to follow the tank.
Alternatively, buff vehicle repair tools so tank crews can hop out and repair a tank whilst it's under fire, turning killing a tank into a sort of mini-boss fight where infantry have to kill the logistics repairing the tank, and AV need to wait until hardeners are down to finish it off.
Lots of fun ways to make tanks more interesting without the usual brain-dead AV is over/underpowered debate, where the result polarises one side of the community against the other unnecessarily.
Did I mention my Prometheus again? I dream of her every second lonely night in my quarters. Oh, my beautiful.
lol, you're one of those people. Bro, Limbus. Nuff said.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:32:00 -
[9] - Quote
Derpty Derp wrote:Tebu Gan wrote:Derpty Derp wrote:Takahiro Kashuken wrote:Also why do shoot at it when hardeners are up? Maybe because the armour hardener lasts so long, if you don't fire at it while they're up, you don't get to fire at it? Best to ignore those two. And how they struggle making kills with a blaster now, I cannot understand. I kill people nearly at max range (150M), bursting my shots out. Are we talking about the small blaster or the large blaster, because I can kill with both, just the small blaster is not worth the trouble vs the other small turrets... If large blaster... Then I'd like to see where you got that idea from, most of my posts about the large blaster state that it's the best anti-infantry weapon in the game.
unless the suit is not a heavy, and you don't simply stand there.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:34:00 -
[10] - Quote
Tebu Gan wrote:Godin Thekiller wrote:Tebu Gan wrote:Pokey Dravon wrote:The dual hardener dual rep fit is very powerful.
I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. No doubt active need to back a come back, but no reason we can't have passive! passive needs to get nerfed if it still exists. Yeah my idea on these was start by reducing the number of cycles, look at current vaules within the same frame of time, and cut them in half. Become more like armor reps on suits, not something that's going to keep you alive underfire.
That sounds reasonable.
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Godin Thekiller
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3015
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Posted - 2015.04.01 19:34:00 -
[11] - Quote
Tebu Gan wrote:Godin Thekiller wrote:Tebu Gan wrote:Aidualc wrote:Tebu Gan wrote:
Double repped with double hardeners is a bit OP atm and hopefully something that will get fixed.
A 1.2 Million ISK tank is OP vs 140,000 Isk dropsuite mimando ? ROLF... Actually, this statement is incorrect. A 250k to 300k standard tank, fit with enhanced mods, reppers at the very least, is immune to proto AV weapons and gear, with hardeners up. It doesn't take a pro tank to double rep and double harden. This is due to the fact that basic hardeners are as powerful as proto hardeners. Still, a STD HAV is worth more than a proto suit, and is expected to die to STD gear, or easily be scared away by them, and on top of that, even with gunners in the HAV. That is crazy. Always hated how they never tiered the hardener amount.
They were, they just made them all the same in 1.7
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Godin Thekiller
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3017
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Posted - 2015.04.03 04:40:00 -
[12] - Quote
Text Grant wrote:Takahiro Kashuken wrote:1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m
2. My gunner will jump out and mow you down instead of me
3. So you want it to be slow so you can fire 6 volleys instead of 3 with perfect LOS?
Also why do shoot at it when hardeners are up?
I can't shoot through cover unlike your SL which can go around several corners and still hit me 1 it shouldn't be worse, just instant. 2 that's fine. Teamwork is meant to be OP 3no. I want you to use cover.
I have a problem with 2 and 3. Why should a gunner have to ump OUT of the HAV to shoot at someone? I know, small turrets are ass bad, but that still pisses me off >.>. As for 3, I want you to think about how much cover there is for HAV's moving towards suitable targets (hint: very little). These are not infantry suits, you can't weave through boxes........
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Godin Thekiller
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3020
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Posted - 2015.04.04 03:56:00 -
[13] - Quote
Text Grant wrote:Godin Thekiller wrote:Text Grant wrote:Takahiro Kashuken wrote:1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m
2. My gunner will jump out and mow you down instead of me
3. So you want it to be slow so you can fire 6 volleys instead of 3 with perfect LOS?
Also why do shoot at it when hardeners are up?
I can't shoot through cover unlike your SL which can go around several corners and still hit me 1 it shouldn't be worse, just instant. 2 that's fine. Teamwork is meant to be OP 3no. I want you to use cover. I have a problem with 2 and 3. Why should a gunner have to ump OUT of the HAV to shoot at someone? I know, small turrets are ass bad, but that still pisses me off >.>. As for 3, I want you to think about how much cover there is for HAV's moving towards suitable targets (hint: very little). These are not infantry suits, you can't weave through boxes........ 2 I didn't say that the passenger should hop out. He said they would, and I was fine with that. 3 all I'm saying, is that being out in an open field when hit by AV should equal your death. Right now you can go from a dead stop in an open field to top speed in about 5 seconds. It should take about 15-20 seconds to hit top speed.
2: That wasn't my gripe, nor was it directed at you. Read it again.
3: So I'm moving in the area in which I'm optimized to move in (open flat land, as opposed to closed off tight land), and I should STILL die? lol.
and that acceleration was way too long, for both. You can hit top speed in about half a second, and it should be about 5 seconds.
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