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Vesta Opalus
T.H.I.R.D R.O.C.K
554
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Posted - 2015.03.25 15:18:00 -
[1] - Quote
Varoth Drac wrote:If anything the issue is large blasters being too efficient at killing infantry again. The upcoming fix to small blasters is needed. At that point I wouldn't mind being killed a lot by small blasters as it takes team work. As I understand it large blasters are meant to primarily be for AV, but since echo they are being used effecively for AI.
I don't want tanks to be easy to kill. But I don't want solo tankers to be too good at killing infantry.
Pro tank with pro small blaster, massacring any infantry in range and not cowering; that's what I want to see.
The large blasters are fine. The madruger hulls that they are mounted on that are literally invincible to anything less than 3+ AV players or 2+ tanks are not fine.
I dont have a problem with tanks being able to slaughter infantry as long as its possible to fight back, right now it isnt. |
Vesta Opalus
T.H.I.R.D R.O.C.K
555
|
Posted - 2015.03.25 16:19:00 -
[2] - Quote
The Attorney General wrote:Vyzion Eyri wrote:I'm speccing into swarms soon and I have no delusions about being able to 'solo' a Madrugar with a blaster pointed at my face.
What I do think I can do, though, is run a Minmatar logistics suit with swarms, AV nades, nanohives, and various proxies, and bait the tank into fighting me and running over those proxies, eating mouthfuls of AV nades, and swarms.
As mentioned above, an unskilled tanker will most likely fall for it, a skilled tanker will watch me jump around and maybe wait until I make a mistake and blap me, or move on and leave me useless to my team.
This guy gets it. He is using all the tools in the box, and his brain, to engage an armored vehicle. I wish his attitude would rub off on the crybabies.
Are you serious? So he has to basically run a dropsuit that is completely defenseless against infantry, and then essentially commit suicide in front of the vehicle in the hopes that the tank driver is stupid enough to fall for the bait and run over proxies, and you think that this expectation is fair and balanced gameplay? In the mean time if the tanker isnt an idiot and just chooses to use the main turret's dominant range advantage or just ignores the AV'er and move on, the AV player is literally useless. How do you think this is ok?
Then you paint everyone who doesnt accept this bend over and take it view of the AV role as crybabies, like its unreasonable and childish to expect the anti vehicle role to be able to kill vehicles, yes, even when they arent driven by people with less than two brain cells!
Stay classy. |
Vesta Opalus
T.H.I.R.D R.O.C.K
555
|
Posted - 2015.03.25 16:46:00 -
[3] - Quote
Spkr4theDead wrote:Vesta Opalus wrote:Are you serious? So he has to basically run a dropsuit that is completely defenseless against infantry,
Commando suit has two light weapon slots. I used to have both Gallente and Minmatar - Minmando annihilates vehicles.
and then essentially commit suicide in front of the vehicle
If someone is stupid enough to run in front of a tank to launch their YOLO swarms and YOLO AV grenades, then they deserve to die every single time.
in the hopes that the tank driver is stupid enough to fall for the bait and run over proxies,
This happens maybe twice every 12 months. Players in corps where English isn't their first language have a far easier time destroying me, because they'll do whatever it takes, vs people getting on the English forums and whining that they can't take out a tank while running in front of it screaming "voila snackbar!" and throwing their YOLO AV grenades.
and you think that this expectation is fair and balanced gameplay?
Tanks should counter tanks. That's fair and balanced. Whose fault is it you have absolutely 0 SP invested in vehicles? Certainly not my fault. Then again, you'd complain that it's too hard to kill infantry and other tanks in your own tank, but you absolutely won't mention your complete lack of experience in a tank.
In the mean time if the tanker isnt an idiot and just chooses to use the main turret's dominant range advantage
Railgun and missile require a direct shot, blaster is down to luck and a tiny bit of aim. What dominant range? If I snipe you with my railgun, it was your fault for staying still.
or just ignores the AV'er and move on, the AV player is literally useless. How do you think this is ok?
It's called moving away from a bad spot. You're essentially complaining that you can't solo a tank in 2 seconds, which is at it should be.
Then you paint everyone who doesnt accept this bend over and take it view of the AV role as crybabies,
Yet pilots are supposed to and have been bending over for more than 3 years due to infantry complaining.
like its unreasonable and childish to expect the anti vehicle role to be able to kill vehicles, yes, even when they arent driven by people with less than two brain cells!
Lots of infantry have less than two brains, because they'll keep trying to take out expert pilots using teamwork and failing every time. I suppose you think it's OP that pilots use teamwork, and that that needs to be nerfed.
Stay classy.
I love how, for years, the answer has been to nerf vehicles and buff AV. It has happened a bunch of times, and each time required time and resources spent on vehicles and AV when it could've gone to ironing out more bugs and creating more content.j
1. My reply was to a discussion about someone fitting out a min logi as AV, not min commando.
2. I do have a vehicle alt and there is virtually no effort involved in killing infantry, and indeed no effort involved in killing gunnlogis now when Im in the madruger.
3. Im not talking about soloing tanks in 2 seconds, Im talking about the madruger being killable at all.
4. AV cant be buffed right now, because dropships are on a knife edge already. Madruger is completely nuts right now and its unkillable and needs to be nerfed. |
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