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Derpty Derp
Dead Man's Game
943
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Posted - 2015.03.25 19:54:00 -
[1] - Quote
Alena Ventrallis wrote:I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyone can shoot anything no matter how fast it turns... If anything the Gunni's turn speed should be nerfed to that of the Maddi... So that positioning actually counts for something in close combat, rather than "my turret hits more than yours and is always pointing at you, no matter how fast you go around me."
Could just drop the turn speed of large turrets, then tracking infantry would be hell with it, making it less easy.
Make a tanky tank that can turn fast, but not run away fast, you will just end up with it soaking up damage while it blaps everything around it that isn't permanently in cover. |
Derpty Derp
Dead Man's Game
946
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Posted - 2015.03.25 22:35:00 -
[2] - Quote
Godin Thekiller wrote:Derpty Derp wrote:Alena Ventrallis wrote:I actually meant to buff the turn speed. Editing OP now. Turn speed + turret turn speed = boring tank fights where everyone can shoot anything no matter how fast it turns... If anything the Gunni's turn speed should be nerfed to that of the Maddi... So that positioning actually counts for something in close combat, rather than "my turret hits more than yours and is always pointing at you, no matter how fast you go around me." Could just drop the turn speed of large turrets, then tracking infantry would be hell with it, making it less easy. Make a tanky tank that can turn fast, but not run away fast, you will just end up with it soaking up damage while it blaps everything around it that isn't permanently in cover. Positioning falls apart when both units are moving to dodge each other. Having HAV's that can weave around very well allows for turrets with range profiles to make much more sense within their profiles tbh. A rail at range works much better at range because it can still easily track the HAV at range, but up close the rail won't do so well, because it can't track it. If your issue is that you can't track something up close with a rail, but the blaster can track you, well, why in the **** are you using a rail up close?
Quite the opposite, a rail Gunnlogi can easily pirouette to keep someone in their sights, making movement pointless. Better just to have both tanks sit still and see who has the better build. |
Derpty Derp
Dead Man's Game
946
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Posted - 2015.03.25 22:59:00 -
[3] - Quote
Godin Thekiller wrote:A Madrugar can easily outspeed the turnrate of the Gunnlogi, and if Madrugars could turn better, it would do it even easier. Video or it didn't happen... Seriously, the Gunni turns faster and even that can't outdo the slowest turret fitted on another Gunni.
The only viable option is to go through the other tank, then they either have to reverse or turn, buying you a little time... Though this does nothing if the other tank just moves with you, keeping you infront.
Tracking is too easy, thanks to turn speed... At least a Madruga can't buff it's turret turn speed enough to track with the 2 slower turrets at close range. |
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