Mad Syringe
ReDust Inc.
620
|
Posted - 2015.03.25 13:12:00 -
[1] - Quote
The balance is broken, when one tank can sit more or less stationary without any threat.
I think this is mostly due to matchmaking.
I hope, that in the future, scotty will always put at leas two proto AV capable guys in the opposite team of every proto tanker. Only then balance can happen.
My games are spoiled by vehicles, as soon as I play an alt that has no proto AV. My main usually has no problem to at least scare away tanks, so that my teams infantry can go on and deal with the red teams infantry. But on my weak ass alts, it can be a very bad experience. Especcially if you have a squad of tankers on the enemy team. Tanks backing each other up, are a real headache for infantry, but as long as there are enough proto AV capable guys against them it's not too much of a problem. |
Mad Syringe
ReDust Inc.
628
|
Posted - 2015.03.25 16:49:00 -
[2] - Quote
Otoky wrote:Mad Syringe wrote:The balance is broken, when one tank can sit more or less stationary without any threat.
I think this is mostly due to matchmaking.
I hope, that in the future, scotty will always put at leas two proto AV capable guys in the opposite team of every proto tanker. Only then balance can happen.
My games are spoiled by vehicles, as soon as I play an alt that has no proto AV. My main usually has no problem to at least scare away tanks, so that my teams infantry can go on and deal with the red teams infantry. But on my weak ass alts, it can be a very bad experience. Especcially if you have a squad of tankers on the enemy team. Tanks backing each other up, are a real headache for infantry, but as long as there are enough proto AV capable guys against them it's not too much of a problem. When it comes to AV proto isn't a big boost. If you are smart or/and experienced enough than advanced AV gear is perfectly enough in pub games. Its just dosn't worth the risk to lose the proto AV gear (ISK wise) because its not boost your performance enough.
I beg to differ, since this small difference is often the sliver of health with which the vehicles get away.
It's a big difference, if I can get a derpship in one clip or if I need one shot more. The reload +Ąs a big factor, even if you have a maxed swarm fitting.
The resistences right now, have made me using only fits that give me the full dps of a full proto setup. And I still loose quite a lot of those, due to small turret gunners or infantry. If I'd drop my damage mods and the swarms to advanced, It would be a big difference.
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