Thaddeus Reynolds
Facepunch Security
227
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Posted - 2015.03.29 02:48:00 -
[1] - Quote
Ok...so the summary here is to change Armor Reps to instead of being a constant HP/s Regeneration (negating incoming DPS if you will), you would instead change it to be a longer cycle while maintaining eHP/s levels (when accounted for over time)...is interesting to be sure, but would only really be a solution with a long enough cycle time to allow the possibility of being blapped before approx the second or third cycle...it might work
As for the thing about AV being completely reliant on other forms of AV to take out a vehicle, I have to disagree. A player equipped with AV should always have a fighting chance at taking out a target vehicle...it may only be a snowball's chance in hell (MLT Swarms vs PRO HAV), but the chance should still exist. AV weapons are designed to take out vehicles including heavy armor. AV Grenades are supplementary, and are used to augment an AVer's power, or provide AV Utility for someone who has a grenade slot, but doesn't generally use it for standard grenadier things...Damage Mods shouldn't be required to take out an HAV, but should provide assistance in such...same with bonuses from suits (They are bonuses after all).
Tebu, Breakin never said that they should be expected to win a 1 on 1 engagement with their primary weapon, just that they should have a fighting chance...that with difficulty they should be able to triumph...supplementing their power with other forms of AV should help slightly...however, even with them equipped there should still be difficulty involved
The only sticking point I have is the suits that can fit REs in addition to a SL or PLC with AV grenades and a choice of sidearm. I do not personally think that REs carry enough of a potential utility penalty to justify their relative potential AV power (even taking recent changes into account...and even if Breach REs worked 100% of the time)...but that is something where I think the fitting cost of REs needs to be looked at. (and/or perhaps some sort of RE Counter measure that allows you to pulse a module to remove them without detonating them...with a long cooldown ofc)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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