![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
OSG Planetary Operations Covert Intervention
4197
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.04.01 19:05:00 -
[1] - Quote
Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%.
Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters.
See a cool idea thread? Mail me the title and I'll take a look =)
|
![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
OSG Planetary Operations Covert Intervention
4206
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.04.03 15:06:00 -
[2] - Quote
DJINN Jecture wrote:Cross Atu wrote:Alena Ventrallis wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:hell yes that's cool What would even be the point? the planets would still look exactly the same as the ones we already have when we're down on the ground, and the battles would sill be played the same. Because we can have games where the wormhole phenomena change how the game is played, just like it does in Eve. Imagine a battle where it plays the same, but all weapons do 25% extra damage. Or where shields and armor are reduced by 50%. Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework of existing mechanics/balance. There is more opportunity to grow once foundations have been laid in less troubled waters. The way you seem to be leaning you would rework wormholes, not a good plan, to place sovereignty ability in Wormholes, historically the wild west of eve. I do not agree with this change and feel there would be others that may indeed have similar issues with it. Look instead at Thera and the shattered wormholes, construction of player owned stargates to these shattered holes and a possibility of holding sov in those systems as there are already players looking for ways to move into these systems (no moons, no pos anchoring ability). Not sure how you get that out of what I said at all. There is in my view zero reason why you'd have to rework an EVE mechanic (let alone make w-space act like 0.0) to open up w-space planets for fights.
In point of fact it is specifically the lack of Sov mechanics of any kind that makes these areas appealing IMO because it is one less set of mechanics to balance/worry about when iterating on the Dust side features. I thought that would have been made clear by saying that it does not have to interact with Sov as I did in my post, honestly very confused what made that unclear.
However allow me to reiterate, none of what I have said is at any time implying that Sov mechanics should be added to w-space nor do I see any reason or need to rework w-space mechanics EVE side for these dust battles to be developed or populated.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|