Outlaw OneZero
Molon Labe. General Tso's Alliance
1609
|
Posted - 2015.03.25 15:54:00 -
[1] - Quote
P14GU3 wrote:It shouldn't be easy, but no single player should be > any other single player. If one tanker always equals 2 AV, the balance is exponentially thrown off, and the meta becomes spam tanks. We have all seen it happen before.
This is exactly right. 1 player = 1 player. Should AV solo HAVs easily? Not unless the pilot is dumb or the meta level difference is large (militia HAV vs. Proto AV).
Why do pilots think they should solo AV easily?
When 2 players of similar skill and the same level of gear face each other it should be an even contest. When one player is running a fit that is the clear counter to another, they should have a slight advantage. (AV vs Vehicle)
Add small turret gunners and you should shift the balance dramatically, add another AV users and it should start to swing back the other way. Smart tankers should be able to tank the alpha strike from a smart AV player, but then they should have to work to survive. AV players should be able to see vehicles coming and be able to find cover before being killed (assuming they're not caught completely in the open).
PS: for all you guys that insist that tanks in real life can stand up to infantry AV, you are sadly mistaken. SOP for many armor units is to draw a 4 kilometer circle on the map around any infantry AV assets and then either bypass or delay until your own infantry can clear them out. I'd also be interested to see what would happen if HAV pilots were forced into 1st person view and if they wanted 3rd person they would be exposed to small arms fire. That one change alone might help resolve a lot of issues between AV and HAV.
Hello, is this thing on?
|
Outlaw OneZero
Molon Labe. General Tso's Alliance
1612
|
Posted - 2015.03.25 16:45:00 -
[2] - Quote
Takahiro Kashuken wrote: 1. They want balance? HAH 2. So much bull, they come out with' SP/ISK shouldn't be a balancing factor' as there excuse for a 2. 5mil SP 60k AV fit being able to solo a 1.2mil ISK HAV fit with 30mil SP into it. 3. Then it is always '1 player to 1 player' yet they stay quiet when i have 3 players in the HAV and 1 can solo it. 4.Don't mention the swarm launcher and the various bugs with it in which makes it the OP weapon of the game for the last 3 years and still has not been fixed yet is still the most popular AV weapon. 5. The JLAV still exists and can one shot any HAV no matter what build. 6. AV nades have 1 more nade and lai dai will wreck in less than 3seconds and that is what a x3 skill and costs 20k? 7. ADS got nerfed and swarms got buffed because they 'could fly away' from AV, it has no lock on warning, no countermeasures, not enough HP to tank mulitiple AV sources yet AV complained and yet again CCP catered to them and buffed the already easy mode swarms. 8. AV doesn't have to deal with other infantry when they are on top of a tower or building just camping, commandos have a light weapon, AV nades require 1 nade slot, PLC can kill infantry and a FG can too. So much for being defenceless.
1. Absolutely, I want everyone to have a fair chance at winning any 1 v 1 engagement where they have the appropriate tools for the job, better tactics and skills should be the deciding factor.
2. I think they should reduce SP and ISK costs to be more in line with infantry roles, the SP investment for the vehicle tree is ridiculous and the cost of HAVs is out of line with the amount of benefit 1 player should get. Cost should be added to small turrets so that when you add gunners the cost scales in line with the additional firepower, but then small turrets damn well better be useful.
3. Gunners should dramatically improve the ability of an HAV to survive and should make it nearly impossible for AV to solo.
4. Bad weapon is bad, this one AV weapon creates so many balancing issues. Rendering problems, flying through and around obstacles, the swarm is an abomination. Tweak it back to a deterrent and not a primary AV weapon, then try to rebalance and see where we stand.
5. Fix AV/Vehicle balance and then remove the ability of remotes to stick to LAVs or the contact detonation. JLAV was a legitimate tactic for Tank 514, if we can find balance it should go.
6. AV nades should be balanced around range, if you get killed by AV nades it should be because you got too close and were stationary for too long. Myos complicate the balance on this, not sure how to fix that issue.
7. DS mobility is crap. They fly like air hockey pucks now, they have been much better in the past. Give DS pilots a responsive, maneuverable platform and see what happens.
8. Tower camping has always been a problem for infantry and vehicles alike. Tough nut to crack though, if DS was capable of tanking some AV fire, it would be counterable, but right now if you get there first with enough logi and AV support, you're there to stay. AV infantry is at a disadvantage against regular infantry, even commandos don't stand up well against a properly fit assault. AV grenades should be very short range. PLC and Forge require skill to kill infantry with if you're not roof camping.
Takahiro Kashuken wrote: A tank moves when it is being hit with too much AV, woe is me, #1st world problems. Tough. CCP has nerfed reps/boosters/base hp/extenders/plates/skills and skill bonuses which all lead to having a vehicle with less PG/CPU to fit on nerfed mods all because AV complain.
Fitting on vehicles is so broken, why are CPU and PG mods nearly required for a good fit? Boosters need to go back to several pulses over time. Skills and bonuses are crap for the vehicle tree. Go back and look at Chrome vehicles, modules, skills and use that as a starting point to rework vehicles, nearly everything since then has been a disaster.
Hello, is this thing on?
|