Foehammerr
Dead Man's Game RUST415
157
|
Posted - 2015.03.21 05:49:00 -
[1] - Quote
Since pretty much launch day, I've been hearing about how armor tanking is exponentially superior to shield tanking. While in some cases this may be true, (especially in the case of squads based around logistical support) the some issue lies in most people don't know HOW to shield tank and assume that armor and Shield work the same exact way and don't know the doctrine of the race for their specific suit. However, there are some serious issues that are causing shield tanking to be not quite what it's supposed to be.
In a previous thread , I a dressed this. One thing I didn't mention, was a doing infantry shield transfer tools, but this is already a know issue. The answer is right in front of us, but we don't want to open our eyes.
Also, while I'm here, want to propose this: As we all know, meta hopping is a long standing g issue, especially with rifle balance. This leads to people skilling one way, but as soon as some fotm Is discovered, they get that weapon and put it on their suit as if nothing happened. I propose that the assault frame bonus be changed from fitting bonus for all light weapons to only racial weapons. This would mitigate meta hopping and maintains lore accuracy. You could still fit non racials, there's just less incentive to do so and increases the risk of sunk cost for chasing FOTM, and makes people really think about how they want to fit, and whether or not fitting out of racial doctrine is worth it.
How it should be laid out: Gallente - Light/sidearm Hybrid (all) Caldari - Light/sidearm Rail/Missile Amarr - light sidearm laser Minmatar - Light/sidearm projectile/explosive/missile
Hopefully, if I pray hard enough, the #BasedDev will respond.
#TYBR
De Opresso Liber
Beta Vet since 2/5/2013
|
Foehammerr
Dead Man's Game RUST415
160
|
Posted - 2015.03.21 13:14:00 -
[2] - Quote
Breakin Stuff wrote:Infantry. We aren't discussing Gv.0 vs. Cv.0
The HAV issue on shields is the fitting nerf.
We're discussing the systemic imbalance between infantry shields and armor. The imbalance is not as wide as a lot of people claim but it does exist. As someone who strictly uses only Gallente doctrine setups, and religiously armor tanks (with only two exceptions), I know for myself that there's isn't a huge difference between shields and armor. However as stated above and as you know, there are a few problems that need to be fixed with shields that shouldn't have been a problem in the first place.
Now, with the with what I'm proposing, I'm not saying the stats for these should be extreme as turning the current recharge rates from flat numbers to percentages, that would be ridiculous, and cause the pendulum mentality that happened with the HMG.
Plus it would be counter intuitive to hurt myself as someone who spouts as much Gallente Propaganda as Sgt.Kirk and the rest of the GIDF if I severely buffed shield tanked suits like that. I'm just trying to solve this in a fair and unbiased manner.
De Opresso Liber
Beta Vet since 2/5/2013
|