
Avallo Kantor
555
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Posted - 2015.03.23 14:16:00 -
[1] - Quote
ISK performs in a relative way as it does between same ship classes in EVE.
There are always more expensive variants to something that get increasingly better in certain respects.
On many modules you have things like this: (as the goal) http://cdn1.eveonline.com/www/newssystem/media/66535/1/PostMetacideExample.jpg
The power level on that scale is generally over a comparatively small increase in power, generally only a few % difference between "tiers". On the other hand the price goes up exponentially. In short, in EVE you are welcome to spend an extra few billion on a ALoD-fit Frigate, but even with that billions and billions spent, you aren't going to be more effective than 2 or so frigates. In fact in many cases it only takes one to take you down with a counter fitting despite being far cheaper in ISK cost.
Another way of looking at it: You can never buy out the ability to be immune to counters.
In DUST we have a similar system, although on a much more linear power-scale. However, even that linear powerscale offers the same basic notion as EVE's does: You can't buy immunity or counter immunity. Much like a protosuit can still be caught unawares and killed by a basic fit suit, so too can any asset be taken out by similar means.
Tanks, as they exist in DUST, need to be considered in this light. They are a different class of vehicle on the field, much like comparing frigates and destroyers in EVE. (Or perhaps even frigates and cruisers) You can pay large amounts of money for small increases in power, but this increase still doesn't make you immune or unconquerable. You can still be killed by an ambushing tank, or skilled AV. Perhaps even with those suits using vastly cheaper gear than you. That is because, for all the money you spent in, the price of such equipment does not match the relative % increase in power compared to such costs.
In short: The design goal of EVE and DUST with same-tier gear balancing is that costs increase exponentially while power increases more linearly, and not at all at comparable rates. You can never pay enough to be immune, or without counters.
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