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Jaran Vilktar
CORP SIX KING
155
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Posted - 2015.03.26 23:08:00 -
[1] - Quote
I ask because I've been getting stomped more than ever before as of late... so, does it? If it does then that would also explain why Planetary Conquest is so laggy. You know, because a huge map plus 32 people running proto can't possibly mix well... assuming running proto does cause lag (or at least contributes to it).
I can't believe I did it. 514 Logins
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Dreis Shadowweaver
Negative-Feedback. Negative-Feedback
2362
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Posted - 2015.03.26 23:16:00 -
[2] - Quote
How would it cause lag?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Joel II X
Bacon with a bottle of Quafe
6824
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Posted - 2015.03.26 23:18:00 -
[3] - Quote
No. |
Jaran Vilktar
CORP SIX KING
156
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Posted - 2015.03.26 23:22:00 -
[4] - Quote
Dreis Shadowweaver wrote:How would it cause lag? I'm curious about it because I've oddly participated in a few matches as of late where the game was just fine. Nobody rubberbanding or warping from place to place anywhere on the map, and most players were running mlt, std and a few adv here and there. Normally there's at least 1 or 2 protos but then at some point more people start upping a tier or two on their suits and then... the lag get's real suspiciously coincidental if you ask me. Maybe something about proto suits having more stuff fit on them has something to do with it contrary to lower tier suits that fit less stuff. I mean, I've yet to hear someone complain about a laggy academy match.
I can't believe I did it. 514 Logins
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Jaran Vilktar
CORP SIX KING
156
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Posted - 2015.03.26 23:35:00 -
[5] - Quote
Is there anything you can think of that may induce/contribute lag during a match, like a particular weapon, module or even a dropsuit? I'm pretty sure infantry equipment harms some matches because there's always infantry equipment in this map when I play dom and Proto Logis and Sentinels are quite common here as well.
I can't believe I did it. 514 Logins
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1973
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Posted - 2015.03.26 23:36:00 -
[6] - Quote
Jaran Vilktar wrote:I ask because I've been getting stomped more than ever before as of late... so, does it? If it does then that would also explain why Planetary Conquest is so laggy. You know, because a huge map plus 32 people running proto can't possibly mix well... assuming running proto does cause lag (or at least contributes to it).
No but the users behind it do. I bet it's those Latinos playing on Murican servers.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
214
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Posted - 2015.03.26 23:40:00 -
[7] - Quote
They are all lying to you. It has been proven that running proto gear cause lag. Some of these corps issue out lag switches, aim bots to give them advantages over their opponents. It is normal procedure for many corps to have hackers and switches running for pub matches.
Proto gear cause lag because of all the extra modules. |
Jaran Vilktar
CORP SIX KING
157
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Posted - 2015.03.26 23:46:00 -
[8] - Quote
Sir Dukey wrote:Jaran Vilktar wrote:I ask because I've been getting stomped more than ever before as of late... so, does it? If it does then that would also explain why Planetary Conquest is so laggy. You know, because a huge map plus 32 people running proto can't possibly mix well... assuming running proto does cause lag (or at least contributes to it). No but the users behind it do. I bet it's those Latinos playing on Murican servers. I get what you're saying but... I just can't beleive that every player who lags does so because of a bad internet connection. I experience lag when I play dust almost every day on a few matches and yet, if I play a different game this isn't the case. I just feel like there's something else in this game that may affect it as well other than a couple of merc's running on a fast food joint's wifi... though I don't know what it could be.
I can't believe I did it. 514 Logins
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Dreis Shadowweaver
Negative-Feedback. Negative-Feedback
2367
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Posted - 2015.03.26 23:47:00 -
[9] - Quote
Jaran Vilktar wrote:Is there anything you can think of that may induce/contribute lag during a match, like a particular weapon, module or even a dropsuit? I'm pretty sure infantry equipment harms some matches because there's always infantry equipment in this map when I play dom and Proto Logis and Sentinels are quite common here as well. Framerate can decrease when a HMG is fired.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
214
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Posted - 2015.03.26 23:49:00 -
[10] - Quote
The same thing with AV weapons that travel the hole map. They have to render the entire way, so they are taking resources away from everything else. Proto Swarms has 6 missiles coming out being rendered at a time. That is alot on the system. I bet AV is causing all the lag. |
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VAHZZ
1057
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Posted - 2015.03.26 23:50:00 -
[11] - Quote
Lag is your allergies to bullets acting up.
BRUH.
Closed Beta Vet.
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Bremen van Equis
Incorruptibles
274
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Posted - 2015.03.26 23:50:00 -
[12] - Quote
More variables = more computation = more lag.
Lots of mercs in the same place at the same time = lag.
Lots of mercs with more slots at the same place at the same time = moar lag.
If you don't hear from me for awhile it's because I WAS RIGHT!!!!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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jane stalin
Ametat Security Amarr Empire
242
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Posted - 2015.03.26 23:50:00 -
[13] - Quote
My feeling is that a proto squad would be more prone to lag because more communication and calculations are required, and past experience suggests they are
A member form a proto squad has to get information from 5 other open microphones and calculate passive scans from 5 other team members to work out the red dots on the radar, and the passive scan radius of each player is big because the protos would have skilled into it. Information also has to be sent using the microphone.
If one of the protos has a bad connection for any reason everything would go straight to hell.
random blues that don't use microphones do not need as much bandwidth or calculation. |
Ahkhomi Cypher
Opus Arcana
727
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Posted - 2015.03.27 00:10:00 -
[14] - Quote
That is the most beautiful General Discussion thread title of all-time.
I dare, NO, challenge all of you to find a title that better encapsulates the essence of General Discussion more then that one. Just reading that muhfucka brought tears of joy to my eyes. Well done sir. I applaud you.
No Skill Required
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Jaran Vilktar
CORP SIX KING
157
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Posted - 2015.03.27 00:15:00 -
[15] - Quote
I wonder if CCP could set up a sort of test battle server and invite certain players into it to set up a full 16 vs. 16 PVP mode and get people to fight each other under specific circumstances such as: Battle #1: Everyone must run MLT Light and Medium Frames with MLT rifles, no infantry equipment, no vehicles or AV. Battle #2: Same as #1 but allow Heavies in as well but no HMG's. Battle #3: Same as #2 but allow HMG's. Battle #4: Same as #3 but allow the use of infantry equipment. Battle #5: Same as #4 but add vehicles. Battle #6: Same as #5 but allow av. Battle #7: Repeat the same test battles in order BUT this time everyone will run STD Gear during each match.
-Basically repeat the process and scale gear all the way to PRO gear to see when/if something occurs. -Gather feedback from each participating player at the end of each match and compare performance to previous ones to try to find a difference in performance when X gear was allowed into a match. -Try to make every battle as chaotic as possible with what your restricted to using. -Play each match on the same map (preferably the most stable map in the game).
Or something like that, maybe you'll find something interesting.
Maybe CCP could prepare something like this via the Other Contracts Tab (Or was it special contracts?) like when they used it for the dev battles.
I can't believe I did it. 514 Logins
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DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
221
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Posted - 2015.03.27 04:47:00 -
[16] - Quote
Ahkhomi Cypher wrote:That is the most beautiful General Discussion thread title of all-time.
I dare, NO, challenge all of you to find a title that better encapsulates the essence of General Discussion more then that one. Just reading that muhfucka brought tears of joy to my eyes. Well done sir. I applaud you.
Plc is op ..nerd it now. Created by some idiots |
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
937
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Posted - 2015.03.27 05:52:00 -
[17] - Quote
I'm willing to bet the lag is brought on by a number of already-discussed factors, but likely the extra slots and fitted modules/equipment of proto suits force the game to calculate and push the limit on processing efficiency. As well as the tendency of protosquads to stick and engage in a close area, which also pushes said limit.
I've played a number of academy battles for testing, and there are 0 instances of lag. And we know MLT suits have the least slots for modules and equipment, amIright?
Selling Items
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Nestil
Seykal Expeditionary Group Minmatar Republic
205
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Posted - 2015.03.27 11:08:00 -
[18] - Quote
well that reminds me of how the creators of MAG (ZIPPER) once told us that they couldnt implement more wearable stuff cause the ps3 couldnt handle that (memory issues). maybe the more slots of proto suits cause the same... that could explain why PC is so ******... (my last 2 PCs were like this: spawned - nearly now lag/framerate issues - i was on both occasions at 6 kills and 0 deaths after a few minutes in game and then BAANG... framerate drops to like 3 frames per second and i couldnt do much more than bumping from wall to wall. other could still drop me like nothing but i couldnt hit or even see them... i ended the match both times with 6kills and 6 deaths -.-"...)
BUT is there a connection between lag and hardware limitations? |
Jaran Vilktar
CORP SIX KING
162
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Posted - 2015.03.27 17:06:00 -
[19] - Quote
Nestil wrote:well that reminds me of how the creators of MAG (ZIPPER) once told us that they couldnt implement more wearable stuff cause the ps3 couldnt handle that (memory issues). maybe the more slots of proto suits cause the same... that could explain why PC is so ******... (my last 2 PCs were like this: spawned - nearly now lag/framerate issues - i was on both occasions at 6 kills and 0 deaths after a few minutes in game and then BAANG... framerate drops to like 3 frames per second and i couldnt do much more than bumping from wall to wall. other could still drop me like nothing but i couldnt hit or even see them... i ended the match both times with 6kills and 6 deaths -.-"...) BUT is there a connection between lag and hardware limitations? Man, I know what that's like... literally every PC I've played has had so much lag that it pretty much makes me useless to my team. I ended up refusing to do PC for my corp because I knew I would only serve as a distraction and a clone sink.
I can't believe I did it. 514 Logins
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Jonny D Buelle
Mors Effera
716
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Posted - 2015.03.27 17:29:00 -
[20] - Quote
Sir Dukey wrote:Jaran Vilktar wrote:I ask because I've been getting stomped more than ever before as of late... so, does it? If it does then that would also explain why Planetary Conquest is so laggy. You know, because a huge map plus 32 people running proto can't possibly mix well... assuming running proto does cause lag (or at least contributes to it). No but the users behind it do. I bet it's those Latinos playing on Murican servers.
Yes because no one outside of the Latin Countries could possibly play on the American serves too...
Remember the Oceanic Server is closed down. So where are us Kiwis and Aussies suppose to go? Sure we can connect to the Asian server, but its hard to coordinate with people who speak little or no English at all, there are few that can actually speak it quite well. European? Yeah like I want to be up at 2am just to play a few decent matches.
The only place I can game in this game is the American Servers due to time and language barrier.
I find your lack of heaviness... disturbing...
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
63
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Posted - 2015.03.27 17:36:00 -
[21] - Quote
There was a discussion about this a while ago with someone (That's all really helpful I know) proposing the same thing. I think the answer was a firm maybe because the more proto you have in a battle the more modules and therefore unique combinations of modules you have running at any one time. There is therefore more maths to be done.
This potentially leads to more memory usage and therefore more lag.
Something like that anyway.
It was one of the reasons that CCP were thinking of trying to introduce Skins to the game.
I may or may not have just made all that up. If I have that was a hell of a vivid yet incredibly dull dream. |
8213
Blauhelme E.B.O.L.A.
2192
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Posted - 2015.03.27 17:41:00 -
[22] - Quote
No Proto gear doesn't cause lag. Tanks do however.
But the reason lag and proto go hand-in-hand is because players that lag (aka- don't register damage) run together and use the best gear to capitalize on the situation.
Look at the leaderboards, and you'll basically see the biggest laggers in DUST.
I know what 32 people are doing at once. Trick is, I really only need to pay attention to 31...
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Colossus of Sardia
Mithril Forge E-R-A
27
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Posted - 2015.03.27 17:53:00 -
[23] - Quote
Jaran Vilktar wrote:Nestil wrote:well that reminds me of how the creators of MAG (ZIPPER) once told us that they couldnt implement more wearable stuff cause the ps3 couldnt handle that (memory issues). maybe the more slots of proto suits cause the same... that could explain why PC is so ******... (my last 2 PCs were like this: spawned - nearly now lag/framerate issues - i was on both occasions at 6 kills and 0 deaths after a few minutes in game and then BAANG... framerate drops to like 3 frames per second and i couldnt do much more than bumping from wall to wall. other could still drop me like nothing but i couldnt hit or even see them... i ended the match both times with 6kills and 6 deaths -.-"...) BUT is there a connection between lag and hardware limitations? Man, I know what that's like... literally every PC I've played has had so much lag that it pretty much makes me useless to my team. I ended up refusing to do PC for my corp because I knew I would only serve as a distraction and a clone sink.
I can't even finish one PC since my Ps3 will crash at some point ( ._.) |
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